7126 次代码提交 (e7add690-d70d-44cb-95c6-9791109c31b9)

作者 SHA1 备注 提交日期
Remy dc4d8b43 Update GI metapass test scene 7 年前
GitHub 3a4763ba Merge pull request #1467 from Unity-Technologies/sg/fix-for-preview-being-infront-of-outliner 7 年前
Thomas 092ba32c NPOT scale fix on reference images 7 年前
Remy c87c870f Remove Temp files 7 年前
GitHub 59d2b07d Merge pull request #1482 from Unity-Technologies/Fix-issue-with-Destroying-GameObjects-immediately-is-not-permitted- 7 年前
Tim Cooper 9aa25fa1 remove project version 7 年前
sebastienlagarde dffb3d5a Fix issue with 'Destroying GameObjects immediately is not permitted" message 7 年前
Remy cf1cef60 Move HDRP graphic tests to proper folder and rmeove UTF stuff 7 年前
Tim Cooper 07d64497 Update build.py to inclide gfx test package as it's needed to be built until it's in a separate repository. 7 年前
GitHub f4d8c338 Merge pull request #1449 from Unity-Technologies/vertexAnimHDRP2 7 年前
Tim Cooper a5f33a0c Remove Project Version 7 年前
GitHub f0f49516 Merge pull request #1461 from Unity-Technologies/sg/fix-screen-position 7 年前
Thomas 9e72f577 Fixed project settings 7 年前
GitHub b8744f2c Merge pull request #1431 from Unity-Technologies/update-changelog 7 年前
GitHub 51a1873e Merge branch 'master' into update-changelog 7 年前
Thomas 3f35ae29 Removed empty scene 7 年前
GitHub 5bfd4b01 Merge pull request #1429 from Unity-Technologies/sg/texture2dlod 7 年前
Thomas f31f75e4 Updated gitignore 7 年前
GitHub 1ea9dac9 Merge pull request #1480 from Unity-Technologies/Fix-issue-with-HDRP-version 7 年前
Thomas a85daec4 Fixes 7 年前
GitHub 2b137c18 Merge pull request #1479 from Unity-Technologies/sg/fix-gc-bug 7 年前
Thomas 84a9690d Updated .gitignore 7 年前
Peter Bay Bastian d2afb9db Separate class and struct fields in PreviewProperty union, such that they do not overlap 7 年前
sebastienlagarde bde9fede changeHDRPVersion to integer and don't display warning 7 年前
Stephane Laroche 82cd91dd Including TIR in iridescence F reflectance, useful when using dual normal maps (only for stacklit). 7 年前
Thomas db337500 Added PostProcessing test project 7 年前
GitHub f3c9daff Merge pull request #1477 from Unity-Technologies/Fix-issue-with-wrong-location-of-checkout 7 年前
Stephane Laroche 0f95a9c5 Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2 7 年前
sebastienlagarde 7f2358af Move Checkout core function to CoreEditor + create file for shadowmapGUI + rename VSSEnabledto VCSEnabled 7 年前
Thomas 8d5e0511 Gfx test framework bootstrap 7 年前
Chris Tchou e8ce5056 Merge branch 'master' into vertexAnimHDRP2 7 年前
Oliver Schnabel 97ac5bf9 Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
Stephane Laroche f7d6e7db Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
GitHub ac68380c Merge pull request #1474 from Unity-Technologies/Fix-issue-with-.template-and-emissive-in-shader-graph-for-HDRP 7 年前
Felipe Lira 8a2a642a Remaining AnimBool name collision fixed. 7 年前
sebastienlagarde 65a6f758 Fix issue with .template and emissive in shader graph for HDRP 7 年前
Felipe Lira f5530a61 Fixed AnimBool name collision with base editor. 7 年前
GitHub 38834134 Merge pull request #1472 from Unity-Technologies/hdrp/LayeredLit-zero-value-height-blend 7 年前
Felipe Lira 45ae7c94 Revert " Avoid GC pressure by caching camera profiler tag." 7 年前
GitHub 89f09eea Merge pull request #1473 from Unity-Technologies/Branch_FixErrorPass 7 年前
Felipe Lira 756a5d21 try/catch camera rendering block only on EDITOR 7 年前
Julien Ignace 7718412a Update changelog 7 年前
Antoine Lelievre 9bdeb7cf Moved and renamed InverseLerp to RangeRemap in Common.hlsl 7 年前
Felipe Lira a96f6a59 Avoid GC pressure by caching camera profiler tag. 7 年前
Julien Ignace 6ccff1e8 Remove useless test. 7 年前
Antoine Lelievre c19674c0 Added false color debug mode 7 年前
Felipe Lira 1b24b6cc pass samples is now a property. 7 年前
Julien Ignace a7299df5 Forward Error pass in HDRP is now only rendered once with a full renderqueue (former split was pointless) 7 年前
sebastienlagarde 57b150a5 HDRP: Fix PreIntegratedFGD missing resource when creating HDRP resource 7 年前
Felipe Lira 404f5c60 Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only. 7 年前