8061 次代码提交 (c845d271-69a1-4837-b03a-71d6879103d9)

作者 SHA1 备注 提交日期
Felipe Lira c845d271 Revert " Fixed Unlit GI" 6 年前
Felipe Lira d7794acc Fixed Unlit GI 6 年前
Yao Xiao Ling dc48bb75 Update template image for 1601 on Windows D3D11. 6 年前
Tim Cooper 9dfd383b Update version for next release. 6 年前
Yao Xiao Ling a67e5884 Add 1601 TerrainLit scene. 6 年前
GitHub f44d2214 Bump post version (#1883) 6 年前
Yao Xiao Ling 6e836668 Implement mipmap debug mode for terrain. 6 年前
GitHub 9f86b6fa Added Pull Request template file 6 年前
Yao Xiao Ling ef786cd0 Don't take TerrainLayer.smoothness and TerrainLayer.metallic into surface attributes if mask map textures are used. 6 年前
GitHub 58ccb0db Merge pull request #1744 from Unity-Technologies/sg/fix-for-saving-dirty-shader-graph 6 年前
Yao Xiao Ling 4c66ca85 Fix ambient occlusion term for terrain. 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前
Brandon Fogerty 9f6fc1e8 Single-pass instanced stereo rendering works again with LWRP. 6 年前
Yao Xiao Ling 6302a183 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain 6 年前
sebastien lagarde 42d1bda2 Fix a bunch of warning for unused variable 6 年前
Anis Benyoub ee3cb531 Type error fix in the debug light volume shader 6 年前
Anis Benyoub f6889463 Supporting Normal Buffer Writing and Decals for the fabric shader 6 年前
Anis Benyoub 8d756ae8 Fixing a warning in the fabric shader compilation 6 年前
Yao Xiao Ling e1e06b1d Fix forward rendering. 6 年前
Paul Melamed 376207de Address PR comments and fix player build 6 年前
martint-unity fbe02555 Updated with PR Feedback 6 年前
sebastienlagarde 7b8c219b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub 699502cf Merge pull request #1874 from Unity-Technologies/Update-anisotropy-stretching 6 年前
sebastienlagarde 0f7d9388 Update HDRP weeklog 6 年前
GitHub 3cf71cd7 Merge pull request #1873 from Unity-Technologies/HDRP/add-LightLayer-in-probes 6 年前
RSlysz bac41534 Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes 6 年前
sebastienlagarde 52c3a6f0 Small init fix 6 年前
sebastienlagarde b8aab929 Fix issue with sky that was not lighting correctly the scene 6 年前
sebastienlagarde c5a9708a Merge branch 'master' into HDRP/add-LightLayer-in-probes 6 年前
sebastienlagarde 69406e23 remove modification of HDRP asset 6 年前
RSlysz 41d6655a Disable lightLayers conditionaly to RenderPipelineSettings 6 年前
sebastienlagarde df0d1382 Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes 6 年前
RSlysz 96805340 Fix lightLayer field to allow multiple selection 6 年前
GitHub 3c5ef0eb Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
egomeh e7c59a70 Resolve merge conflicts 6 年前
sebastienlagarde f0c92016 Add support for LightLayers on reflection probe 6 年前
RSlysz 30b7aca0 Add support for LightLayers on reflection probe 6 年前
Felipe Lira 49a6c332 updated release notes 6 年前
sebastienlagarde 38a3e185 Merge branch 'master' into HDRP/add-LightLayer-in-probes 6 年前
RSlysz b40f0b0b Add LightLayer in probes 6 年前
GitHub 3e976bf2 Lw/api review v1 (#1872) 6 年前
RSlysz 0c0d1ea9 Add LightLayer in probes 6 年前
GitHub b6f96081 Merge pull request #1869 from Unity-Technologies/onceagain 6 年前
Yao Xiao Ling 9eecd76f Use ApplyMeshModification instead of ApplyPreVertexModification. 6 年前
sebastienlagarde 1e7c15a1 Update anisotropy test to work correctly 6 年前
RSlysz de5d26d2 update reference images 6 年前
Yao Xiao Ling b853132b Use real types for heightmap packing/unpacking. 6 年前
sebastienlagarde 769fa20f Add anisotropy test 6 年前
RSlysz 8e9287b1 Revert case 1046713 fix 6 年前
GitHub a4cbde51 Added instructions for finding the correct tag for your Unity Editor version 6 年前