sebastienlagarde
5e5e46c8
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
GitHub
7dbf5279
Merge pull request #937 from Unity-Technologies/add-correct-support-of-float
Add correct support of float for debug color picker
7 年前
sebastienlagarde
532d1c75
fix issue
7 年前
sebastienlagarde
3717cdb2
add correct support of float
7 年前
GitHub
3b36aa0b
Merge pull request #936 from Unity-Technologies/support-none-case-for-doublesided
Support none case for doublesided
7 年前
Sebastien Lagarde
07e997b0
Update test scene
7 年前
Sebastien Lagarde
4866a7dc
Fix missing coma
7 年前
Sebastien Lagarde
76cc874d
Re-introduce none case for double sided
7 年前
Sebastien Lagarde
c22ec643
HDRenderPipeline: Update relfection probe view shader to be at the norme
7 年前
GitHub
0ac5f863
Merge pull request #935 from Unity-Technologies/Rename-Graphics-to-Rendering-in-menu
Rename /Graphics/ to /Rendering/ in menu
7 年前
Sebastien Lagarde
c84722a1
Rename /Graphics/ to /Rendering/ in menu
7 年前
Sebastien Lagarde
89f8c23c
Update version to 0.1.29
7 年前
GitHub
3e753c62
Merge pull request #934 from Unity-Technologies/Improve-normal-shading
Improve normal shading
7 年前
sebastienlagarde
b2319266
Update saturate(NdotV) to ClampNdotV
7 年前
sebastienlagarde
301dbf72
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
7 年前
GitHub
e999b356
Merge pull request #933 from Unity-Technologies/Fix-warning-LW
Fix warning of LW and OnTileRender OnValidate call
7 年前
sebastienlagarde
4931ea6f
Fix warning of LW and OnTileRender OnValidate call
7 年前
GitHub
d73b4d26
Merge pull request #932 from Unity-Technologies/HDRP_GraphicTests
Add possibility to have comment in tests listed in TestRunner
7 年前
Robert Srinivasiah
9c3ed431
Prelim usage of combined stereo VP for constant generation
Right now, I use the combined view/proj matrices generated from the engine for culling. I'd like to move the matrix generation up to script, where the HDRP explicitly controls the matrix gen.
As far as shader constants, this affects the usage of:
_ViewProjMatrix (not used the same as UNITY_MATRIX_VP in stereo/shadows)
_ViewParam
_FrustumPlanes
These three are used in GetTessellationFactors.
_InvProjParam (unused for now anyway)
7 年前
sebastienlagarde
8edea279
HDRenderPipeline: Fix various warning
7 年前
sebastienlagarde
81273007
HDRenderPipeline: Update dirty flags for GI on lightEditor
7 年前
Remy
b6b37ddb
Add possibility to have comment in tests listed in TestRunner
7 年前
sebastienlagarde
da640b25
Update GI baking
7 年前
GitHub
8617a030
Merge pull request #931 from Unity-Technologies/Add-GI-delegate
Add gi delegate
7 年前
sebastienlagarde
a52da444
Disable by default
7 年前
sebastienlagarde
f0e0be49
Push first draft
7 年前
uygar
7528e3f3
Replaced the two clear shadow passes with one using the platform far plane define.
7 年前
uygar
34443229
Separated light and cascade data loading for directional lights.
Introduced clear rect rendering to avoid clearing the entire shadowmap.
7 年前
Remy
fa8d58d8
Material upgrader working quite fine now :)
7 年前
Evgenii Golubev
1c1f07a0
Terminate the loop sooner
7 年前
Evgenii Golubev
7f5a785a
Use bsdfData.materialFeatures to store the transmission mode
7 年前
Evgenii Golubev
e6540dfa
Implement clustering of density volumes
7 年前
Evgenii Golubev
88a993dd
Store SSS flags inside bsdfData.materialFeatures
7 年前
Evgenii Golubev
621d0c61
Rename
7 年前
Evgenii Golubev
0c573a4a
Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume"
7 年前
Paul Melamed
8668ed75
decals working on transparency
7 年前
Martin Thorzen
edb12553
[FIX] #272 This will prefix the generated code with "sg_"
7 年前
GitHub
5ba70535
Merge pull request #264 from Unity-Technologies/node-bugfixes
Minor node fixes
7 年前
Matt Dean
1f3d0114
Minor node fixes
- Update Dot Product to use Dynamic Vectors
- Change Branch evaluation to lerp
7 年前
Peter Bay Bastian
8de769dd
Move lightweight sub-shaders and templates to SRP repository
7 年前
GitHub
c880667e
Merge pull request #260 from Unity-Technologies/geometrychangedevent
PostLayoutEvent -> GeometryChangedEvent
7 年前
GitHub
5e8fdfe2
Merge pull request #259 from Unity-Technologies/node-bugfixes
Master node improvements
7 年前
GitHub
0f41473d
Merge pull request #248 from keijiro/shapes-aa
Antialiasing with procedural shapes.
7 年前
Jens Holm
a83bd958
Make PBR master node be able to require normal and remove BoundVector3MaterialSlot
7 年前
Matt Dean
fcd875c3
Split blend enum into two
7 年前
GitHub
40495e65
Merge pull request #261 from Unity-Technologies/fix-constant-node
Fix Constant Node code gen
7 年前
Martin Thorzen
be031712
Added the new 9slice image that was provided.
7 年前
Jens Holm
5d32dbf0
Delete BoundInputVectorcontrolView which was a dumplicate of LabelSlotControlView
7 年前
Matt Dean
de80e921
Add two sided support for shadow pass
7 年前
Matt Dean
e11fa9b7
Add missing node fixes
7 年前