Matt Dean
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298ac06f
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Missing from previous commit
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7 年前 |
Tim Cooper
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f799dd40
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Really Rough working HD Unlit master node.
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7 年前 |
Matt Dean
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fd5fa964
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Merge Master
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7 年前 |
Matt Dean
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1f9fe754
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Move Scene Depth to WIP
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7 年前 |
Matt Dean
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10685e95
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Fixes for PR
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7 年前 |
Matt Dean
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0364097d
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Fix Rounded Rectangle
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7 年前 |
Felipe Lira
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9a3adabe
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Bumped package version
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7 年前 |
Felipe Lira
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fa504521
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Runned auto format tool.
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7 年前 |
Felipe Lira
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711a16fb
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Merge branch 'master' into LightweightPipeline
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7 年前 |
Julien Ignace
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256c35aa
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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7 年前 |
Felipe Lira
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44b0d028
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Fixed spot shadows. Updated template scenes to account for the new shadow filtering.
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7 年前 |
Felipe Lira
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d3e2a290
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Added error log message to lightweight materials upgraders. Added to error information material name.
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7 年前 |
Felipe Lira
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64095289
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Addressed Arira's comment on upgrader message.
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7 年前 |
Felipe Lira
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cb54afc5
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Addressed Shawn's UI comment. Render scale cap is now at 4.
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7 年前 |
sebastienlagarde
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f3d7f5bf
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Address feedback
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7 年前 |
Felipe Lira
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bc18e113
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First part of relatime shadows refactor.
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7 年前 |
sebastienlagarde
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f142c657
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
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7 年前 |
Felipe Lira
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f545fbe7
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Fixed a null reference when particle component lights were used.
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7 年前 |
Sebastien Lagarde
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bc97a04c
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recreate SSS settings assets
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7 年前 |
Felipe Lira
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c62e8861
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Refactored upgraders. Added Terrain and Particles upgraders.
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7 年前 |
Sebastien Lagarde
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d1ee0342
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minor adjustement
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7 年前 |
Felipe Lira
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75898953
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Minor UI changes to reflect docs.
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7 年前 |
Robert Srinivasiah
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55125293
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FIx up after merge
Had to port changes because of rename from 'TIlePass' to 'LightLoop'
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7 年前 |
Sebastien Lagarde
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9d76a937
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Fix issue with sss profile decoding
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7 年前 |
Felipe Lira
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e45df6b6
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Merge branch 'master' into LightweightPipeline
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7 年前 |
Robert Srinivasiah
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ea2646a5
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Merge remote-tracking branch 'origin/master' into xr-hdrp_options
Merge conflicts had to do with moved RenderingDebugSettings and TilePass->LightLoop rename
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7 年前 |
Sebastien Lagarde
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414e5846
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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7 年前 |
Thomas
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699b4a98
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Fixed errors with mismatched dll versions [ugly hack]
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7 年前 |
GitHub
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a724dcef
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Merge pull request #640 from EvgeniiG/master
Fix the bug which caused overwriting the base color and F0
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7 年前 |
Thomas
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99aaff8d
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Added move up/down actions for volume components
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7 年前 |
Julien Ignace
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10007208
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Porting sky/fog systems to Interpolation volumes.
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7 年前 |
GitHub
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eb877135
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Merge pull request #639 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
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7 年前 |
Thomas
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fdfd0ee6
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Tweaked equality operators on VolumeParameter
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7 年前 |
GitHub
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7a242318
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Merge pull request #637 from EvgeniiG/master
Add shadowing to the regular ("thick object") transmission mode
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7 年前 |
sebastienlagarde
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fa7475f2
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Bind correctly the buffer in forward
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7 年前 |
Thomas
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641f9dc3
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Reworked parameters and added a few new ones [incomplete]
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7 年前 |
GitHub
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059cada5
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Merge pull request #638 from Unity-Technologies/Branch_RenameTileSettings
Renamed m_TileSettings to m_LightLoopSettings to conform to new class name
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7 年前 |
sebastienlagarde
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b2780d61
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Add a subsurface scattering manager to allocate RT
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7 年前 |
Thomas
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eb735a0d
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Added an exit rule for abstract classes
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7 年前 |
Julien Ignace
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b1eae675
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Renamed m_TileSettings to m_LightLoopSettings to conform to new class name.
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7 年前 |
sebastienlagarde
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e89a930f
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
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7 年前 |
Thomas
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1ac80103
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Keep track of parameter override states in the manager (debug)
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7 年前 |
GitHub
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d29d01a7
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Merge pull request #636 from Unity-Technologies/Branch_FixCreateHDResources
Fixed various shader paths in the Create HD Resource method.
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7 年前 |
Thomas
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93721f83
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Fixed a big logic issue wrt layer masking and priorities
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7 年前 |
GitHub
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906b39a7
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Merge pull request #634 from Unity-Technologies/light-editor-cleanup
Light editor cleanup
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7 年前 |
Evgenii Golubev
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1909de0c
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Avoid a sqrt()
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7 年前 |
Thomas
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20a76cd3
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Removed commented code
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7 年前 |
Thomas
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103c9301
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Typo
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7 年前 |
Evgenii Golubev
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b1d23f43
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Fix the bug which caused overwriting the base color and F0
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7 年前 |
Remy
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82ffcc9f
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Add settings for building playmode graphic tests
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7 年前 |