Antti Tapaninen
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5d1327b6
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HLSLcc: change out of bounds fix to use iNrCoarseLights-1 instead
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8 年前 |
Antti Tapaninen
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ac01ea01
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HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders
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8 年前 |
GitHub
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d8e0fbf6
|
Merge pull request #200 from Unity-Technologies/Branch_FixSkyUpdate
Fixed a problem where the sky reflection probe would be garbage after a domain reload.
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8 年前 |
Antti Tapaninen
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764e5269
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Merge branch 'master' into metal-ios
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8 年前 |
GitHub
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6f4d4474
|
Merge pull request #198 from EvgeniiG/master
Fix the view-dependent depth offset issue
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8 年前 |
Evgenii Golubev
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e5611f42
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Fix the view-dependent depth offset issue
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8 年前 |
runes
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c39b8a1a
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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1255a80d
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Merge pull request #194 from Unity-Technologies/MaterialUpgrader
MaterialUpdater: Updated to work with current state of affairs. Added…
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8 年前 |
sebastienlagarde
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18f8c46b
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HDRenderPipeline: Move remove tessellation option to a debug submenu
to avoid artist mistake
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8 年前 |
sebastienlagarde
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0bb0aa64
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HDRenderPipeline: Add a debug option to remove tessellation on materials (Lit and LayeredLit only)
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8 年前 |
runes
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f120a09b
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added feature branches to lightloop
initial set of feature variant shaders
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8 年前 |
Julien Ignace
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6e09fedc
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Fixed a problem where the sky reflection probe would be garbage after a domain reload.
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8 年前 |
sebastienlagarde
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0628ecc1
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
runes
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e8f45e5f
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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f7b462a1
|
Merge pull request #197 from Unity-Technologies/Branch_FixCascadedScene
Fixed material bindings on Cascaded test scene.
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8 年前 |
sebastienlagarde
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9ecfcedf
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HDRenderPipeline: fix compilation issue
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8 年前 |
sebastienlagarde
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7ae52cc4
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HDRednerPipeline: Update tessellation test
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8 年前 |
sebastienlagarde
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9a196aa2
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HDRenderPipeline: Add material definition for research scientist
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8 年前 |
sebastienlagarde
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6f9ae514
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HDRenderPipeline: Change area light data to public so they can be access by external class
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8 年前 |
runes
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12d98082
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fixed tile debugging dropdown
added tile classification with indirect dispatch (feature variant shaders)
added debugging mode for feature variants
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8 年前 |
GitHub
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e547a0db
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Merge pull request #196 from Unity-Technologies/Branch_FreeCamInScenes
Put a free camera in all the test scenes.
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8 年前 |
Julien Ignace
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f13c2c98
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Fixed material bindings on Cascaded test scene.
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8 年前 |
GitHub
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ea39b5ac
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Merge pull request #195 from Unity-Technologies/Branch_ComputeBufferSmallRefacto
Small refactor of ComputeBuffer handling for lighting
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8 年前 |
Julien Ignace
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7a3ff433
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Put a free camera in all the test scenes.
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8 年前 |
Rune Stubbe
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e210fc3a
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Torbjorn Laedre
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99f55b34
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Bugfix: Don't try to use editor API when compiling for standalone target.
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8 年前 |
sebastienlagarde
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10132594
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Torbjorn Laedre
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18149668
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MaterialUpdater: Updated to work with current state of affairs. Added options for converting keywords to properties, configurable input/output shaders on standard type upgraders, finalizer delegate option for material post-processing (like setting keywords etc).
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8 年前 |
sebastienlagarde
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59346f03
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HDRenderPipeline: Fix one missing modification for relative path
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8 年前 |
Torbjorn Laedre
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3f2bccf6
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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83d580f4
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Merge pull request #193 from Unity-Technologies/Update-abstraction-of-cubemap-array
HDRenderPipeline: Update abstraction of cubemap array for mobile
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8 年前 |
sebastienlagarde
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f4696e8d
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HDRenderPipeline: Update abstraction of cubemap array for mobile
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8 年前 |
Torbjorn Laedre
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90252d1d
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Moved common classes into UnityEngine.Experimental.Rendering namespace.
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8 年前 |
GitHub
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86dbe5d8
|
Merge pull request #192 from Unity-Technologies/Update-To-relative-path
HDRenderPipeline: Change all include shader absolute path to relative path
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8 年前 |
sebastienlagarde
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ddd7d5d5
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HDRenderPipeline: Change all include shader absolute path to relative path
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8 年前 |
sebastienlagarde
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54e58bd8
|
HDRenderPipeline: Missing fix in common.hlsl for LOD cross fade
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8 年前 |
Julien Ignace
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0c28f619
|
- PushGlobalXXX methods in TilePass.cs now use command buffer (all but Int version which does not exist yet)
- Moved setup of various compute buffers for lighting so that they are compliant with double buffering when it's in.
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8 年前 |
GitHub
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464f63e0
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Merge pull request #191 from Unity-Technologies/add-LOD-cross-fade
Add lod cross fade
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8 年前 |
Rune Stubbe
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6f5f9da4
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Fixed UI for Tile Debug Modes
Added compute shader for clearing indirect arguments
Added feature flags to UI, and LightVolumeData
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8 年前 |
sebastienlagarde
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046b6d98
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Merge remote-tracking branch 'refs/remotes/origin/master' into add-LOD-cross-fade
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8 年前 |
Torbjorn Laedre
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e84f6bea
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Fixed compiler warning.
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8 年前 |
Torbjorn Laedre
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8ff47ffa
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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05d5c60c
|
Merge pull request #190 from EvgeniiG/master
Specify SSS profiles as assets in the material UI
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8 年前 |
Evgenii Golubev
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589e1b1d
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Remove the getter of SubsurfaceScatteringSettings
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8 年前 |
Evgenii Golubev
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e6b3dce9
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Replace the hard-coded constant with SSS_UNIT_CONVERSION
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8 年前 |
Evgenii Golubev
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92012aec
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Fix serialization issues
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8 年前 |
Evgenii Golubev
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8add767a
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Turn SSS profiles into assets (2)
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8 年前 |
sebastienlagarde
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4f43da2d
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HDRenderPipeline: Add LOD cross fade (need C++ update)
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8 年前 |
Evgenii Golubev
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d8bae2f5
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Reduce the maximal SSS radius
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8 年前 |
sebastienlagarde
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f16a65f7
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HDRenderPipeline: revert recent change on structure buffer for shader for PS4 as it was not the problem
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8 年前 |