3515 次代码提交 (f03ce4cf-54ab-411b-bd9e-7523f6828288)

作者 SHA1 备注 提交日期
Jens Holm 9b1d3da9 Make maste node preview a separate window 7 年前
Matt Dean 29e04332 Channel Mask node to Mask Field (prt 2) 7 年前
Tim Cooper c3284443 Add ref to resources file. 7 年前
Jens Holm 682af7b6 Fix uss class for resize top-let hadle in resize handle 7 年前
Matt Dean 3e4f3590 Channel Mask node to Mask Field (prt 1) 7 年前
Tim Cooper 5c4cbe12 For LW use the proper shader paths that get exported from the LW package.. 7 年前
Jens Holm 55869a0b Make class for adding resize handles along the border of a visual element 7 年前
Matt Dean 125d4bb5 Switch Linear Light blend methods 7 年前
Tim Cooper a13c3ee9 Use helper function to figure out if we have warnings or errors. 7 年前
Jens Holm 11b8912f Make resize side handle determine own uss classes 7 年前
Matt Dean ec76d400 Fix Fog node 7 年前
Tim Cooper 8aab03fe Merge remote-tracking branch 'origin/master' into HDMaster 7 年前
Jens Holm 5c86f77c Merge master 7 年前
Peter Bay Bastian e1f95448 Various bug fixes 7 年前
Peter Bay Bastian a5f98a7d Remove log messages when resizing inspector 7 年前
Jens Holm ff694d9c Add resize handles to corner of inspector window 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Jens Holm 2587263f Remove resize function from GraphInspectorView 7 年前
Peter Bay Bastian 758cf9e6 Inspector window changes (#138) 7 年前
Jens Holm e1ebec49 Merge master 7 年前
Julien Ignace b782a332 Update code with last merge changes and fixed some formatting issues. 7 年前
Julien Ignace c02d593d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Andre McGrail 6d8f7475 Added missing metas and updated mats that source tree didn’t pickup :( 7 年前
Andre McGrail 0effa5f2 Removed substance dependancies from LW tests and also re-created affected template images 7 年前
Felipe Lira eff2ed49 Addressed Evgenii and Richard's comments. 7 年前
Felipe Lira cea04fcf Addressed Sebastien and Alexandr PR feedbacks. 7 年前
Felipe Lira ac553840 Updated shaders after merge 7 年前
Julien Ignace ab2b8608 Updated all HDRP test scenes with new sky volumes (until they work in prefabs and we can share them... in 2018.2 hopefully) 7 年前
Felipe Lira ddeb54b6 Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace 688234ed Update after last merge 7 年前
Julien Ignace 71f453af Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Julien Ignace dd1baa91 Fixed "Baked sky" behavior in new sky volume system. 7 年前
Julien Ignace dae258a5 Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
Julien Ignace 7faea4fc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Raymond Graham 5f8aef95 Revert "module udpate" 7 年前
Raymond Graham 51c0d02a module udpate 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
Julien Ignace b2315b94 Update default scene settings object creation to include exp fog and all relevant component. 7 年前
Julien Ignace d210135e - Added HDShadowSettings component for volumes 7 年前
Julien Ignace daaa1360 Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials. 7 年前
Julien Ignace 033abbd6 More fixes with latest master. 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Felipe Lira fd3df2bf Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline 7 年前
Felipe Lira 0324ec96 Refactor to improve shader library organization and readability 7 年前
Felipe Lira a58b6cbd Lightweight Shaders compiling on GLES with HLSLcc compiler. 7 年前
Felipe Lira 82d0bec8 Converted Terrain base shader to new shader library. 7 年前
Felipe Lira 90918be4 added uint -> int mappings 7 年前
Felipe Lira bbaa74a6 Fixed compiler errors in GLES2.hlsl 7 年前
Felipe Lira b89532b8 Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library. 7 年前
Felipe Lira bf2f0fdc Fixed depth prepass clearing issue. 7 年前