Peter Bay Bastian
|
14bd9deb
|
Minor codestyle clean-up
|
8 年前 |
Peter Bay Bastian
|
5b3b60c7
|
Fix for serialized selection
|
8 年前 |
Peter Bay Bastian
|
508a8634
|
Minor drawer clean-up and replaced NodeExpander with Clickable
|
8 年前 |
Peter Bay Bastian
|
5960f11a
|
Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
|
8 年前 |
Evgenii Golubev
|
b9e6ec25
|
Remove a redundant addition
|
8 年前 |
Evgenii Golubev
|
3bd132b7
|
Use precomputed tables to store the Hammersley2D sequence
|
8 年前 |
GitHub
|
980ae986
|
Merge pull request #62 from EvgeniiG/master
Update the implementation of the procedural sky model
|
8 年前 |
Evgenii Golubev
|
bd1e1e95
|
Merge branch 'ProceduralSky'
|
8 年前 |
Evgenii Golubev
|
498f14dc
|
Remove a TODO
|
8 年前 |
Evgenii Golubev
|
00e0d5f5
|
Correctly set the depth texture
|
8 年前 |
Evgenii Golubev
|
59ed1885
|
Make small improvements to the procedural sky shader
|
8 年前 |
Evgenii Golubev
|
3f3f4548
|
Make sure the sky fully overwrites unoccluded parts of the frame
|
8 年前 |
Evgenii Golubev
|
34315214
|
Set values of legacy built-in uniforms
|
8 年前 |
GitHub
|
a58c0e13
|
Merge pull request #61 from Unity-Technologies/LayeredLit
Fixed default value for Smoothness Detail Scale.
|
8 年前 |
Evgenii Golubev
|
2f7b3af3
|
Update the sky code using the Adam demo source
|
8 年前 |
Julien Ignace
|
1feebf25
|
Fixed default value for Smoothness Detail Scale.
|
8 年前 |
GitHub
|
deff790c
|
Merge pull request #60 from Unity-Technologies/LayeredLit
Fixed some missing keywords for LayeredLit shader.
|
8 年前 |
Evgenii Golubev
|
11fe42e1
|
Introduce 'invalidRTI'
|
8 年前 |
Julien Ignace
|
31325bbd
|
Fixed some missing keywords for LayeredLit shader.
|
8 年前 |
Filip Iliescu
|
e94eb9e2
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
4534d45f
|
Make sure the sky pass does not modify the alpha channel
|
8 年前 |
GitHub
|
d687439f
|
Merge pull request #59 from Unity-Technologies/SkyFramework
Fixed update of sky renderer when changing the type in the CommonSettings.
|
8 年前 |
Julien Ignace
|
e4a32a00
|
Fixed update of sky renderer when changing the type in the CommonSettings.
|
8 年前 |
Evgenii Golubev
|
9ae68594
|
Clean up and refactor the procedural sky
|
8 年前 |
Julien Ignace
|
0a254c57
|
Merge branch 'master' into SkyFramework
|
8 年前 |
Evgenii Golubev
|
92a11b73
|
Remove AtmosphericParameters (replaced by ProceduralSkyParameters)
|
8 年前 |
GitHub
|
d09c8d89
|
Merge pull request #58 from Unity-Technologies/HackShadowPCF
Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component.
|
8 年前 |
Julien Ignace
|
819c7c46
|
Merge branch 'master' into SkyFramework
|
8 年前 |
Julien Ignace
|
d3f35f1a
|
- Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component.
- Made sure everything worked fine with multi-editing.
|
8 年前 |
GitHub
|
63b94ab1
|
Merge pull request #57 from Unity-Technologies/SkyFramework
Added color and depth buffers to the builtin sky parameters.
|
8 年前 |
Julien Ignace
|
8f84aa6a
|
Added color and depth buffers to the builtin sky parameters.
|
8 年前 |
GitHub
|
58a746e5
|
Merge pull request #56 from EvgeniiG/master
Reduce noise related to IBL
|
8 年前 |
Filip Iliescu
|
5da35f57
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
8bbe4289
|
Merge remote-tracking branch 'upstream/master'
|
8 年前 |
GitHub
|
f9dba956
|
Merge pull request #55 from Unity-Technologies/HackShadowPCF
Hacked in a better PCF for directional light.
|
8 年前 |
GitHub
|
e9f42525
|
Merge pull request #54 from Unity-Technologies/SkyFramework
Added the possibility to choose the update mode of sky environment lighting.
|
8 年前 |
sebastienlagarde
|
ca1454a1
|
HDRenderLoop: Submit 2 HDRI for our scene
|
8 年前 |
Julien Ignace
|
75e969dc
|
Hacked in a better PCF for directional light.
|
8 年前 |
GitHub
|
8937d782
|
Merge pull request #53 from Unity-Technologies/LayeredLit
Updated LayeredLit test scene with UV2
|
8 年前 |
Julien Ignace
|
9a38f1ae
|
Updated LayeredLit test scene with UV2
|
8 年前 |
Julien Ignace
|
0198ab8f
|
Added the possibility to choose the update mode of sky environment lighting.
|
8 年前 |
GitHub
|
396c29de
|
Merge pull request #51 from Unity-Technologies/Add-uv2-control
HDRenderLoop: Add UV2 control
|
8 年前 |
Sebastien Lagarde
|
e0e583ec
|
HDRenderLoop: Correction to depth offset added
|
8 年前 |
Sebastien Lagarde
|
3852f3a1
|
HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward
|
8 年前 |
Sebastien Lagarde
|
d79f7fb8
|
HDRenderLoop: Some formatting
|
8 年前 |
Sebastien Lagarde
|
2a400360
|
HDREnderLoop: fix an issue
|
8 年前 |
Sebastien Lagarde
|
42aa5061
|
HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical
|
8 年前 |
Filip Iliescu
|
e3544e2d
|
added debug view for reflections in fptl SRL
|
8 年前 |
Sebastien Lagarde
|
0c1762ae
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control
|
8 年前 |
Filip Iliescu
|
3d25b8df
|
Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS
|
8 年前 |