7068 次代码提交 (e4f61ef1-e834-444c-81b6-494c64347ef4)

作者 SHA1 备注 提交日期
Evgenii Golubev 92576fff Do not perform blending with the environment map if the sky is occluded 8 年前
Andre McGrail 671dad3b Color test fix 8 年前
Evgenii Golubev b9e77551 Add a README file with parameter descriptions 8 年前
Florent Guinier ff74ebd2 Convolution filter : fix preview 8 年前
Andre McGrail 4b2e13a6 Revert "Colour test update" 8 年前
Evgenii Golubev cd304047 Set dynamic uniforms in OnEnable() 8 年前
Eduardo Chaves c3b50c34 Adding Vertex position to master node and vertex position input node 8 年前
Florent Guinier 74c4e0ee Convolution filter presenter 8 年前
Andre McGrail 9b83efd5 Colour test update 8 年前
Evgenii Golubev 649710c9 Compile several permutations of the shader in order to be able to switch them at runtime 8 年前
bfogerty 2df2cc2b Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Florent Guinier 1d20711e convolve filter step2 (plug weights) 8 年前
Andre McGrail ee0f0bf6 Tweaked toggle node, now shows on shader as checkbox 8 年前
Matt Dean c7fbf38f Added Matrix 2 and 3 types 8 年前
Evgenii Golubev 4fb1e8bc Fix the direction of the sun 8 年前
bfogerty a1811244 A Custom Node can now have no inputs or outputs 8 年前
Florent Guinier ef69c53a Convolve filter v1 (WIP) 8 年前
Matt Dean f80b2668 Updated eye graph 8 年前
Evgenii Golubev b4576ede Implement the color blending 8 年前
MingWai 660338f9 Gradient node 8 年前
Evgenii Golubev f2c548d4 Use alpha of 0 - the sky is transparent. 8 年前
bfogerty 703c4cf1 A Flame and Lightning shader graph 8 年前
Evgenii Golubev 9d5e5ac9 Fix shader parameter passing 8 年前
bfogerty af4518e0 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Tim Cooper 435b3c0e Add names to property nodes in the editor 8 年前
Evgenii Golubev 0e0ec260 Use a more reasonable depth value 8 年前
Andre McGrail bc8714b2 Added nodes: 8 年前
RinaldoTjan 5d59a7b3 Adding Demo Scene stuff. 8 年前
Evgenii Golubev 1b282239 Fix the cause of the warning 8 年前
Tim Cooper c8eb7c61 Reenable sub graphs 8 年前
Evgenii Golubev a7733afe Port the scattering code 8 年前
bfogerty 331ea7b4 Bug Fix for the Custom Code Node. Nodes will keep the code when reopened. 8 年前
Matt Dean bce48128 Added TangentToWorld and Eye master 8 年前
Evgenii Golubev 6d44fd19 Remove the per-vertex atmospherics support 8 年前
bfogerty 04080286 Fixed bug. The Cartesian to Polar Node now outputs a vector 2d. 8 年前
Evgenii Golubev 5bec13fc Merge branch 'master' into SkySystem 8 年前
runes 1ff2ff4b Moved debug rendering of tile lists to separate shader pass 8 年前
bfogerty 1f0971d6 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Evgenii Golubev 864cf908 Include "AtmosphericScattering.hlsl" correctly 8 年前
Sebastien Lagarde ab8c4846 HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster 8 年前
vlad 005911a3 TriPlanar now has blend and tile properties 8 年前
Evgenii Golubev dba78a68 Fix compile errors 8 年前
Evgenii Golubev 0b91e7aa Fix the incorrect texture API usage 8 年前
Sebastien Lagarde 41117464 HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap 8 年前
vlad 12603c9a Changing all Texture2D types to Teture to allow custom render textures to be added. 8 年前
Evgenii Golubev 3e4e0ca6 Use the SRL texture API 8 年前
Evgenii Golubev 22b19840 Add missing macro parameters 8 年前
Sebastien Lagarde 557e77d1 HDRenderLoop: First almost working version of tile from FPTL 8 年前
Florent Guinier f13a8ff6 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Evgenii Golubev 54cf6a15 Merge branch 'master' into SkySystem 8 年前