3515 次代码提交 (f03ce4cf-54ab-411b-bd9e-7523f6828288)

作者 SHA1 备注 提交日期
Felipe Lira a5dbc063 Ported Lightweight to SRP shader library. 7 年前
Andre McGrail 8752dc7f Updated/Added Lightweight pipe tests, created templates 7 年前
Felipe Lira 9a3adabe Bumped package version 7 年前
Felipe Lira fa504521 Runned auto format tool. 7 年前
Felipe Lira 711a16fb Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace 7389ca21 Rewrote Sky/fog component with latest Volume APIs after merge. 7 年前
Julien Ignace 256c35aa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Felipe Lira 44b0d028 Fixed spot shadows. Updated template scenes to account for the new shadow filtering. 7 年前
Felipe Lira d3e2a290 Added error log message to lightweight materials upgraders. Added to error information material name. 7 年前
Felipe Lira 64095289 Addressed Arira's comment on upgrader message. 7 年前
Felipe Lira cb54afc5 Addressed Shawn's UI comment. Render scale cap is now at 4. 7 年前
sebastienlagarde f3d7f5bf Address feedback 7 年前
Felipe Lira bc18e113 First part of relatime shadows refactor. 7 年前
sebastienlagarde f142c657 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Felipe Lira f545fbe7 Fixed a null reference when particle component lights were used. 7 年前
Felipe Lira c62e8861 Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
Thomas 699b4a98 Fixed errors with mismatched dll versions [ugly hack] 7 年前
Thomas 99aaff8d Added move up/down actions for volume components 7 年前
Julien Ignace 10007208 Porting sky/fog systems to Interpolation volumes. 7 年前
Thomas fdfd0ee6 Tweaked equality operators on VolumeParameter 7 年前
Thomas 641f9dc3 Reworked parameters and added a few new ones [incomplete] 7 年前
Thomas eb735a0d Added an exit rule for abstract classes 7 年前
Thomas 1ac80103 Keep track of parameter override states in the manager (debug) 7 年前
Thomas 93721f83 Fixed a big logic issue wrt layer masking and priorities 7 年前
Raymond Graham d537f99e Small comments and cleanup 7 年前
Tim Cooper ad906af4 Creating mini shader graph library / fixing gamma -> linear colours 7 年前
Tim Cooper 25b66c4b fixing merge 7 年前
Tim Cooper 5c979fc8 Merge master 7 年前
GitHub eb5b5a85 Shader source mapping for node functions (#137) 7 年前
Peter Bay Bastian 15cfbb6f Bump package version 7 年前
Peter Bay Bastian ea126eba Update shader error message 7 年前
Jens Holm ec88c9f3 Reigister postlayout callback on graphview rather than inspector view 7 年前
Peter Bay Bastian 2a66a4bf Remove selection stuff from inspector and move properties to the top 7 年前
Jens Holm e72aef5a Add resize handle class and reuse some resize handle uss styling in inspector window 7 年前
Peter Bay Bastian 1a6d34eb Output shader errors to console when uber shader has error 7 年前
GitHub 2d290890 Merge pull request #134 from Unity-Technologies/inspector-window 7 年前
Jens Holm f0203715 Ensure inspector winow to stay in editor window rect after window resize 7 年前
Jens Holm 0ff2964b Improve resize handling of inspector window 7 年前
Jens Holm 429a5f71 Make resizeing from left and top not move the inspector window when reaching minimum size 7 年前
Jens Holm 9e48247a Enlarge preview handle-bar size on inspector window 7 年前
Jens Holm 4978e50e Put resize handles as invisible bars on edges of inspector window 7 年前
Jens Holm fc09a1d5 Change font-size in inspector window back to 11 7 年前
Jens Holm 89613602 Move addition of resize handle higher in inspector prevewi window to cause it to overlay other elements 7 年前
Jens Holm 8bd7923f Add check for capture when draggable manipulator releases 7 年前
Jens Holm 0b6e4066 Add resize icon to inspector preview and replace preview node resize handle with temporary icon 7 年前
Jens Holm 82f3473f Add resize handle to inspector window 7 年前
Jens Holm 22adea01 Make graph inspector window not pinned to the right side of the editor window 7 年前
Peter Bay Bastian 38e4110f Move static methods out of AbstractMaterialNode 7 年前
Peter Bay Bastian 41e06942 Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same. 7 年前
Peter Bay Bastian 35350e91 Remove function from Swizzle node, makes more sense to just write inline 7 年前