47 次代码提交 (d559f6f0-0085-485c-bd04-d29d77745766)

作者 SHA1 备注 提交日期
Felipe Lira d559f6f0 Added default materials to lightweight pipe. Changed shaders scene to add transparent, unlit and cutout. 8 年前
Felipe Lira c3cd030b After pipeline lifecycle changes in the engine now we can set the pipeline tag upon asset creation and disposal. 8 年前
uygar beaf6e75 Modified moment based shadow maps to always use [0;1] z. 8 年前
GitHub 836d2674 Merge pull request #277 from EvgeniiG/master 8 年前
GitHub a1884724 Merge pull request #279 from Unity-Technologies/Object-space-normal-improvement 8 年前
sebastienlagarde 30553d56 HDRenderPipeline: Add test scene 8 年前
sebastienlagarde a711b9ee HDRenderPipeline: Also split tangent 8 年前
sebastienlagarde 5ea9464b HDRenderPipeline: split normalOS property 8 年前
Evgenii Golubev 45027d1e Rename packing functions for consistency 8 年前
sebastienlagarde 529ae151 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 2a641adb Address the remaining PR feedback 8 年前
sebastienlagarde e82137bb HDRenderPipeline: Fix SSS test 8 年前
GitHub d5c04c80 Merge pull request #278 from Unity-Technologies/Branch_DebugMenu2 8 年前
Evgenii Golubev 0e475e7d Implement new packing functionality 8 年前
sebastienlagarde f193cc14 HDRenderPipeline: Fix issue with selection of visible reflection probe and lights 8 年前
Evgenii Golubev 85e3c31c Merge branch 'disney_sss' 8 年前
GitHub 55be83e9 Merge pull request #275 from Unity-Technologies/ssao-test 8 年前
uygar ca95a021 Fixed broken cascade selection with high camera FoVs. 8 年前
Felipe Lira 6f3e7b0a Refactored LD to Lightweight 8 年前
Julien Ignace 3f1e74f2 Fixed a null pointer exception with DebugMenu State at runtime. 8 年前
Felipe Lira 3fc943aa Fixed failing LD test scenes. Uploaded a new template image for baked emission scene. 8 年前
Felipe Lira 187c51e1 Removed test scene added by mistake 8 年前
sebastienlagarde eb9013f0 HDRenderPipeline: Fix depth offset that was enabled even if not use 8 年前
sebastienlagarde 792f8eec HDRenderPipeline: Reassign default material 8 年前
sebastienlagarde 87ec1c17 HDRenderPipeline: m_LightLoop is always existing, no need to test for null in HDRenderPipeline.cs 8 年前
GitHub 9ba974dc Merge pull request #274 from Unity-Technologies/Remove-Resources-folder 8 年前
sebastienlagarde de9e95b1 HDRenderPipeline: Fix issue with sky shader not having the correct path 8 年前
sebastienlagarde 27f03e37 HDRenderPipeline: More update for moving shaders 8 年前
sebastienlagarde 77c2c22a Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-Resources-folder 8 年前
sebastienlagarde b088bb9a HDRenderPipeline: Moive all shaders/compute into resources asset 8 年前
Felipe Lira 6275e9d2 Added baked emission support to LD pipe and proper test scene 8 年前
sebastienlagarde e0790c63 HDRenderPipeline: Show double sided global illumination option on lit shader 8 年前
GitHub fa72dec5 Merge pull request #273 from Unity-Technologies/Remove-lightloop-asset 8 年前
sebastienlagarde bab2a250 HDRenderPipeline: Update TileSetting to work correctly with HDInspector 8 年前
sebastienlagarde d6537189 HDRenderPipeline: Make TilePass.LightLoop a regular class, not an asset 8 年前
sebastienlagarde 72362297 HDRenderPipeline: TilePass now use RenderPipelineResources from HDRenderPipeline 8 年前
sebastienlagarde 6d899dd0 HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
sebastienlagarde d396f2b8 HDRenderPipeline: Update compute shader 8 年前
sebastienlagarde f946b09a HDRenderPipeline.: Create RenderPipelineResources 8 年前
sebastienlagarde 77b7d74b Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-lightloop-asset 8 年前
Felipe Lira 287a7929 Fixed compiler erros for some variants/platforms. 8 年前
Felipe Lira 54b6d8a9 Updated custom testframework build file to account for new path and to only allow iOS build on Mac OSX 8 年前
GitHub d3bd8f2f Merge pull request #272 from Unity-Technologies/Branch_DebugMenu2 8 年前
GitHub 1d2a75e7 Merge pull request #271 from Unity-Technologies/Fix-tangent-issue-and-update-double-sided 8 年前
sebastienlagarde e93ed04c HDRenderPipeline: Re-add "none" mode for double sided lighting 8 年前
sebastienlagarde 8a02d46a HDRenderPipeline: Fix tangent issue when orthornomalize in Lit.shader 8 年前
GitHub 8f2a5a9f Optimize MipmapLevelToPerceptualRoughness() 8 年前