2830 次代码提交 (c646275f-7c56-4cc9-9692-7daeed6ffb20)

作者 SHA1 备注 提交日期
sebastienlagarde b9c4f6ce HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change 7 年前
GitHub 294999a0 Merge pull request #401 from Unity-Technologies/Branch_MenuCreateSceneSetting 7 年前
GitHub 557591f9 Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId 7 年前
sebastienlagarde 6f6eb81c Merge remote-tracking branch 'refs/remotes/origin/master' into Aniso-as-true-materialId 7 年前
sebastienlagarde 48b499da Update Scene Test after change of Anisotropy as MaterialId 7 年前
GitHub 65ed1b07 Merge pull request #402 from Unity-Technologies/Aniso-as-true-materialId 7 年前
sebastienlagarde 9b64036d Some code clean 7 年前
sebastienlagarde de20a534 HDRenderPipeline: Morework 7 年前
sebastienlagarde ea1d4cf6 First draft for aniso as materialId 7 年前
Julien Ignace b32f3f82 Created proper contextual menus to create new SceneSettings game objects and various scene settings assets. 7 年前
GitHub 02239cb4 Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow 7 年前
sebastienlagarde ffc0c850 HDRenderPipeline: LightEditor - fix issue with shadowmapCount 7 年前
sebastienlagarde d764ce84 HDRenderPipeline: Update tools tip text in light editor 7 年前
GitHub 180ce393 Merge pull request #400 from Unity-Technologies/new-light-editor 7 年前
sebastienlagarde 264c1477 Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor 7 年前
sebastienlagarde 1f0269ea Integrate feedback on light editor - some renaming and add correct name for lightmode 7 年前
GitHub 2e9e7be4 Merge pull request #399 from Unity-Technologies/new-light-editor 7 年前
sebastienlagarde eb326aeb Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor 7 年前
sebastienlagarde dd1604a5 Add all GUIContent, fix issues with multiple selection and add warning 7 年前
sebastienlagarde 6f7f92f7 Update Test scene 7 年前
sebastienlagarde c8512b23 Fix issue with dumb code to load serialize old data 7 年前
sebastienlagarde f358e105 Fix issue with Cookie 7 年前
sebastienlagarde 87949b64 Correction for area light not working with LightType.Area 7 年前
sebastienlagarde e805946a HDRenderPipeline: Plenty of correction and revert some code from previous draft 7 年前
Julien Ignace 5c499a91 Fixed Deferred shadows for forward opaque by using GetTemporaryRT (to pass automatically the texture to pixel shaders) 7 年前
sebastienlagarde a9e3612f HDRenderPipeline: More work on light editor 7 年前
GitHub 60b5ff01 Merge pull request #397 from Unity-Technologies/fptl-asyncfence-changes 7 年前
Julien Ignace 9e3a6300 Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
rthompson-unity 8ce77600 Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams 7 年前
sebastienlagarde 19d8082a First draft of new light editor 7 年前
Filip Iliescu 3a0d938d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Julien Ignace af05920d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow 7 年前
Filip Iliescu 795d7fe8 add particle test scene 7 年前
Julien Ignace d4b9dd15 Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
Peter Bay Bastian dac79163 Remove Match(GraphChange) utility function 7 年前
Tim Cooper ccf49055 Merge remote-tracking branch 'origin/master' 7 年前
Peter Bay Bastian f356594e Party material ! 7 年前
Peter Bay Bastian 7d5025eb Various comfort changes to gitignore so that we have less "do not commit" files popping up 7 年前
Peter Bay Bastian 2e843191 Better initialization in gradient node 7 年前
Peter Bay Bastian 95a87cde Clean up MaterialNodeView after merge with presenter 7 年前
Tim Cooper 85affe1f Update lightweight pipeline / SRP version 7 年前
Jens Holm 9c92399a Add copy to clipboard toolbar button 7 年前
Peter Bay Bastian 43fda89f Remove `INode.onReplaced` (leftover from previous redo impl) 7 年前
Peter Bay Bastian b13b49ed Update party preview 7 年前
Peter Bay Bastian 97bd13fa Set render pipeline to LW 7 年前
Peter Bay Bastian cdc27449 Fix height to normal node 7 年前
Jens Holm cd7aa840 Add fixed aspect ratio and initial size to PreviewNode 7 年前
Patrick Fournier 26e0dad5 Move copy paste boilerplate and event handling to GraphView. 7 年前
Peter Bay Bastian 3d3acb64 Fix bug causing inspector preview to stop working after undo/redo 7 年前
GitHub 5363a614 Merge pull request #71 from Unity-Technologies/no-presenters 7 年前