GitHub
4d9d0f45
Fix deferred shadow init ( #1900 )
Fixed an issue where sometimes the deferred shadow texture would not be valid, causing wrong rendering.
6 年前
GitHub
2d2ce5c3
Lw/api review v2 ( #1892 )
* RenderingData is now readonly.
* renderer is cleared up before calling setup. This way there's no need to an IRendererSetup call clear.
* Removed GC.Alloc from LWRP. The only remaining ones are due to the GetComponent bug.
Change functions from static to member.
* Added requires depth prepass to RenderingData. Moved CanCopyDepth to LWRP.
* Made static functions from ScriptableRenderer member functions
* Removed LightweightForwardPass. Added RenderObjectsWithError to renderer.
* Moved RenderPostProcess to renderer
* Added cullResults to RenderingData. Change ScriptableRenderPass and IRenderer interface.
* Moved rendering methods from Core to Renderer. Made LWRP class sealed.
* Changed camera sorting to use lambda.
* Run autoformat tool
* updated release notes
* Changed ScriptableRenderer functions that don't use class members to static.
* LWRP functions have to be static due to the ability to render a...
6 年前
GitHub
d3224f75
Fix for system locales ( #1593 )
Fixed an issue that color property and vector in blackboard could still cause a system locale error.
6 年前
GitHub
4294530e
Fixes for previews not updating ( #1737 )
Added a bool for frame all.
Dirty the nodes after Geometry changed event.
6 年前
Thomas
e7f10913
Do the color pyramid in a separate buffer
6 年前
GitHub
aa391ddd
Update Shader Graph changelog format to match convention ( #1896 )
6 年前
Thomas
7ffc71c9
First pass at refactoring and speeding up depth & color pyramids
6 年前
GitHub
a6854ec4
Merge pull request #1875 from Unity-Technologies/gpu-terrain
GPU Terrain (2018.3) port to HDRP and LWRP
6 年前
GitHub
f595457f
Merge pull request #1894 from Unity-Technologies/lw/package-scene-loader
Added context menu for loading package scenes(LWRP Test Project)
6 年前
egomeh
86c74f90
Remove unused function and improve lightbaking delegate
6 年前
Andre McGrail
0d003985
Added context menu for loading package scenes
6 年前
Aleksandr Kirillov
9d6ebfa8
Sorting of opaque objects now respects camera settings (opaqueSortMode) and disables front-to-back sorting when a GPU has HSR and camera is set to OpaqueSortMode.Default.
6 年前
egomeh
a37c0592
PR review changes
* Pack light subtractive mode in light position w component
* Use simpler light mapping delegate
* Rename attenuation test scene to avoid name collision
6 年前
GitHub
8908da09
Pipeline specific graph functions and nodes ( #1673 )
* Refactor GraphFunctions includes to per-pipeline
* Add Scene Color node
- And camera opaque requirements
- Returns 0s in HD
* Add Scene Depth node
* Rename GraphFunctions.hlsl > ShaderGraphFunctions.hlsl
* Update references to ShaderGraphFunctions.hlsl
6 年前
egomeh
170858df
Merge master
6 年前
GitHub
965758f6
Lw/fix standardunlitshader ( #1885 )
* Fixed Unlit GI
* Added test for standard unlit shader
* Added release notes
* Add gizmo drawing into LWRP game view
* Add test script to scene
* updated release notes
* added test 053 to test list.
* Added test images.
6 年前
Felipe Lira
c845d271
Revert " Fixed Unlit GI"
This reverts commit 3741dbaef10f9dc80cd3a27fe290e70a9365b0c0.
6 年前
Yao Xiao Ling
f70f3a76
Add instanced per pixel normal for lw terrain shader.
6 年前
Felipe Lira
d7794acc
Fixed Unlit GI
6 年前
Yao Xiao Ling
dc48bb75
Update template image for 1601 on Windows D3D11.
6 年前
Tim Cooper
9dfd383b
Update version for next release.
6 年前
Yao Xiao Ling
a67e5884
Add 1601 TerrainLit scene.
6 年前
GitHub
f44d2214
Bump post version ( #1883 )
* Bump shader graph version dependency.
* Fix shader compile warnings
6 年前
Yao Xiao Ling
6e836668
Implement mipmap debug mode for terrain.
6 年前
GitHub
9f86b6fa
Added Pull Request template file
Adding in a pull request template so we make sure we have covered/thought about all that is needed when creating a PR.
6 年前
Yao Xiao Ling
ef786cd0
Don't take TerrainLayer.smoothness and TerrainLayer.metallic into surface attributes if mask map textures are used.
6 年前
GitHub
58ccb0db
Merge pull request #1744 from Unity-Technologies/sg/fix-for-saving-dirty-shader-graph
Fix for saving dirty shader graph
6 年前
Yao Xiao Ling
4c66ca85
Fix ambient occlusion term for terrain.
6 年前
GitHub
7cfc2ed0
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
6 年前
Brandon Fogerty
9f6fc1e8
Single-pass instanced stereo rendering works again with LWRP.
6 年前
Yao Xiao Ling
6302a183
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain
6 年前
sebastien lagarde
42d1bda2
Fix a bunch of warning for unused variable
6 年前
sebastienlagarde
7b8c219b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
6 年前
GitHub
699502cf
Merge pull request #1874 from Unity-Technologies/Update-anisotropy-stretching
Update anisotropy stretching
6 年前
sebastienlagarde
0f7d9388
Update HDRP weeklog
6 年前
GitHub
3cf71cd7
Merge pull request #1873 from Unity-Technologies/HDRP/add-LightLayer-in-probes
Hdrp/add light layer in probes
6 年前
RSlysz
bac41534
Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes
6 年前
sebastienlagarde
52c3a6f0
Small init fix
6 年前
sebastienlagarde
b8aab929
Fix issue with sky that was not lighting correctly the scene
6 年前
sebastienlagarde
c5a9708a
Merge branch 'master' into HDRP/add-LightLayer-in-probes
6 年前
sebastienlagarde
69406e23
remove modification of HDRP asset
6 年前
RSlysz
41d6655a
Disable lightLayers conditionaly to RenderPipelineSettings
6 年前
Anis Benyoub
ee3cb531
Type error fix in the debug light volume shader
6 年前
sebastienlagarde
df0d1382
Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes
6 年前
RSlysz
96805340
Fix lightLayer field to allow multiple selection
6 年前
Anis Benyoub
f6889463
Supporting Normal Buffer Writing and Decals for the fabric shader
6 年前
Anis Benyoub
8d756ae8
Fixing a warning in the fabric shader compilation
Fixing a warning in the debug light volume shader compilation
Rotating the light volumes in the game view
Enable multiple Editing in the decals
6 年前
GitHub
3c5ef0eb
Add finer grained callbacks to LW render pipeline to allow effects to be added ( #1863 )
*Add callbacks to LWRP that can be attached to a camera.
**IBeforeCameraRender
**IAfterDepthPrePass
**IAfterOpaquePass
**IAfterOpaquePostProcess
**IAfterSkyboxPass
**IAfterTransparentPass
**IAfterRender
*Add test for callbacks
*Clean up LWRP creation of render textures. If we are not going straight to screen ensure that we create both depth and color targets.
https://katana.bf.unity3d.com/projects/com.unity.render-pipelines/builders?automation-tools_branch=add-platform-filter&ScriptableRenderLoop_branch=tim%2Flwrefactor&unity_branch=trunk
6 年前
egomeh
e7c59a70
Resolve merge conflicts
6 年前
sebastienlagarde
f0c92016
Add support for LightLayers on reflection probe
6 年前