8097 次代码提交 (e639728a-03e0-4886-9acd-451cefaf0f6a)

作者 SHA1 备注 提交日期
GitHub 16ef6af0 Lw/review camera and light editors (#1899) 6 年前
GitHub 1d71d3d6 Merge pull request #1904 from Unity-Technologies/pyramid-rework 6 年前
Thomas 24f53672 Disabled MSAA on the color pyramid 6 年前
egomeh e639728a Add proper detection for mobile platform 6 年前
Thomas 0fc2b881 Changelog update 6 年前
Andre McGrail 654f18cb Enabled instancing on the terrain test 6 年前
egomeh e91dfb63 Change light smoothing factor in lightweight renderpipeline to match lightmapper 6 年前
Thomas 468989ad Merge branch 'master' into pyramid-rework 6 年前
GitHub 45793fd6 Merge pull request #1902 from Unity-Technologies/HDRP/decalprojector-gizmo-improvements-rebase-master 6 年前
Yao Xiao Ling 9e03f365 Update changelogs for the last terrain PR. 6 年前
egomeh b21ab5fa Update image references for LW tests 053 and 054 6 年前
pastasfuture 75abaaa2 Improvements to decal projector editor gizmo. 6 年前
Yao Xiao Ling 5eed6e3a Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
egomeh 93afc87c Merge remote-tracking branch 'origin/master' into lw/light-attenuation 6 年前
Thomas 3829aeb8 Updated reference images for gfx tests 6 年前
GitHub 4d9d0f45 Fix deferred shadow init (#1900) 6 年前
Thomas f49d867e Fixed distortion scale 6 年前
GitHub 2d2ce5c3 Lw/api review v2 (#1892) 6 年前
Thomas a9219e03 Cleaned up old pyramid code 6 年前
GitHub d3224f75 Fix for system locales (#1593) 6 年前
Thomas dbbc851f Fixed UAV binding error 6 年前
GitHub 4294530e Fixes for previews not updating (#1737) 6 年前
Thomas e7f10913 Do the color pyramid in a separate buffer 6 年前
GitHub aa391ddd Update Shader Graph changelog format to match convention (#1896) 6 年前
Thomas 7ffc71c9 First pass at refactoring and speeding up depth & color pyramids 6 年前
GitHub a6854ec4 Merge pull request #1875 from Unity-Technologies/gpu-terrain 6 年前
egomeh 97fb6a29 Add lightmaps to new attenuation test scene and remove old 6 年前
GitHub f595457f Merge pull request #1894 from Unity-Technologies/lw/package-scene-loader 6 年前
egomeh 86c74f90 Remove unused function and improve lightbaking delegate 6 年前
Andre McGrail 0d003985 Added context menu for loading package scenes 6 年前
Aleksandr Kirillov 9d6ebfa8 Sorting of opaque objects now respects camera settings (opaqueSortMode) and disables front-to-back sorting when a GPU has HSR and camera is set to OpaqueSortMode.Default. 6 年前
egomeh a37c0592 PR review changes 6 年前
GitHub 8908da09 Pipeline specific graph functions and nodes (#1673) 6 年前
egomeh 170858df Merge master 6 年前
GitHub 965758f6 Lw/fix standardunlitshader (#1885) 6 年前
Felipe Lira c845d271 Revert " Fixed Unlit GI" 6 年前
Yao Xiao Ling f70f3a76 Add instanced per pixel normal for lw terrain shader. 6 年前
Felipe Lira d7794acc Fixed Unlit GI 6 年前
Yao Xiao Ling dc48bb75 Update template image for 1601 on Windows D3D11. 6 年前
Tim Cooper 9dfd383b Update version for next release. 6 年前
Yao Xiao Ling a67e5884 Add 1601 TerrainLit scene. 6 年前
GitHub f44d2214 Bump post version (#1883) 6 年前
Yao Xiao Ling 6e836668 Implement mipmap debug mode for terrain. 6 年前
GitHub 9f86b6fa Added Pull Request template file 6 年前
Yao Xiao Ling ef786cd0 Don't take TerrainLayer.smoothness and TerrainLayer.metallic into surface attributes if mask map textures are used. 6 年前
GitHub 58ccb0db Merge pull request #1744 from Unity-Technologies/sg/fix-for-saving-dirty-shader-graph 6 年前
Yao Xiao Ling 4c66ca85 Fix ambient occlusion term for terrain. 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前
Brandon Fogerty 9f6fc1e8 Single-pass instanced stereo rendering works again with LWRP. 6 年前
Yao Xiao Ling 6302a183 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain 6 年前