6099 次代码提交 (f0baa14d-b1ba-4f1a-a414-3a792332b256)

作者 SHA1 备注 提交日期
GitHub a84a0dc0 Merge pull request #1239 from Unity-Technologies/decals/better_atlas_allocation 7 年前
Paul Melamed 35466812 Only store decal textures to atlas if decal is visible, debounce out of memory decal atlas warning. 7 年前
GitHub 0fe78bf1 Merge pull request #1237 from Unity-Technologies/enableShadow-mask-in-framesettings 7 年前
sebastienlagarde 25132fb3 Update changelog 7 年前
sebastienlagarde 3f4100e4 EnableShadowMask in FrameSettings (But shadowMaskSupport still disable by default) 7 年前
GitHub 50c728b8 Merge pull request #1236 from Unity-Technologies/Fix-sky-in-preview-and-fog-in-sceneView 7 年前
GitHub 4a9bfb82 Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera 7 年前
Frédéric Vauchelles 369c2b46 Moved changelog entries to proper location 7 年前
Frédéric Vauchelles 055fe308 Updated changelog 7 年前
GitHub 43da7100 Merge pull request #1234 from Unity-Technologies/update-submodule 7 年前
Frédéric Vauchelles 3eb55fa2 Some fixes of RTHandleSystem 7 年前
Thomas e6d2c244 Update postprocessing submodule 7 年前
sebastienlagarde 5f9a0791 Fix sky in preview and fog in sceneView 7 年前
Jean-François F Fortin 83ab42b8 -Implemented texture parameters UI + shader code. 7 年前
Frédéric Vauchelles ac28cd41 Fixed buffered RT handle system 7 年前
GitHub f6390b6c Fix a typo 7 年前
Jean-François F Fortin 2d4b30ed Fixed groups, now they stay in the same state as they were when you go back to the material. 7 年前
Frédéric Vauchelles 3f5b485e Cleaning cherry-picked commits 7 年前
GitHub a7cca691 Update the changelog of HDRP 7 年前
Jean-François F Fortin f5a4da8f -Added foldouts. 7 年前
Frédéric Vauchelles e8ed630b Moved buffered history system to HDCamera 7 年前
GitHub 413e6a25 Merge pull request #1232 from Unity-Technologies/remove-sampleDirectionDiscardWS 7 年前
Jean-François F Fortin 059f098f First working version of the UI. 7 年前
Frédéric Vauchelles 32f00e77 Fixed history buffer binding 7 年前
sebastienlagarde 3f91b8e1 HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used) 7 年前
GitHub 79bd45da Merge pull request #1231 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 8a39a724 Fix roughness transfer from bsdfdata to precalculated data. 7 年前
Frédéric Vauchelles c65c8258 Updated beffered RTHandle system 7 年前
GitHub 003f425b Merge pull request #1229 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 1294c23a Merge branch 'master' into stacklit 7 年前
Frédéric Vauchelles e97721e9 wip buffered RTHandle system for cameras 7 年前
GitHub 19df472b Merge pull request #1228 from Unity-Technologies/decals/debug_atlas_view 7 年前
Yao Xiaoling cc470684 Add back picking pass for instanced terrain. 7 年前
Paul Melamed cef12462 Add debug decal atlas view. 7 年前
Frédéric Vauchelles e98f1b57 Updated RTHandle class to an instance class 7 年前
Stephane Laroche 959a0e88 -Add environment lighting that accounts for our 2 lobes base layer, for reflections only for now. 7 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
GitHub 4858dea7 Merge pull request #1227 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 8cf60948 Merge remote-tracking branch 'mainrepo/master' into stacklit 7 年前
Yao Xiaoling d04063c7 Use terrain layer count keywords. Need engine change to enable the keywords. 7 年前
Stephane Laroche 32c8ec15 -Add slight changes from similar Lit material code changes. 7 年前
Yao Xiaoling 95e207c6 Some minor adjustments. 7 年前
GitHub 3a0290a2 Merge pull request #1225 from EvgeniiG/master 7 年前
Stephane Laroche e1727d9d Merge branch 'master' into stacklit 7 年前
Yao Xiaoling 47a99e08 Remove leftover influence properties. 7 年前
GitHub 6c9988ce Merge pull request #1226 from Unity-Technologies/Fix-issue-with-override-value-in-debug 7 年前
Yao Xiaoling fe1e3424 Remove uvmapping for blend mask because terrain always uses uv0. 7 年前
sebastienlagarde 5799a070 Fix issue with override value in debug 7 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 7 年前
Yao Xiaoling 265fbfcb Remove influence stuff. 7 年前