Felipe Lira
c845d271
Revert " Fixed Unlit GI"
This reverts commit 3741dbaef10f9dc80cd3a27fe290e70a9365b0c0.
6 年前
Felipe Lira
d7794acc
Fixed Unlit GI
6 年前
Yao Xiao Ling
dc48bb75
Update template image for 1601 on Windows D3D11.
6 年前
Tim Cooper
9dfd383b
Update version for next release.
6 年前
Yao Xiao Ling
a67e5884
Add 1601 TerrainLit scene.
6 年前
GitHub
f44d2214
Bump post version ( #1883 )
* Bump shader graph version dependency.
* Fix shader compile warnings
6 年前
Yao Xiao Ling
6e836668
Implement mipmap debug mode for terrain.
6 年前
GitHub
9f86b6fa
Added Pull Request template file
Adding in a pull request template so we make sure we have covered/thought about all that is needed when creating a PR.
6 年前
Yao Xiao Ling
ef786cd0
Don't take TerrainLayer.smoothness and TerrainLayer.metallic into surface attributes if mask map textures are used.
6 年前
GitHub
58ccb0db
Merge pull request #1744 from Unity-Technologies/sg/fix-for-saving-dirty-shader-graph
Fix for saving dirty shader graph
6 年前
Yao Xiao Ling
4c66ca85
Fix ambient occlusion term for terrain.
6 年前
GitHub
7cfc2ed0
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
6 年前
Brandon Fogerty
9f6fc1e8
Single-pass instanced stereo rendering works again with LWRP.
6 年前
Yao Xiao Ling
6302a183
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain
6 年前
sebastien lagarde
42d1bda2
Fix a bunch of warning for unused variable
6 年前
Anis Benyoub
ee3cb531
Type error fix in the debug light volume shader
6 年前
Anis Benyoub
f6889463
Supporting Normal Buffer Writing and Decals for the fabric shader
6 年前
Anis Benyoub
8d756ae8
Fixing a warning in the fabric shader compilation
Fixing a warning in the debug light volume shader compilation
Rotating the light volumes in the game view
Enable multiple Editing in the decals
6 年前
Yao Xiao Ling
e1e06b1d
Fix forward rendering.
6 年前
Paul Melamed
376207de
Address PR comments and fix player build
6 年前
martint-unity
fbe02555
Updated with PR Feedback
Updated with the feedback from the PR
6 年前
sebastienlagarde
7b8c219b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
6 年前
GitHub
699502cf
Merge pull request #1874 from Unity-Technologies/Update-anisotropy-stretching
Update anisotropy stretching
6 年前
sebastienlagarde
0f7d9388
Update HDRP weeklog
6 年前
GitHub
3cf71cd7
Merge pull request #1873 from Unity-Technologies/HDRP/add-LightLayer-in-probes
Hdrp/add light layer in probes
6 年前
RSlysz
bac41534
Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes
6 年前
sebastienlagarde
52c3a6f0
Small init fix
6 年前
sebastienlagarde
b8aab929
Fix issue with sky that was not lighting correctly the scene
6 年前
sebastienlagarde
c5a9708a
Merge branch 'master' into HDRP/add-LightLayer-in-probes
6 年前
sebastienlagarde
69406e23
remove modification of HDRP asset
6 年前
RSlysz
41d6655a
Disable lightLayers conditionaly to RenderPipelineSettings
6 年前
sebastienlagarde
df0d1382
Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes
6 年前
RSlysz
96805340
Fix lightLayer field to allow multiple selection
6 年前
GitHub
3c5ef0eb
Add finer grained callbacks to LW render pipeline to allow effects to be added ( #1863 )
*Add callbacks to LWRP that can be attached to a camera.
**IBeforeCameraRender
**IAfterDepthPrePass
**IAfterOpaquePass
**IAfterOpaquePostProcess
**IAfterSkyboxPass
**IAfterTransparentPass
**IAfterRender
*Add test for callbacks
*Clean up LWRP creation of render textures. If we are not going straight to screen ensure that we create both depth and color targets.
https://katana.bf.unity3d.com/projects/com.unity.render-pipelines/builders?automation-tools_branch=add-platform-filter&ScriptableRenderLoop_branch=tim%2Flwrefactor&unity_branch=trunk
6 年前
egomeh
e7c59a70
Resolve merge conflicts
6 年前
sebastienlagarde
f0c92016
Add support for LightLayers on reflection probe
6 年前
RSlysz
30b7aca0
Add support for LightLayers on reflection probe
6 年前
Felipe Lira
49a6c332
updated release notes
6 年前
sebastienlagarde
38a3e185
Merge branch 'master' into HDRP/add-LightLayer-in-probes
6 年前
RSlysz
b40f0b0b
Add LightLayer in probes
6 年前
GitHub
3e976bf2
Lw/api review v1 ( #1872 )
* Renamed LightweightForwardRenderer to ScriptableRenderer
* Added FB Input and Read macros to LWRP Core
* - Created PerCamera and LightConstantBuffer
- Added _InvCameraViewProj matrix
- Remove unused LightweightConstantBuffer class
* removed string allocation in renderloop. Camera name for profiler should be just fine.
* removed nested camera rendering check. we are preventing it on engine side.
* Fixed type in DefaultRenderer
* removed unreferenced m_IsCameraRendering
* fixed Unlit shader GUI
* Added HALF versions of FRAMEBUFFER_INPUT macros. Remove MS because we only have it partially implemented in SRP shader library.
* Removed empty ForwardLitPass
6 年前
RSlysz
0c0d1ea9
Add LightLayer in probes
6 年前
GitHub
b6f96081
Merge pull request #1869 from Unity-Technologies/onceagain
merge reflection probe change
6 年前
Yao Xiao Ling
9eecd76f
Use ApplyMeshModification instead of ApplyPreVertexModification.
6 年前
sebastienlagarde
1e7c15a1
Update anisotropy test to work correctly
6 年前
RSlysz
de5d26d2
update reference images
6 年前
Yao Xiao Ling
b853132b
Use real types for heightmap packing/unpacking.
6 年前
sebastienlagarde
769fa20f
Add anisotropy test
6 年前
RSlysz
8e9287b1
Revert case 1046713 fix
6 年前
GitHub
a4cbde51
Added instructions for finding the correct tag for your Unity Editor version
6 年前