Rune Stubbe
4e715f16
Moved material classification to separate pass
Light and material classification are now orthogonal and can now be enabled/disabled independently
8 年前
Julien Ignace
602c3afe
Fixed various over uniforms in Constant Buffers
8 年前
sebastienlagarde
65463a5e
HDRenderPipeline: Move material flags to Lit.hlsl as they are related to the defered material
Remove FeatureFlags file and move them to Lit.hlsl as they are related
to the material, so each deferred material can define its own
"optimization" with material classification. also the material know the
cost of light features. + simplify code of gettings material features
8 年前
sebastienlagarde
adeee295
Clean and comment some code
8 年前
Evgenii Golubev
860587d6
Perform the stencil test during the MaterialFeatureFlag generation
8 年前
Peter Bay Bastian
a1133cd9
Update #includes of ShaderLibrary to new path
7 年前
Peter Bay Bastian
9dd5e5c5
Change shader include paths to take advantage of Core being an include path now
7 年前
sebastienlagarde
43c10ade
HDRenderPipeline: Added screen position parameter to GBuffer function
- This allow to do some gbuffer encoding/decoding function with
checkboard pattern
- Update the GBuffer macro accordingly
7 年前
Peter Bay Bastian
85e38a3c
Merge branch 'master' into shader-include-paths-2
7 年前
Evgenii Golubev
0ed1b80b
Global rename
positionSS -> positionNDC
unPositionSS -> positionSS
unTileCoord -> tileCoord
ComputeScreenSpacePosition() -> ComputeNormalizedDeviceCoordinates()
7 年前
Julien Ignace
5a107310
Renamed TilePass to LightLoop
7 年前
Sebastien Lagarde
240bc3d1
first compiling version
7 年前
sebastienlagarde
f3d7f5bf
Address feedback
7 年前
Evgenii Golubev
68313a0e
Remove `sampler_SkyTexture` and `sampler_MainTex`
7 年前
sebastienlagarde
4b26e012
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
7 年前
sebastienlagarde
589f5cd1
HDRenderPipeline: Update some comment
7 年前
Frédéric Vauchelles
504ba0e9
[PlanarProbes] Packed env light data and env proxy data
7 年前
Frédéric Vauchelles
6950663c
[PlanarReflection] Removed incorrect include
7 年前
uygar
275279fa
Introduced new macros for flow control attributes.
7 年前
Julien Ignace
d4548639
Added #pragma_only_renderers to compute shaders.
7 年前
Felipe Lira
35cef52a
Fixed shader include paths
7 年前
Kay Chang
53b01e3a
WIP adding Switch support.
7 年前
Kay Chang
c279dc9c
Re-added modified files for Switch without BOM.
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
RSlysz
f7eb9399
rewrite realtime reflection probe capture
6 年前