sebastienlagarde
dc6d3e84
HDRenderPipeline: Re-enable shadow atlas visualization + some clean
8 年前
sebastienlagarde
0e9f5de7
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shadow
8 年前
sebastienlagarde
6e50056f
HDRenderPipeline: Update some type in comment
8 年前
GitHub
e608702b
Merge pull request #257 from Unity-Technologies/Branch_Batching2
Branch batching2
8 年前
sebastienlagarde
36fbd6cc
HDRenderPipeline: Relink enable shadow option + add test shadow scene
8 年前
GitHub
84e9414c
Merge pull request #253 from Unity-Technologies/submodule-fix
Fixed Post-processing submodule and updated to latest
8 年前
GitHub
c660639b
Merge pull request #256 from Unity-Technologies/Add-default-material-for-HD
HDRenderPipeline: Add default material for HDRenderPipeline
8 年前
sebastienlagarde
dd356d49
HDRenderPipeline: Add support for defaultShader
8 年前
GitHub
fff7894f
Merge branch 'master' into submodule-fix
8 年前
sebastienlagarde
81dd6661
HDRenderPipeline: Fix SSS display with diffuse only display mode
8 年前
Chman
7ab09c53
Updated HDRenderLoopTest scene to use latest postfx
8 年前
sebastienlagarde
d85c35e5
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-default-material-for-HD
8 年前
Chman
6bfc60cc
Updated post-processing submodule to latest
8 年前
sebastienlagarde
17fe6711
HDRenderPipeline: Add default material for HDRenderPipeline
8 年前
Tim Cooper
00aff75c
[srp ux]Add default shader to the low end pipeline
8 年前
Chman
78108891
Added Post-processing submodule back
8 年前
GitHub
b3bacd83
Merge pull request #255 from Unity-Technologies/ux
Ux
8 年前
Chman
0b8ea40d
Revert "Make room for the PostProcess submodule"
This reverts commit 8e10e9bc0f9e9125b32e273cfa78a4823f179a70.
8 年前
GitHub
c7298a02
Merge pull request #254 from Unity-Technologies/Ad-thin-material-flags
HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow
8 年前
sebastienlagarde
46417646
HDRednerPipeline: Update transmission test + clean code
- Rename Thin Material in Thin objects
- Merge enable transmission and enable thin material in transmission
type
- re-add human head
- fix thin transmission test scene
8 年前
Chman
a1b79178
Make room for the PostProcess submodule
8 年前
sebastienlagarde
8aa908b7
HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow
- Add a thin material option on SSS profile
- Shadow was not working anymore with transmission due to merge conflict
with shadow branch
- Done a pass of format on file in Lit directory
- Share constant for number of profile between c#a and hlsl
8 年前
Chman
c8d7c205
Removed PostProcess submodule
It's been trashed by a previous failed merge for some reason
8 年前
Evgenii Golubev
162d8e01
Disney SSS WIP
8 年前
sebastienlagarde
175e0c89
HDRenderPipeline: Minor Update a comment
8 年前
Evgenii Golubev
0d763678
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
13ca3e1b
Merge pull request #252 from EvgeniiG/material_id_update
Update the HD test scene
8 年前
GitHub
89f5d5b8
Merge pull request #251 from EvgeniiG/material_id_update
Update the HD test scene
8 年前
GitHub
78d7833b
Merge pull request #250 from EvgeniiG/material_id_update
Swap material IDs for a simpler stencil test configuration
8 年前
mmikk
e8b6a5dd
Missed an instance of a buffer (unity only supports structured)
Missed an instance of a buffer (unity only supports structured)
8 年前
sebastienlagarde
74ed44ec
HDRenderPipeline: Fix PI issue in disney Diffuse integration for diffuse
- Fix undesired division by PI for Disney diffuse integration for
diffuse GI
- Add debug constant value HDRI textures
- Change format of DFG integration texture from fp16 to fp11:11:10
8 年前
Torbjorn Laedre
8c0a8a60
Added GI modes test scene.
8 年前
Torbjorn Laedre
2d224a5c
Re-enable builtin deferred render path.
8 年前
Evgenii Golubev
5965cca4
Remove broken/unused materials from the HD test scene
8 年前
Evgenii Golubev
a5ca086b
Remove broken/unused materials from the HD test scene
8 年前
Sebastien Lagarde
c40fa543
Adding back postprocess submodule
8 年前
Evgenii Golubev
0c574d10
Update material IDs of the HD test scene
8 年前
Evgenii Golubev
273792fc
Update material IDs of the HD test scene
8 年前
Torbjorn Laedre
5c1b2a97
Fixed bug in light transport uv->position 'unwrap'.
8 年前
Evgenii Golubev
235b3f5e
Use the same stencil value for all non-SSS materials
8 年前
GitHub
712ff1d3
Merge pull request #228 from Unity-Technologies/shadows
Update Shadows system
8 年前
Evgenii Golubev
898504c3
Switch to node-centered sampling
8 年前
GitHub
fefcc6bb
Fix the conversion from centimeters to meters
8 年前
Evgenii Golubev
3dde4852
Increase the contribution of SSS samples
8 年前
Evgenii Golubev
0695d654
Simplify the SSS stencil test
8 年前
Tim Cooper
ce612eac
[ux]Update API usage
8 年前
Evgenii Golubev
9c734442
Add an SSS_DISTANCE_SCALE to allow for a wider range of standard deviations
8 年前
Evgenii Golubev
9d446463
Remove 'MaterialIDType'
8 年前
Tim Cooper
aa808e8d
[UX]Add simple defaults to the LowEndPipe, migrate RenderPipeline.cs -> core unity branch.
8 年前
sebastienlagarde
ef19678b
HDRenderPipeline: Submit missing meta and mat file.
8 年前