Evgenii Golubev
92576fff
Do not perform blending with the environment map if the sky is occluded
8 年前
Andre McGrail
671dad3b
Color test fix
8 年前
Evgenii Golubev
b9e77551
Add a README file with parameter descriptions
8 年前
Florent Guinier
ff74ebd2
Convolution filter : fix preview
8 年前
Andre McGrail
4b2e13a6
Revert "Colour test update"
This reverts commit a4c62a3020f8f92bfd8fe9fcbf8dce55089321d4.
8 年前
Evgenii Golubev
cd304047
Set dynamic uniforms in OnEnable()
8 年前
Eduardo Chaves
c3b50c34
Adding Vertex position to master node and vertex position input node
8 年前
Florent Guinier
74c4e0ee
Convolution filter presenter
8 年前
Andre McGrail
9b83efd5
Colour test update
8 年前
Evgenii Golubev
649710c9
Compile several permutations of the shader in order to be able to switch them at runtime
8 年前
bfogerty
2df2cc2b
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
1d20711e
convolve filter step2 (plug weights)
8 年前
Andre McGrail
ee0f0bf6
Tweaked toggle node, now shows on shader as checkbox
Added expose and HDR check box to colour node
Initial work on float types
8 年前
Matt Dean
c7fbf38f
Added Matrix 2 and 3 types
8 年前
Evgenii Golubev
4fb1e8bc
Fix the direction of the sun
8 年前
bfogerty
a1811244
A Custom Node can now have no inputs or outputs
8 年前
Florent Guinier
ef69c53a
Convolve filter v1 (WIP)
8 年前
Matt Dean
f80b2668
Updated eye graph
8 年前
Evgenii Golubev
b4576ede
Implement the color blending
8 年前
MingWai
660338f9
Gradient node
8 年前
Evgenii Golubev
f2c548d4
Use alpha of 0 - the sky is transparent.
8 年前
bfogerty
703c4cf1
A Flame and Lightning shader graph
8 年前
Evgenii Golubev
9d5e5ac9
Fix shader parameter passing
8 年前
bfogerty
af4518e0
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Tim Cooper
435b3c0e
Add names to property nodes in the editor
8 年前
Evgenii Golubev
0e0ec260
Use a more reasonable depth value
8 年前
Andre McGrail
bc8714b2
Added nodes:
-ReflectionProbe (samples local reflection probe and has exposed LOD, needs blending and box projection added)
-LightProbe (samples the light probes SH)
Testings scenes and cleanup
8 年前
RinaldoTjan
5d59a7b3
Adding Demo Scene stuff.
8 年前
Evgenii Golubev
1b282239
Fix the cause of the warning
8 年前
Tim Cooper
c8eb7c61
Reenable sub graphs
8 年前
Evgenii Golubev
a7733afe
Port the scattering code
8 年前
bfogerty
331ea7b4
Bug Fix for the Custom Code Node. Nodes will keep the code when reopened.
8 年前
Matt Dean
bce48128
Added TangentToWorld and Eye master
8 年前
Evgenii Golubev
6d44fd19
Remove the per-vertex atmospherics support
8 年前
bfogerty
04080286
Fixed bug. The Cartesian to Polar Node now outputs a vector 2d.
8 年前
Evgenii Golubev
5bec13fc
Merge branch 'master' into SkySystem
8 年前
runes
1ff2ff4b
Moved debug rendering of tile lists to separate shader pass
8 年前
bfogerty
1f0971d6
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Evgenii Golubev
864cf908
Include "AtmosphericScattering.hlsl" correctly
8 年前
Sebastien Lagarde
ab8c4846
HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster
8 年前
vlad
005911a3
TriPlanar now has blend and tile properties
8 年前
Evgenii Golubev
dba78a68
Fix compile errors
8 年前
Evgenii Golubev
0b91e7aa
Fix the incorrect texture API usage
8 年前
Sebastien Lagarde
41117464
HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap
8 年前
vlad
12603c9a
Changing all Texture2D types to Teture to allow custom render textures to be added.
8 年前
Evgenii Golubev
3e4e0ca6
Use the SRL texture API
8 年前
Evgenii Golubev
22b19840
Add missing macro parameters
8 年前
Sebastien Lagarde
557e77d1
HDRenderLoop: First almost working version of tile from FPTL
8 年前
Florent Guinier
f13a8ff6
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Evgenii Golubev
54cf6a15
Merge branch 'master' into SkySystem
8 年前