6939 次代码提交 (d69fdafe-2d36-45b3-b7e4-eb61e2b622b7)

作者 SHA1 备注 提交日期
Sebastien Lagarde d69fdafe HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 6 年前
GitHub fc54c873 Merge pull request #1507 from Unity-Technologies/renderScale_eyeTextureResolutionScale 6 年前
Stephane Laroche a49a696e Merge branch 'master' into StackLit2 6 年前
Peter Bay Bastian 549996da Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible. 6 年前
sebastienlagarde 8c01dc9c HDRP: re-enable shadow mask menu of main window 6 年前
GitHub 96162457 Merge pull request #1528 from Unity-Technologies/lw/fix-shadergraph-shadowtypo 6 年前
Felipe Lira b52b15f0 Fixed wrong keyword in shader graph shadow template 6 年前
GitHub 93c87374 Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization 6 年前
Antoine Lelievre 7edc74d1 Refacto for better code integration 6 年前
sebastienlagarde 7870b280 HDRP: Update ChangeLog 6 年前
Antoine Lelievre c86387b6 Contact shadows works with point light and spot lights (in addition to directional) 6 年前
GitHub 088a94ac Merge pull request #1526 from Unity-Technologies/fix/RefractionDebugError 6 年前
Antoine Lelievre 6a0b7e6f Added a kernel for contact shadows 6 年前
Frédéric Vauchelles 7252b568 Removed unused line that cause a NPE when using debug without refraction enabled 6 年前
Martin Thorzen 28b10444 Initial UI fixes. Lots of commented code. Will clean later. Just submitting for bckp 6 年前
Antoine Lelievre 516b896c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub ba8fbc25 Merge pull request #1522 from Unity-Technologies/sg/fix-toggle-changes 6 年前
Peter Bay Bastian 31db4b9f Fix core changes to UIElements Toggle with compatibility layer 6 年前
GitHub 6147be48 Merge pull request #1521 from Unity-Technologies/lw/computebuffer-fix 6 年前
Sebastien Lagarde 3a150830 Remove unwanted file 6 年前
GitHub 28c52421 Merge pull request #1520 from Unity-Technologies/Factor-Lit-and-stacklit-code 6 年前
Sebastien Lagarde ba6fd164 Factor Lit and StackLit code 6 年前
GitHub 19222bee Merge pull request #1518 from Unity-Technologies/hdrpcleanup 6 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 6 年前
GitHub 1e1467c4 Merge pull request #1515 from Unity-Technologies/FixColorPickerPrecisionLimit 6 年前
GitHub 5400a734 Merge pull request #1517 from Unity-Technologies/edit-profiler-depth-prepass-caption 6 年前
Martin Thorzen b283a847 Fixed a small issue where the path was the name. We only want the last name of the shader and not the path to it. 6 年前
Felipe Lira ed9090de Changed release notes 6 年前
Antoine Lelievre 34d3857a Added a bool for contact shadows in lights 6 年前
Sebastien Lagarde 69fc3303 edit profiler depth prepass caption + fix roughness for clearcoat 6 年前
Thomas 396d9a7d Attempt to fix auto exposure test 6 年前
Martin Thorzen 67f8b052 Removing this, since it has been added into another PR 6 年前
Felipe Lira 21416f83 Fixed GLCore compute buffer 6 年前
GitHub cec37252 Merge pull request #1513 from Unity-Technologies/Branch_FixReflectionVolumeUpdate 6 年前
Oliver Schnabel c493d0fb Merge remote-tracking branch 'remotes/origin/master' into StackLit2 6 年前
Thomas 01ee049b Merge branch 'master' into gfx-tests-postfx 6 年前
Martin Thorzen 93058019 Re-added this functionality since I will remove it in another PR 6 年前
GitHub 7b5dafbd Merge pull request #1514 from Unity-Technologies/lw/bugfixes 6 年前
Felipe Lira 7193e88e Merge branch 'master' into lw/bugfixes 6 年前
Martin Thorzen e15d11a2 Updated changelog from feedback 6 年前
GitHub 5cacc87f Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths 6 年前
Martin Thorzen 37c00666 Added update title to master preview and blackboard. 6 年前
sebastienlagarde 3168adb5 Fix for shader include paths for external shaders (not in Asset folder) 6 年前
Julien Ignace 0098fb38 Updated changelog + missing file 6 年前
Martin Thorzen 08e6da14 Updated with changelog updates 6 年前
GitHub 71868227 Merge pull request #1510 from Unity-Technologies/Fix-shader-graph-and-HDRP-shader 6 年前
sebastienlagarde 6353d466 Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505 6 年前
Julien Ignace 0e6fbcd6 - Fixed useless code causing exception in LightLoop UI 6 年前
Martin Thorzen f8fc4b16 Added functionality for updating the title of the shader graph window 6 年前
Oliver Schnabel 2ad99218 Merge remote-tracking branch 'remotes/origin/master' into StackLit2 6 年前