sebastienlagarde
d0ebdb4a
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
8 年前
runes
36e49e0d
Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories
8 年前
Julien Ignace
9ccb7b24
Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
8 年前
runes
a5030aa0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
fb30bf8c
Merge pull request #33 from Unity-Technologies/LayeredLit
Layeredlit
8 年前
Julien Ignace
9ce05c62
Fixed whitespace.
8 年前
Julien Ignace
dc9c16ef
Renamed "tex world scale" to "tiling" for planar/triplanar mapping.
8 年前
Aras Pranckevicius
dd9a2ab6
BasicRenderLoop: add text with instructions, edit path where asset is created
8 年前
Julien Ignace
c26c16b2
Fixed planar/triplanar so that tangent space normal aren't flipped when facing away from the world axes.
8 年前
runestubbe
517006da
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Sebastien Lagarde
b835a78b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
c95f1451
- Fixed Smoothness maps on Lit/LayeredLit shaders
- Reduced default heightmap scale to 0.01 for Lit/LayeredLit shaders.
8 年前
runes
6d7d07de
TilePass support for arealights
8 年前
Sebastien Lagarde
39e6194b
HDRenderLoop: few fix on cluster FPTL, still not work yet
8 年前
Julien Ignace
c1b2cb24
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Sebastien Lagarde
62c01cdd
HDRenderLoop: First no working version of cluster FPTL
8 年前
Sebastien Lagarde
4a757643
HDRenderLoop; General cleanup pass around OnDisable/Cleanup
8 年前
Sebastien Lagarde
4f89be71
HDRenderLoop: minor convention cleanup
8 年前
GitHub
fe929a4c
Merge pull request #31 from EvgeniiG/master
Add the basic impl. of light cookies
8 年前
Evgenii Golubev
f00d20dd
Remove redundant operations
8 年前
Evgenii Golubev
954b1756
Add a light cookie test scene
8 年前
Evgenii Golubev
09670285
Increase the attenuation radius of test area lights
8 年前
Julien Ignace
d4e1f7c7
Fixed multipliers on LayeredLit for Smoothness, Metallic and Anisotropy (were always 0 before).
8 年前
Evgenii Golubev
4bf4a5aa
Merge branch 'LightCookies'
8 年前
Julien Ignace
2fc686ba
Synchronized properly texture scale/offset for layeredLit.
8 年前
Evgenii Golubev
586d04f3
Enable two directional light cookie modes
8 年前
Evgenii Golubev
d68924b2
Merge branch 'LightCookies'
8 年前
Julien Ignace
668f9372
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/Editor/LayeredLitUI.cs
8 年前
Evgenii Golubev
6ff56821
Implement directional light cookies
8 年前
sebastienlagarde
610894d8
HDRenderLoop: Fix issue with tile list index + Rename SFiniteLightData to LightShapeData
8 年前
Evgenii Golubev
ccc496ee
Fix a subtle line light bug
8 年前
Sebastien Lagarde
88645019
HDRenderLoop: Re-Enable DynamicGI.UpdateEnvironment();
8 年前
Evgenii Golubev
e8459fe4
Fix comments
8 年前
Felipe Lira
e207e7f5
Updated GraphicsSettings to set the HDRenderLoop
8 年前
Evgenii Golubev
4cc31cfe
Implement cookie support for point and spot lights
8 年前
sebastienlagarde
3e7b5a91
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
1d30aefc
Clean up .gitignore
8 年前
Felipe Lira
e7c57392
Merge branch 'scriptablerenderloop-graphicssettings'
8 年前
sebastienlagarde
7fd76a10
HDRenderLoop: Remove warning in skyRender.cs
8 年前
GitHub
3560d0cf
Merge pull request #29 from Unity-Technologies/merge-FPTL-cluster
Misc fix / refactor in sky and shaders
8 年前
GitHub
4936588d
Merge pull request #28 from EvgeniiG/master
Improve comments
8 年前
Evgenii Golubev
a63c6a5a
Add a missing article
8 年前
Sebastien Lagarde
ceca355d
HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo
8 年前
Evgenii Golubev
a18038a4
Improve comments
8 年前
Sebastien Lagarde
d3e935de
Merge remote-tracking branch 'refs/remotes/origin/master' into merge-FPTL-cluster
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/SinglePass/SinglePassLoop.hlsl
8 年前
GitHub
fd4b83fe
Merge pull request #27 from EvgeniiG/master
Improvements and fixes for the sky, IBL and area lights
8 年前
Felipe Lira
ef0ffe6f
OnValidate now working and not necesary to call CleanUp on disable anymore.
8 年前
Julien Ignace
7e712073
Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
8 年前
Peter Bay Bastian
22ea3bd8
It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs)
8 年前
Peter Bay Bastian
31965b77
Slots can now be changed while a graph is loaded
Rather than storing all sub draw data instances mixed together in a
shared list, they are now stored per type such that e.g. anchors/slots
can easily be updated.
8 年前