8075 次代码提交 (d3224f75-3b41-4d1e-83fa-9f37c50dfd3e)

作者 SHA1 备注 提交日期
GitHub d3224f75 Fix for system locales (#1593) 6 年前
GitHub 4294530e Fixes for previews not updating (#1737) 6 年前
GitHub aa391ddd Update Shader Graph changelog format to match convention (#1896) 6 年前
Thomas 7ffc71c9 First pass at refactoring and speeding up depth & color pyramids 6 年前
GitHub a6854ec4 Merge pull request #1875 from Unity-Technologies/gpu-terrain 6 年前
GitHub f595457f Merge pull request #1894 from Unity-Technologies/lw/package-scene-loader 6 年前
egomeh 86c74f90 Remove unused function and improve lightbaking delegate 6 年前
Andre McGrail 0d003985 Added context menu for loading package scenes 6 年前
Aleksandr Kirillov 9d6ebfa8 Sorting of opaque objects now respects camera settings (opaqueSortMode) and disables front-to-back sorting when a GPU has HSR and camera is set to OpaqueSortMode.Default. 6 年前
egomeh a37c0592 PR review changes 6 年前
GitHub 8908da09 Pipeline specific graph functions and nodes (#1673) 6 年前
egomeh 170858df Merge master 6 年前
GitHub 965758f6 Lw/fix standardunlitshader (#1885) 6 年前
Felipe Lira c845d271 Revert " Fixed Unlit GI" 6 年前
Yao Xiao Ling f70f3a76 Add instanced per pixel normal for lw terrain shader. 6 年前
Felipe Lira d7794acc Fixed Unlit GI 6 年前
Yao Xiao Ling dc48bb75 Update template image for 1601 on Windows D3D11. 6 年前
Tim Cooper 9dfd383b Update version for next release. 6 年前
Yao Xiao Ling a67e5884 Add 1601 TerrainLit scene. 6 年前
GitHub f44d2214 Bump post version (#1883) 6 年前
Yao Xiao Ling 6e836668 Implement mipmap debug mode for terrain. 6 年前
GitHub 9f86b6fa Added Pull Request template file 6 年前
Yao Xiao Ling ef786cd0 Don't take TerrainLayer.smoothness and TerrainLayer.metallic into surface attributes if mask map textures are used. 6 年前
GitHub 58ccb0db Merge pull request #1744 from Unity-Technologies/sg/fix-for-saving-dirty-shader-graph 6 年前
Yao Xiao Ling 4c66ca85 Fix ambient occlusion term for terrain. 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前
Brandon Fogerty 9f6fc1e8 Single-pass instanced stereo rendering works again with LWRP. 6 年前
Yao Xiao Ling 6302a183 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain 6 年前
sebastien lagarde 42d1bda2 Fix a bunch of warning for unused variable 6 年前
sebastienlagarde 7b8c219b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub 699502cf Merge pull request #1874 from Unity-Technologies/Update-anisotropy-stretching 6 年前
sebastienlagarde 0f7d9388 Update HDRP weeklog 6 年前
GitHub 3cf71cd7 Merge pull request #1873 from Unity-Technologies/HDRP/add-LightLayer-in-probes 6 年前
RSlysz bac41534 Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes 6 年前
sebastienlagarde 52c3a6f0 Small init fix 6 年前
sebastienlagarde b8aab929 Fix issue with sky that was not lighting correctly the scene 6 年前
sebastienlagarde c5a9708a Merge branch 'master' into HDRP/add-LightLayer-in-probes 6 年前
sebastienlagarde 69406e23 remove modification of HDRP asset 6 年前
RSlysz 41d6655a Disable lightLayers conditionaly to RenderPipelineSettings 6 年前
Anis Benyoub ee3cb531 Type error fix in the debug light volume shader 6 年前
sebastienlagarde df0d1382 Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes 6 年前
RSlysz 96805340 Fix lightLayer field to allow multiple selection 6 年前
Anis Benyoub f6889463 Supporting Normal Buffer Writing and Decals for the fabric shader 6 年前
Anis Benyoub 8d756ae8 Fixing a warning in the fabric shader compilation 6 年前
GitHub 3c5ef0eb Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
egomeh e7c59a70 Resolve merge conflicts 6 年前
sebastienlagarde f0c92016 Add support for LightLayers on reflection probe 6 年前
RSlysz 30b7aca0 Add support for LightLayers on reflection probe 6 年前
Felipe Lira 49a6c332 updated release notes 6 年前
sebastienlagarde 38a3e185 Merge branch 'master' into HDRP/add-LightLayer-in-probes 6 年前