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Update changelogs for the last terrain PR.

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Yao Xiao Ling 6 年前
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共有 2 个文件被更改,包括 4 次插入0 次删除
  1. 3
      com.unity.render-pipelines.high-definition/CHANGELOG.md
  2. 1
      com.unity.render-pipelines.lightweight/CHANGELOG.md

3
com.unity.render-pipelines.high-definition/CHANGELOG.md


## [3.4.0-preview]
### Added
- Added a new TerrainLit shader that supports rendering of Unity terrains.
### Fixed
- Fixed an issue where sometimes the deferred shadow texture would not be valid, causing wrong rendering.

1
com.unity.render-pipelines.lightweight/CHANGELOG.md


- When you have enabled Gizmos, they now appear correctly in the Game view.
- Added requiresDepthPrepass field to RenderingData struct to tell if the runtime platform requires a depth prepass to generate a camera depth texture.
- The _RenderingData_ struct now holds a reference to _CullResults_.
- Enabled instancing on the terrain shader.
### Changed
- The _RenderingData_ struct is now read-only.
- _ScriptableRenderer_ always perform a Clear before calling _IRendererSetup::Setup_.

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