- When you have enabled Gizmos, they now appear correctly in the Game view.
- Added requiresDepthPrepass field to RenderingData struct to tell if the runtime platform requires a depth prepass to generate a camera depth texture.
- The _RenderingData_ struct now holds a reference to _CullResults_.
- Enabled instancing on the terrain shader.
### Changed
- The _RenderingData_ struct is now read-only.
- _ScriptableRenderer_ always perform a Clear before calling _IRendererSetup::Setup_.