Sebastien Lagarde
ccb1518c
HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA)
-reintroduce previously removed enabledFptlwhenCluster and rename it to
enableFptlForForwardOpaque
New rules are:
// Deferred opaque always use FPTL, forward opaque can use FPTL or
cluster, transparent always use cluster
// When MSAA is enabled, we only support cluster (Fptl is too slow with
MSAA), and we don't support MSAA for
7 年前
Sebastien Lagarde
a1452574
Move RenderLightingDebug to RenderDebugOverlay
Remove RenderLightingDebug function and move the debug code to
RenderDebugOverlay
7 年前
Sebastien Lagarde
2b182986
HDRenderPipeline: Update tile/cluster debug menu
7 年前
Sebastien Lagarde
0593b15a
HDRenderPipeline: Change the code of deferred lighting material variant that was broken mono implementaiton
7 年前
Evgenii Golubev
cf214dfc
Improve the comment
7 年前
Sebastien Lagarde
61e9390a
HDRenderPipeline: Fix the pipeline to be fptl for opaque and cluster for transparent
- remove all the cluster settings option
7 年前
Evgenii Golubev
5b3b76c3
Put macros into their own header
7 年前
Sebastien Lagarde
bb966f19
HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData
7 年前
Evgenii Golubev
f589fe1b
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
7 年前
Sebastien Lagarde
0765c21b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
20a6a00a
Fix FastSign()
7 年前
GitHub
63809e17
Fix grammar
7 年前
Evgenii Golubev
7b837f0b
Implement function templates in HLSL
7 年前
Evgenii Golubev
2c51f96c
Clean up Common.hlsl
7 年前
GitHub
7b280e46
Fix a regression in the tessellation code
7 年前
GitHub
e4a9c3c8
Merge pull request #587 from EvgeniiG/master
Use macros instead of directly referencing matrix variables
7 年前
Evgenii Golubev
13210372
Use macros instead of directly referencing matrix variables
7 年前
GitHub
4595e943
Add a comment
7 年前
GitHub
02005b3f
Add a comment
7 年前
Sebastien Lagarde
8b2b4a16
HDRenderPipeline: Add include shader path for external generated shader
7 年前
Sebastien Lagarde
25ec8397
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
1f7ee570
Merge pull request #586 from EvgeniiG/master
Fix integer passing to the shader system and optimize GetCurrentViewPosition()
7 年前
Evgenii Golubev
11ff5460
Optimize GetCurrentViewPosition()
7 年前
Evgenii Golubev
adf10ea1
Fix SSS-related integer passing to the shader system
7 年前
Sebastien Lagarde
370d90c0
HDRenderPipeline: Fix various shader compiler warning
7 年前
Sebastien Lagarde
7bc2ddee
HDrenderPipeline: Add support for shadow mask
7 年前
Sebastien Lagarde
5b8a555c
HDRenderPipeline: Fix minor issue with duplicate code
7 年前
GitHub
62808466
Merge pull request #585 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Peter Bay Bastian
44a7015e
Merge branch 'sub-packages'
7 年前
GitHub
6b4f6de4
Add a comment
7 年前
GitHub
cc38a4f9
Merge pull request #582 from Unity-Technologies/cleanup-parameter-setup-compute-code
Cleanup parameter setup compute code
7 年前
Sebastien Lagarde
e177132c
HDrenderPipeline: Minor correction
7 年前
Sebastien Lagarde
f36d965c
HDRenderPipeline: Fix issue with ShadowMaskTexture binding in debug display
7 年前
Sebastien Lagarde
994a2c45
HDRenderPipeline: Various clean and reformat of Profile Sampler
7 年前
Sebastien Lagarde
382663af
Merge remote-tracking branch 'refs/remotes/origin/master' into cleanup-parameter-setup-compute-code
7 年前
Arnaud Carre
ee2bccb1
Merge remote-tracking branch 'refs/remotes/origin/script_profiling_c#' into cleanup-parameter-setup-compute-code
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
GitHub
f940251c
Merge pull request #580 from Unity-Technologies/script_profiling_c#
fix profiling markers for C#
7 年前
GitHub
700ed39f
Merge pull request #581 from Unity-Technologies/msvo-fixes
MSVO fixes
7 年前
Peter Bay Bastian
0d14ee02
[subpackage] master-package.json now specifies relative paths to the sub-packages that should be used
7 年前
Thomas
b0d82989
Small but important MSVO fixes
7 年前
Peter Bay Bastian
86201d62
Sub-package script now publishes packages automatically
7 年前
Peter Bay Bastian
ebedba7c
Update to party preview
7 年前
Peter Bay Bastian
d21cc6ad
Fix change tracking so that it doesn't prompt you to save when closing right after you clicked save
7 年前
Peter Bay Bastian
c35811df
Beachball shader (although it doesn't really look like a beachball anymore)
7 年前
Peter Bay Bastian
61fab094
Update to work with trunk
7 年前
Peter Bay Bastian
66129542
Log time elapsed when compiling shaders
7 年前
Peter Bay Bastian
2cf7a518
Fix bug caused by using LogWarningFormat instead of LogWarning
Put output id uniform first in MaterialPropertyBlock, so that it's hit early when setting it for every node
7 年前
Peter Bay Bastian
b5df720c
Move output selection in uber shader to an earlier place, to benefit from less register usage and early exit
7 年前
mathieum-unity
dd6f9d47
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
7 年前
Peter Bay Bastian
af2552b3
Enable pixel cache for nodes again
7 年前