GitHub
86a4970b
Merge pull request #1535 from Unity-Technologies/sg/error-for-incompatible-pipeline
Warn about lack of compatible render pipeline asset
6 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
6 年前
sebastienlagarde
c1827b93
Rename positionWS to positionRWS + update shader graph template
6 年前
Antoine Lelievre
94299904
Light intensity now works with timeline and animators
6 年前
Tim Cooper
639dcdf8
Update post fx reference images
6 年前
GitHub
630691ab
Merge pull request #1512 from Unity-Technologies/sg/update-window-title-when-after-file-rename
Update window title
6 年前
sebastienlagarde
fa92c52f
Merge branch 'master' into Improve-camera-relative-rendering
6 年前
Antoine Lelievre
33c68f5d
Add candela and luminance units for punctual and area lights
6 年前
GitHub
81a8dd28
Merge pull request #1591 from Unity-Technologies/Add-details-map-to-StackLit
HDRP: Add support of detail normal and smoothness to Stacklit
6 年前
sebastienlagarde
a2e180a5
Update code to allow Macro matrix to work after PR feedback
6 年前
Sebastien Lagarde
d4c5fff5
HDRP: Add support of detail normal and smoothness to Stacklit
- Fix an issue in the UI with Remap and Range
- Add detail normal and smoothness map (overlay for smoothness)
- Fix compilation issue with GetGGXAnisotropicModifiedNormalAndRoughness refactor
6 年前
Jesse Barker
e7add690
Fixup texture format mismatches for Metal on iOS
6 年前
Antoine Lelievre
2828ae93
Added an enum field to change the light intensity unit
6 年前
sebastienlagarde
72faf3ad
Update Velocity for consistency
6 年前
sebastienlagarde
b0c2e2b3
HDRP Minor update (ident and test)
6 年前
sebastienlagarde
ee31a3ad
HDRP: Improve camera relative rendering precision on object
Improve camera relative rendering precision on object
- Apply camera translation on the model matrix
- Add a function GetObjectPositionWS
- User are required to always used TransformObjectToWorld or GetObjectToWorldMatrix, they should never access to UNITY_MATRIX_M
- When a user want absolute world position it must use GetAbsolutePositionWS(positionWS). positionWS is either camera relative space or absolute position depends on settings, only a call to GetAbsolutePositionWS() guarantet that we are in absolute position
6 年前
GitHub
dc7e7036
Merge pull request #1586 from Unity-Technologies/ExposeShadowBudgetParameters
Expose shadow budget parameters
6 年前
sebastienlagarde
00be7084
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
6 年前
Matt Dean
1f85b9a1
Fixes for PR
6 年前
GitHub
32210ac9
Merge branch 'master' into switch-support
6 年前
Matt Dean
7313c0ce
Update changelog
6 年前
Matt Dean
c1602cc5
Update changelog
6 年前
Sebastien Lagarde
8146a8c1
Share punctual light vector calculation code (GetPunctualLightVectors) + cleanup
6 年前
Matt Dean
b7161c18
Fix initialization of vector properties when duplicating subgraphs
6 年前
Matt Dean
0ff4b5cc
Fix slot definitions for meta pass in HD PBR subshader
6 年前
sebastienlagarde
b38abf0c
HDRP: Add minor comment on sky shader
6 年前
sebastienlagarde
5e2a8d92
HDRP: Update changelog
6 年前
sebastienlagarde
777bb5a5
HDRP: Lighting - Fix shader warning + Remove comment
6 年前
Nerites
7bc5d1b4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
GitHub
144723e3
Merge pull request #1476 from Unity-Technologies/StackLit2
Stack lit2
6 年前
sebastienlagarde
6a64d66c
Some extra cleanup
6 年前
sebastienlagarde
a73ccb75
Some cleanup (remove UNITY_MATERIAL_STACKLIT and LTC_USE_COMMON_FGD)
- Remove UNITY_MATERIAL_STACKLIT from shader library
- Remove now useless code of LTC_USE_COMMON_FGD
6 年前
Stephane Laroche
e4716aba
Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
6 年前
sebastienlagarde
9536b3be
Merge branch 'master' into StackLit2
6 年前
GitHub
d4470f77
Merge pull request #1576 from Unity-Technologies/UpdateChangelogPCSS
Updated changelogs for PCSS
6 年前
Antoine Lelievre
5b762916
Moved resource load to HDEditorUtils
6 年前
Antoine Lelievre
64e74035
Updated changelogs for PCSS
6 年前
Antoine Lelievre
59681362
Updated changelog
6 年前
GitHub
5bbb2099
Merge pull request #1562 from Unity-Technologies/Port-PCSS
Port PCSS shadows
6 年前
Antoine Lelievre
5c245e8f
Changed emissive mesh update system to support multi-inspector
6 年前
Matt Dean
5ec7bc49
Fix acceptable IOR range for Dielectric Specular node
6 年前
GitHub
b5e581fe
Merge pull request #1574 from Unity-Technologies/volumetric-bugfix-master
Volumetric bugfix master
6 年前
Nerites
3e8fd749
Typo fix in SetupPerCameraShaderConstants
6 年前
Raymond Graham
aca3f931
updated changelog
6 年前
Antoine Lelievre
ebe055af
Added sync for light intesity, color and size for emissive mesh
6 年前
Matt Dean
b08ddbad
Update Changelog
6 年前
Stephane Laroche
9580854c
Fix a merge omission that disabled diffuse light from area lights
6 年前
Nerites
38e2de4a
Commented out things that aren't hooked up yet (XRSettings,
ViewportScale)
6 年前
Raymond Graham
a04c87cd
Fix a couple of issues with density volume texture mask.
6 年前
Antoine Lelievre
43eed620
Add mesh filter and mesh renderer for emissive mesh on lights
6 年前