2160 次代码提交 (f0d202b1-e27b-48ca-8843-204818ac6164)

作者 SHA1 备注 提交日期
Peter Bay Bastian f52ba9a6 Minor changes to MaterialNodeDrawer 7 年前
Tim Cooper 0d9b1e6a Remove things added during hack week that should not be in the repo (next step is scan + tidy new nodes) 7 年前
Peter Bay Bastian 6e2d612e Update to latest GraphView 7 年前
Tim Cooper 06b7010b Remove "AnyNode" 7 年前
Peter Bay Bastian 3457c49b Updated to work after merge with trunk 7 年前
Tim Cooper d0d60781 Texture asset is now a real asset type... 7 年前
Tim Cooper eac70c08 Graph edit window now survives serialization. 7 年前
Tim Cooper 5e3b99fe working on better workflow (double click shader to open in edit window) 7 年前
David Rogers c564d3bd Revert "Add more GLES3 and Vulkan shader libraries." 7 年前
David Rogers 36baac01 Revert "Local merge" 7 年前
David Rogers 85744e59 Local merge 7 年前
Filip Iliescu 3b50be5f stub in basic transparencys 7 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 7 年前
David Rogers c29dfe78 Add more GLES3 and Vulkan shader libraries. 7 年前
Filip Iliescu 4372896e post merge lighting asset fixup 7 年前
Filip Iliescu 8eef028b merged master 7 年前
Filip Iliescu 536346ae remove color from sun becuase its annoying me 7 年前
Filip Iliescu a61789c1 fix flickering on shadows 7 年前
Filip Iliescu 3a85e5cb fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script. 7 年前
Filip Iliescu 04889593 attempt to update to new shadows code. no luck yet but save progress 7 年前
Filip Iliescu 9b8aef9b Added postfx submodule 7 年前
Filip Iliescu 3a226917 merged master 7 年前
sebastienlagarde 06d113d6 HDRenderPipeline: Update version 7 年前
sebastienlagarde 30c5de4c Missing file from merge 7 年前
sebastienlagarde 0ded8f98 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 7 年前
Sebastien Lagarde b8eb29db HDRenderPipeline: Fixing end of line with LF 7 年前
Sebastien Lagarde eeb19b1c Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 7 年前
Sebastien Lagarde ad3ed427 HDRenderPipeline: Adding missing files / meta / directory 7 年前
Sebastien Lagarde 5769cd84 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 7 年前
Sebastien Lagarde 8eeef7b8 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 7 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 7 年前
uygar 7f34a973 Added ifdef guards around Editor code to fix script compile errors when building a player. 7 年前
uygar acf9a7fb Fixed compile error on PS4. 7 年前
uygar c0b6dcd6 Removed the old shadow system. 7 年前
uygar e76929f5 Fixed tent filter enum names. 7 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 7 年前
Filip Iliescu a44e4c7c spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad. 7 年前
Filip Iliescu 3b85d428 some commented out debug code in case its needed again 7 年前
Filip Iliescu 431c9bfe fix a bug on reflection probes that clip the near plane. Was passing world rotation to matrix but shader isnt dealing with rotation. Just like builtin unity, rotation will be ignored. 7 年前
Filip Iliescu 37c9bb35 fixed directional cookie size 7 年前
Filip Iliescu 27ba9479 add onchip-skybox material and some scene changes 7 年前
Filip Iliescu 863c9a52 enable colored cookies and fix clamp on default spot cookie texture 7 年前
Filip Iliescu 77efd9d6 fix cookie varients 7 年前
Filip Iliescu bcf07328 change capsule to bnaked reflection probe 7 年前
Filip Iliescu 9d37e3d7 fix reflection probe shader on iOS 7 年前
uygar 617efefd Defaulted to the hardcoded path in preparation for merging into master. 7 年前
Filip Iliescu 54642368 fix a bug in asset modifier that would try to modify null materials 7 年前
uygar 058fa25d Added loop hint to PCF tent sampling functions to make compilation times a bit more sane. 7 年前
Filip Iliescu 9f78b2fd fixed shadows 7 年前
FlorentGuinier 236fbc95 Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 7 年前