2573 次代码提交 (dac79163-9084-4ec0-a232-a7da5c15e68c)

作者 SHA1 备注 提交日期
GitHub 1068a386 Merge pull request #387 from EvgeniiG/volumetrics 7 年前
Evgenii Golubev a14273a0 Factor out volumetric lighting code 7 年前
Peter Bay Bastian aa53d751 Add files for UPM 7 年前
Evgenii Golubev f24c6a35 Add analytical transmittance integration 7 年前
Peter Bay Bastian b7904f55 Update README to mention new folder structure 7 年前
Evgenii Golubev 4898d174 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics 7 年前
Peter Bay Bastian 87db2a13 Fix shader include paths in OnTileDeferred shader 7 年前
Peter Bay Bastian 2cd62598 Update graphics test framework to work with new folder structure 7 年前
Peter Bay Bastian 8237416b Fix capitalization in include path 7 年前
Peter Bay Bastian d6b8a7e5 Change root of repository to Assets/ 7 年前
Peter Bay Bastian e621aacf Convert absolute paths to relative paths in shader includes 7 年前
Peter Bay Bastian 5afa867d Add PostProcessing submodule to new path 7 年前
Evgenii Golubev f9a33825 Use the isotropic phase function as an optimization 7 年前
Peter Bay Bastian a6468172 Remove PostProcessing submodule 7 年前
Felipe Lira a6a01a17 Fixed merge errors in the scene lightweight lights scene. 7 年前
Felipe Lira 9c00a86c Merge branch 'LightweightPipeline' 7 年前
GitHub 34abb246 Merge pull request #384 from EvgeniiG/volumetrics 7 年前
Peter Bay Bastian 9a0518a6 Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
GitHub 6b3902c9 Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix 7 年前
Julien Ignace f0d202b1 Fixed UV Mapping mask for layered shader. 7 年前
Julien Ignace beb12b20 Small UI improvement for Lit/Layered 7 年前
Tim Cooper 994119c6 Add showing invalid materials to HDpipe 7 年前
GitHub cac3c47f Merge pull request #381 from EvgeniiG/master 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Evgenii Golubev 92230900 Add a NULL check to RebuildSkyMatrices() 7 年前
Evgenii Golubev 5bf0af64 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev cd11ceeb Remove the sky mesh 7 年前
Peter Bay Bastian d969dce9 Update to work with graphics/srp/prepare-filtering 7 年前
Evgenii Golubev 07664395 Remove the pre-generated mesh dependency from the GGX convolution shader 7 年前
mmikk 8c27de69 simplify expression for linear depth <--> cluster Idx 7 年前
Evgenii Golubev 7a50f940 Clean up 7 年前
GitHub a05784e8 Update a comment 7 年前
Evgenii Golubev 69b2a277 Implement computation of the view vector from the screen space coordinate 7 年前
GitHub dcd07ceb Merge pull request #372 from EvgeniiG/master 7 年前
Evgenii Golubev a449e3ad Merge branch 'master' (area light clear coat code is disabled for now) 7 年前
sebastienlagarde 28a704bc HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call 7 年前
Evgenii Golubev 470cff8e Add Fresnel back to line lights 7 年前
Evgenii Golubev 70cf921d Clean up the area light code 7 年前
Evgenii Golubev 471342f0 Factor out multiplication by 'lightData.color' 7 年前
Tim Cooper 580b206b missed files 7 年前
Tim Cooper 29754ac3 Working light weight unlit master node 7 年前
GitHub 5f6271d2 Merge pull request #67 from stramit/refactor-properties 7 年前
Tim Cooper 67d81eb4 Merge commit 'cf4e89d6306bc45d8fae1746128d634896dc0fdf' into refactor-properties 7 年前
Tim Cooper 735c401b Working: Properties window + new master node. 7 年前
Tim Cooper 0818f178 temp 7 年前
Tim Cooper 9e0273b3 Fixing with help from peter 7 年前
Tim Cooper 699f1e8d temp commit 7 年前
GitHub 22e6141d Merge pull request #66 from stramit/lt-pipeline-masters 7 年前
Tim Cooper 95cdeda0 Merge remote-tracking branch 'origin/master' into refactor-properties 7 年前
Peter Bay Bastian 79bcc0cf Cult of the party preview 7 年前