sebastienlagarde
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b9c4f6ce
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HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change
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7 年前 |
GitHub
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294999a0
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Merge pull request #401 from Unity-Technologies/Branch_MenuCreateSceneSetting
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
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7 年前 |
GitHub
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557591f9
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Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId
Aniso as true materialid - Update scene
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7 年前 |
sebastienlagarde
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6f6eb81c
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Merge remote-tracking branch 'refs/remotes/origin/master' into Aniso-as-true-materialId
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7 年前 |
sebastienlagarde
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48b499da
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Update Scene Test after change of Anisotropy as MaterialId
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7 年前 |
GitHub
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65ed1b07
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Merge pull request #402 from Unity-Technologies/Aniso-as-true-materialId
Aniso as MaterialId
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7 年前 |
sebastienlagarde
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9b64036d
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Some code clean
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7 年前 |
sebastienlagarde
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de20a534
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HDRenderPipeline: Morework
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7 年前 |
sebastienlagarde
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ea1d4cf6
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First draft for aniso as materialId
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7 年前 |
Julien Ignace
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b32f3f82
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Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
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7 年前 |
GitHub
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02239cb4
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Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow
Branch deferreddirshadow
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7 年前 |
sebastienlagarde
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ffc0c850
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HDRenderPipeline: LightEditor - fix issue with shadowmapCount
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7 年前 |
sebastienlagarde
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d764ce84
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HDRenderPipeline: Update tools tip text in light editor
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7 年前 |
GitHub
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180ce393
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Merge pull request #400 from Unity-Technologies/new-light-editor
New light editor
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7 年前 |
sebastienlagarde
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264c1477
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Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor
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7 年前 |
sebastienlagarde
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1f0269ea
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Integrate feedback on light editor - some renaming and add correct name for lightmode
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7 年前 |
GitHub
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2e9e7be4
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Merge pull request #399 from Unity-Technologies/new-light-editor
New light editor
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7 年前 |
sebastienlagarde
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eb326aeb
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Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor
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7 年前 |
sebastienlagarde
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dd1604a5
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Add all GUIContent, fix issues with multiple selection and add warning
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7 年前 |
sebastienlagarde
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6f7f92f7
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Update Test scene
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7 年前 |
sebastienlagarde
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c8512b23
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Fix issue with dumb code to load serialize old data
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7 年前 |
sebastienlagarde
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f358e105
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Fix issue with Cookie
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7 年前 |
sebastienlagarde
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87949b64
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Correction for area light not working with LightType.Area
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7 年前 |
sebastienlagarde
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e805946a
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HDRenderPipeline: Plenty of correction and revert some code from previous draft
We need to have archetype like approach for light. I changed it to a
LightTypeExtent and re-introduced it.
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7 年前 |
Julien Ignace
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5c499a91
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Fixed Deferred shadows for forward opaque by using GetTemporaryRT (to pass automatically the texture to pixel shaders)
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7 年前 |
sebastienlagarde
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a9e3612f
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HDRenderPipeline: More work on light editor
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7 年前 |
GitHub
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60b5ff01
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Merge pull request #397 from Unity-Technologies/fptl-asyncfence-changes
Removed all use of GPUFences if async compute is not in use. Fixed a …
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7 年前 |
Julien Ignace
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9e3a6300
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Fixed directional shadow for transparent shaders by adding the right defines.
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7 年前 |
rthompson-unity
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8ce77600
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Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams
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7 年前 |
sebastienlagarde
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19d8082a
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First draft of new light editor
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7 年前 |
Filip Iliescu
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3a0d938d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Julien Ignace
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af05920d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/RenderPipelineResources.cs
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7 年前 |
Filip Iliescu
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795d7fe8
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add particle test scene
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7 年前 |
Julien Ignace
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d4b9dd15
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Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting.
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7 年前 |
Peter Bay Bastian
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dac79163
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Remove Match(GraphChange) utility function
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7 年前 |
Tim Cooper
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ccf49055
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Merge remote-tracking branch 'origin/master'
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7 年前 |
Peter Bay Bastian
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f356594e
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Party material !
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7 年前 |
Peter Bay Bastian
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7d5025eb
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Various comfort changes to gitignore so that we have less "do not commit" files popping up
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7 年前 |
Peter Bay Bastian
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2e843191
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Better initialization in gradient node
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7 年前 |
Peter Bay Bastian
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95a87cde
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Clean up MaterialNodeView after merge with presenter
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7 年前 |
Tim Cooper
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85affe1f
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Update lightweight pipeline / SRP version
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7 年前 |
Jens Holm
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9c92399a
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Add copy to clipboard toolbar button
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7 年前 |
Peter Bay Bastian
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43fda89f
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Remove `INode.onReplaced` (leftover from previous redo impl)
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7 年前 |
Peter Bay Bastian
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b13b49ed
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Update party preview
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7 年前 |
Peter Bay Bastian
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97bd13fa
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Set render pipeline to LW
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7 年前 |
Peter Bay Bastian
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cdc27449
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Fix height to normal node
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7 年前 |
Jens Holm
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cd7aa840
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Add fixed aspect ratio and initial size to PreviewNode
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7 年前 |
Patrick Fournier
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26e0dad5
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Move copy paste boilerplate and event handling to GraphView.
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7 年前 |
Peter Bay Bastian
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3d3acb64
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Fix bug causing inspector preview to stop working after undo/redo
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7 年前 |
GitHub
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5363a614
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Merge pull request #71 from Unity-Technologies/no-presenters
No presenters
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7 年前 |