Filip Iliescu
|
f10d63ca
|
with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader
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7 年前 |
Filip Iliescu
|
f7e8412b
|
renderpass API mostly working although forward is inverted in Z for some reason
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7 年前 |
Filip Iliescu
|
3d513860
|
WIP: renderpass refactor to enable both scene view and depth reads
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7 年前 |
Filip Iliescu
|
23202e49
|
merge in OnTileDeferredBranch after merging in master to it
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7 年前 |
Filip Iliescu
|
6ef0b7ab
|
merge in Mortens changes from master
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7 年前 |
Filip Iliescu
|
41b0ab25
|
post merge: update shadow code
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7 年前 |
Filip Iliescu
|
4adbf45e
|
Merge branch 'master' into OnTileDeferred
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7 年前 |
Filip Iliescu
|
fec938bb
|
dont use static for ComputeBuffers
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7 年前 |
Filip Iliescu
|
24a740f9
|
lighting tweaks
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7 年前 |
Filip Iliescu
|
4c9b068b
|
rework demo a bit. tweak lighting settings, shadows and regenerate lighting
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7 年前 |
Filip Iliescu
|
aa51dadc
|
fix up a couple test scenes
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7 年前 |
Filip Iliescu
|
a981054d
|
rework controls for test scene
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7 年前 |
Filip Iliescu
|
bdca8876
|
rework the reflection test by using a debug cubemap to make sure its sampling in correct location
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7 年前 |
Filip Iliescu
|
9f641209
|
WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still.
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7 年前 |
Filip Iliescu
|
74b604f6
|
fixup refelction probes and get lighting lighting generated correctly
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7 年前 |
Filip Iliescu
|
e16bcdcf
|
clean up demo scene by adding more space to allow camera to move around and show various objects.
|
7 年前 |
Tim Cooper
|
defd6784
|
[fix]Partial fix to rendering not being updated. Not complete but getting there.
|
7 年前 |
Tim Cooper
|
16043416
|
update graph view.
|
7 年前 |
Tim Cooper
|
b1c4e62a
|
Post merge tidy.
|
7 年前 |
Tim Cooper
|
90ca6558
|
remove old meta data files.
|
7 年前 |
Tim Cooper
|
b37655bd
|
Update to latest version of graph view.
|
7 年前 |
Tim Cooper
|
d88535a5
|
tidy up new nodes for upgrading.
|
7 年前 |
Tim Cooper
|
0e769105
|
Merge branch 'hackweek2017' into tidying
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphEditWindow.cs
# MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/0-UnityLogo-Texture.asset.meta
# MaterialGraphProject/Assets/_MingWai/Gradient.asset.meta
|
7 年前 |
Tim Cooper
|
b44a8aea
|
Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node)
|
7 年前 |
Tim Cooper
|
0d9b1e6a
|
Remove things added during hack week that should not be in the repo (next step is scan + tidy new nodes)
|
7 年前 |
Tim Cooper
|
06b7010b
|
Remove "AnyNode"
|
7 年前 |
Tim Cooper
|
d0d60781
|
Texture asset is now a real asset type...
|
7 年前 |
Filip Iliescu
|
b25e3217
|
update materials and test scenes with text counter
|
7 年前 |
Filip Iliescu
|
7e17d6c0
|
add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder
|
7 年前 |
Filip Iliescu
|
93be9994
|
remove extraneous debug log and initialize light buffer to null
|
7 年前 |
Filip Iliescu
|
555bd19f
|
regenerate lighting data and reflection probes for test scenes
|
7 年前 |
Filip Iliescu
|
43450c47
|
fix black texture editor bug in pano TextureCache
|
7 年前 |
Filip Iliescu
|
fc60ffad
|
add touch script for scene control on iOS and set non legacy mode as default
|
7 年前 |
Filip Iliescu
|
4d5f4b18
|
comprehensive demo of all tests
|
7 年前 |
Filip Iliescu
|
57b33e99
|
increase number of MAX lights to 100 for demo and remove unused shadow constants
|
7 年前 |
Filip Iliescu
|
4ff73d09
|
update texture settings and tests to match
|
7 年前 |
Filip Iliescu
|
495e902b
|
add controls for test script to toggle settings
|
7 年前 |
Filip Iliescu
|
f6c63f2c
|
enable windows editor
|
7 年前 |
Filip Iliescu
|
7b6589ed
|
cleanup commented code and unused variables and rename renderloop more appropriatly
|
7 年前 |
Filip Iliescu
|
0f75abcd
|
add keyboard control for in editor scene changes from test manager
|
7 年前 |
Filip Iliescu
|
91376559
|
update to using CommandBufferPool and add depth bind pass for scene view
|
8 年前 |
Filip Iliescu
|
14f49160
|
update script for List API Change from Length to Size
|
8 年前 |
Filip Iliescu
|
b23dba1a
|
Fixup tests to use new Additional Shadow Data scripts for lights with shadows
|
8 年前 |
Filip Iliescu
|
cd024be6
|
Merge branch 'master' into OnTileDeferred
|
8 年前 |
Peter Bay Bastian
|
0dccf931
|
Added medium-ish shader graph for performance testing
|
7 年前 |
Peter Bay Bastian
|
f52ba9a6
|
Minor changes to MaterialNodeDrawer
|
7 年前 |
Peter Bay Bastian
|
6e2d612e
|
Update to latest GraphView
|
7 年前 |
Peter Bay Bastian
|
3457c49b
|
Updated to work after merge with trunk
|
7 年前 |
Filip Iliescu
|
26b804dc
|
update tests skybox material to use the OnTile version
|
8 年前 |
Filip Iliescu
|
f0994eb7
|
create an iOS SceneManager script and prefab for looping through scenes
|
8 年前 |