Tim Cooper
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ff543fc6
|
Export proper shader paths for HD / LW
|
7 年前 |
GitHub
|
2da87a12
|
Merge pull request #740 from Unity-Technologies/Fix-shadow-mask-enabling-in-frame-settings
HDRenderPipeline: Fix shadow mask enabling in frame settings
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7 年前 |
sebastienlagarde
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9719be6b
|
HDRenderPipeline: Fix shadow mask enabling in frame settings
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7 年前 |
GitHub
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c58c9930
|
Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support
Change ShaderLibrary to use REAL instead of float/half
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7 年前 |
Felipe Lira
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bc1c94ba
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Upgraded Particles to SRP shader library.
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7 年前 |
Remy
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9aa10739
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Dtart debug view tests (motion vectors)
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7 年前 |
Felipe Lira
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0571f34d
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Fixed truncation warnings in LW shaders.
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7 年前 |
Remy
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1d9471e6
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Add Shadow Mask test scene. Always return false because of script error for the moment.
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7 年前 |
Felipe Lira
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1f07c2da
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Updated scenes and templates to account for new shadow bias algorithm.
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7 年前 |
Remy
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02d89c04
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Try to correct the unlit test scene : removed blend multiply materials
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7 年前 |
GitHub
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4dbc4ee4
|
Fix bug 978693
https://fogbugz.unity3d.com/f/cases/978693/
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7 年前 |
GitHub
|
a204c630
|
Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2
Shadow Refactor v2
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7 年前 |
GitHub
|
e236a1a5
|
Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering
Updated lightweight to upload correct color when in gamma colorspace.
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7 年前 |
Felipe Lira
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9ab6af9c
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Fixed scene for test 010. Updated template of scene 039 to account for the new spotlight falloff.
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7 年前 |
Felipe Lira
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c6543428
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Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
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7 年前 |
Julien Ignace
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b782a332
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Update code with last merge changes and fixed some formatting issues.
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7 年前 |
Julien Ignace
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c02d593d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
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7 年前 |
Andre McGrail
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6d8f7475
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Added missing metas and updated mats that source tree didn’t pickup :(
|
7 年前 |
Andre McGrail
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0effa5f2
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Removed substance dependancies from LW tests and also re-created affected template images
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7 年前 |
Matt Dean
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fd575df7
|
Fixes for PR
|
7 年前 |
Matt Dean
|
333ded2e
|
Remove IntegerMaterialSlot
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7 年前 |
Matt Dean
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bbd475d5
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Add Branch node
- Fix compatible types
- Fix default property name
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7 年前 |
Matt Dean
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cfb57499
|
Add Slider
ShaderProperty, Control, Node and property list entry
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7 年前 |
Matt Dean
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2ed31ce4
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Add Comparison node
- Add boolean field for property list
- Fix missing ConcreteValueTypeToString entry
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7 年前 |
Matt Dean
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8ea43935
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Add HDR Color
- Add HDR Color node
- Add new constructor to ColorShaderProperty
- Add hdr flag to ColorControl
- Add HDR Color property to GraphInspectorView
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7 年前 |
Matt Dean
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e24aafae
|
Boolean node and type (part 2)
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7 年前 |
Matt Dean
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2f6e839e
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Add Integer
Node, ShaderProperty, MaterialSlot
Update Property node and properties list
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7 年前 |
Matt Dean
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8f22e3a7
|
Boolean node and type (part 1)
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7 年前 |
Tim Cooper
|
6c0a8015
|
Disable HDUnlit for now as there are missing remaps.
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7 年前 |
Matt Dean
|
dee739b5
|
Restore LinearLightAddSub blend mode
|
7 年前 |
GitHub
|
455b4075
|
Merge pull request #145 from Unity-Technologies/FixingSubGraphs
Fixing sub graphs (+ fix 2D/3D preview bug)
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7 年前 |
Tim Cooper
|
2888f1c2
|
-When we validate a subgraph node we also need to validate the subgraph (generates the concrete values).
-Allow promotion of vector types. v2->v3/v4 v3->v4. Rule is alpha channel gets 1, other channels get 0.
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7 年前 |
Matt Dean
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d057e6de
|
Fix Ambient node
|
7 年前 |
Tim Cooper
|
8342aa12
|
Finish refactoring subgraphs.
|
7 年前 |
Matt Dean
|
4f8a273e
|
Fix UV bindings for preview shader and Unlit master
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7 年前 |
Tim Cooper
|
9ee28856
|
Bump version 0.1.11
|
7 年前 |
Tim Cooper
|
259c7ce1
|
Changing sub graphs to use functions instead of inlining.
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7 年前 |
Matt Dean
|
1ea14a06
|
Rename Sign output on Camera node
|
7 年前 |
GitHub
|
c3ae833e
|
Merge pull request #144 (Upgrade to use new shader library)
Also includes WIP HD Unlit Master Node
|
7 年前 |
Tim Cooper
|
f71d562a
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Working HD / LW unlit from same shader file.
|
7 年前 |
Matt Dean
|
4503a2ce
|
Change Flip node to flip 1 > -1 and added Invert Colors node
|
7 年前 |
Tim Cooper
|
d920687b
|
Fix up LWUnlit to work with shader library.
|
7 年前 |
Jens Holm
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9b1d3da9
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Make maste node preview a separate window
|
7 年前 |
Matt Dean
|
29e04332
|
Channel Mask node to Mask Field (prt 2)
|
7 年前 |
Tim Cooper
|
c3284443
|
Add ref to resources file.
|
7 年前 |
Jens Holm
|
682af7b6
|
Fix uss class for resize top-let hadle in resize handle
|
7 年前 |
Matt Dean
|
3e4f3590
|
Channel Mask node to Mask Field (prt 1)
|
7 年前 |
Tim Cooper
|
5c4cbe12
|
For LW use the proper shader paths that get exported from the LW package..
|
7 年前 |
Jens Holm
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55869a0b
|
Make class for adding resize handles along the border of a visual element
|
7 年前 |
Matt Dean
|
125d4bb5
|
Switch Linear Light blend methods
|
7 年前 |