GitHub
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f8e5ff57
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Merge pull request #1377 from Unity-Technologies/sg/texture-types
Texture2D Array and Texture 3D
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7 年前 |
Frédéric Vauchelles
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51d9861f
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Fixed warnings
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7 年前 |
GitHub
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7f5da648
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Merge branch 'master' into sg/show-generated-code
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7 年前 |
Peter Bay Bastian
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a958b031
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Rename PropertyType.Texture to Texture2D
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7 年前 |
GitHub
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06d2091a
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Merge pull request #1383 from Unity-Technologies/Add-support-of-per-light-shadow-mask-control
Add support of per light shadow mask control
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7 年前 |
Frédéric Vauchelles
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8dadc110
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Fix build on PS4
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7 年前 |
Peter Bay Bastian
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6db9deb9
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Make PreviewProperty check a bit nicer and fix a warning
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7 年前 |
sebastienlagarde
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d04a9f37
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Remove changelof.md.orig
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7 年前 |
Frédéric Vauchelles
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e98eb92e
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Use current frame motion vector
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7 年前 |
Peter Bay Bastian
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55a261e5
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Fix drag and drop support
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7 年前 |
sebastienlagarde
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c0461407
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Merge branch 'master' into Add-support-of-per-light-shadow-mask-control
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7 年前 |
GitHub
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1c9edcfa
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Merge pull request #1382 from Unity-Technologies/volume-ux-improvements
Improved volume UI & styling
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7 年前 |
Frédéric Vauchelles
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647f6534
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Fixed mouse position debug
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7 年前 |
Peter Bay Bastian
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927000b8
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Merge branch 'master' into sg/texture-types
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7 年前 |
Felipe Lira
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3cc463d7
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We don't have support to highp Texture2DMS in shader back end. Disabling multisample depth resolve until we fix the issue.
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7 年前 |
GitHub
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df14a156
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Merge pull request #1353 from Unity-Technologies/sg/fix-drag-n-drop
Fix drag and drop
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7 年前 |
Frédéric Vauchelles
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3932faa4
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCameraFrameHistoryType.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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7 年前 |
Tim Cooper
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a1c03f87
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Add shader graph dependency
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7 年前 |
GitHub
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9326bf71
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Merge pull request #1379 from Unity-Technologies/float-half-instrisics
Float half instrisics
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7 年前 |
Felipe Lira
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b9fd7d1c
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Fixed wrong name replace
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7 年前 |
GitHub
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493e7d5a
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Update README.md
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7 年前 |
Thomas
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a7687896
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Improved volume UI & styling
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7 年前 |
Felipe Lira
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175cbd2f
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Fixed line ending on API files
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7 年前 |
Alex Lian
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ae5591e0
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Return use of build.py
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7 年前 |
GitHub
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877c58df
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Merge pull request #1380 from Unity-Technologies/debug-hack-fix
Fixed empty editor debug window on srp asset reload
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7 年前 |
Felipe Lira
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0c03cb67
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Added proper _half / _float suffix on hlsl as this is what our compiler backend actually expects.
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7 年前 |
Alex Lian
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69466f62
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Missed HDRP files to move
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7 年前 |
GitHub
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c27f37c6
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Merge pull request #1378 from Unity-Technologies/LWRP
Lwrp
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7 年前 |
Felipe Lira
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2c09ec14
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Fixed format and line endings.
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7 年前 |
Felipe Lira
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60efd574
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Added float and half variants to instrisicts
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7 年前 |
Matt Dean
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e4c1b7ba
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Add missing metas
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7 年前 |
Alex Lian
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bb48e6ea
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Move new files merged from master
For file re-org, catch up files
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7 年前 |
Thomas
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7fc1f0a9
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Fixed empty editor debug window on srp asset reload
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7 年前 |
GitHub
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b5990ea4
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Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms
Fixed DepthCopy shader. Disabled depth resolve on VR until we can pr…
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7 年前 |
Matt Dean
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36a0484f
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Merge remote-tracking branch 'origin/master' into sg/texture-types
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7 年前 |
Alex Lian
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0d975dea
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Merge remote-tracking branch 'origin/master' into build/automation
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7 年前 |
GitHub
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cd218826
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Merge pull request #1376 from Unity-Technologies/sg/hdsubshaders
HD Master Node Support
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7 年前 |
GitHub
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b0de4212
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Merge pull request #1372 from Unity-Technologies/lw/fix-nested-camera-rendering
Add code to prevent nested camera rendering.
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7 年前 |
Matt Dean
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26a4b39a
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HD subshaders branch rebuild
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7 年前 |
Felipe Lira
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506d7954
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Add code to prevent nested camera rendering.
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7 年前 |
Felipe Lira
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3160d4ad
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Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo.
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7 年前 |
Sebastien Lagarde
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265dfd2e
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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321f6700
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Merge pull request #1367 from Unity-Technologies/lw/dynamic-batching
Added support to DynamicBatching. It's enabled by default and can be…
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7 年前 |
sebastienlagarde
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ad39683b
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update changelog
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7 年前 |
GitHub
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dc326439
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Merge pull request #1375 from Unity-Technologies/Add-scene-selection-pass-to-HDRP
Add scene selection pass to HDRP
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7 年前 |
Sebastien Lagarde
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dfa41c1f
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Update Changlog HDRP
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7 年前 |
Felipe Lira
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a55f3bfe
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Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers.
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7 年前 |
sebastienlagarde
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8d684e8b
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Fix issue with shadow mask + small optim
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7 年前 |
GitHub
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69346a17
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Merge pull request #1369 from Unity-Technologies/switch-support-reversed-z
Define REVERSE_ZBUF for Switch platform (Revisited)
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7 年前 |
GitHub
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19d1506c
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Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1
Lw/api refactor v1
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7 年前 |