6755 次代码提交 (dffb3d5a-a68f-43e7-b756-72bdc134bb91)

作者 SHA1 备注 提交日期
sebastienlagarde dffb3d5a Fix issue with 'Destroying GameObjects immediately is not permitted" message 6 年前
GitHub f4d8c338 Merge pull request #1449 from Unity-Technologies/vertexAnimHDRP2 6 年前
GitHub f0f49516 Merge pull request #1461 from Unity-Technologies/sg/fix-screen-position 6 年前
Thomas 9e72f577 Fixed project settings 6 年前
GitHub b8744f2c Merge pull request #1431 from Unity-Technologies/update-changelog 6 年前
GitHub 51a1873e Merge branch 'master' into update-changelog 6 年前
Thomas 3f35ae29 Removed empty scene 6 年前
GitHub 5bfd4b01 Merge pull request #1429 from Unity-Technologies/sg/texture2dlod 6 年前
Thomas f31f75e4 Updated gitignore 6 年前
GitHub 1ea9dac9 Merge pull request #1480 from Unity-Technologies/Fix-issue-with-HDRP-version 6 年前
Thomas a85daec4 Fixes 6 年前
GitHub 2b137c18 Merge pull request #1479 from Unity-Technologies/sg/fix-gc-bug 6 年前
Thomas 84a9690d Updated .gitignore 6 年前
Peter Bay Bastian d2afb9db Separate class and struct fields in PreviewProperty union, such that they do not overlap 6 年前
sebastienlagarde bde9fede changeHDRPVersion to integer and don't display warning 6 年前
Stephane Laroche 82cd91dd Including TIR in iridescence F reflectance, useful when using dual normal maps (only for stacklit). 6 年前
Thomas db337500 Added PostProcessing test project 6 年前
GitHub f3c9daff Merge pull request #1477 from Unity-Technologies/Fix-issue-with-wrong-location-of-checkout 6 年前
Stephane Laroche 0f95a9c5 Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2 6 年前
sebastienlagarde 7f2358af Move Checkout core function to CoreEditor + create file for shadowmapGUI + rename VSSEnabledto VCSEnabled 6 年前
Thomas 8d5e0511 Gfx test framework bootstrap 6 年前
Chris Tchou e8ce5056 Merge branch 'master' into vertexAnimHDRP2 6 年前
Oliver Schnabel 97ac5bf9 Merge remote-tracking branch 'remotes/origin/master' into StackLit2 6 年前
Stephane Laroche f7d6e7db Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
GitHub ac68380c Merge pull request #1474 from Unity-Technologies/Fix-issue-with-.template-and-emissive-in-shader-graph-for-HDRP 6 年前
sebastienlagarde 65a6f758 Fix issue with .template and emissive in shader graph for HDRP 6 年前
GitHub 38834134 Merge pull request #1472 from Unity-Technologies/hdrp/LayeredLit-zero-value-height-blend 6 年前
GitHub 89f09eea Merge pull request #1473 from Unity-Technologies/Branch_FixErrorPass 6 年前
Felipe Lira 756a5d21 try/catch camera rendering block only on EDITOR 6 年前
Julien Ignace 7718412a Update changelog 6 年前
Felipe Lira a96f6a59 Avoid GC pressure by caching camera profiler tag. 6 年前
Julien Ignace 6ccff1e8 Remove useless test. 6 年前
Felipe Lira 1b24b6cc pass samples is now a property. 6 年前
Julien Ignace a7299df5 Forward Error pass in HDRP is now only rendered once with a full renderqueue (former split was pointless) 6 年前
sebastienlagarde 57b150a5 HDRP: Fix PreIntegratedFGD missing resource when creating HDRP resource 6 年前
Felipe Lira 404f5c60 Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only. 6 年前
sebastienlagarde 538f95b2 HDRP: update changelog 6 年前
Felipe Lira 98343ed4 Fixed camera clear issues when rendering to backbuffer. 6 年前
GitHub 9a4c6386 Merge pull request #1471 from Unity-Technologies/improve-material-upgrade 6 年前
Felipe Lira 93391382 Fixed issue that was causing offscreen camera to render black when either depth or opaque color was requested. 6 年前
GitHub 768f86c6 Merge pull request #1470 from Unity-Technologies/fix/PlanarReflectionErrors 6 年前
Felipe Lira 9c13d20e Fixed null reference caused by accessing property.objectReferenceValue. We don't need to record it as we should call ApplyModifiedProperties on serializedObject. 6 年前
Frédéric Vauchelles 36bb9acc Fixed planar mode in SerializedPlanarReflectionProbe instead of UI 6 年前
sebastienlagarde 41bab0af improve material upgrade 6 年前
Remy 0a6396d8 Add a minimum value when calculing the height blend factors to avoid a division by zero when all layers are set to zero in the layer mask map. 6 年前
Felipe Lira ef05aed7 Fix issue clearing issue with multiple cameras 6 年前
GitHub 9f1e7984 Merge pull request #1468 from Unity-Technologies/Misc-fix 6 年前
Martin Thorzen cbb5ce65 Updated the Changelog with correct info. Already been approved by Kat 6 年前
Felipe Lira d36ea376 Fixed scaling issue with camera viewport 6 年前
sebastienlagarde 423674f8 Revert #1466 and fix issue with specular lighting mode not working 6 年前