Patrick Fournier
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f1bea6cf
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Update following the RFC
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7 年前 |
Matt Dean
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25f091c2
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Missed file
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7 年前 |
Matt Dean
|
31068f89
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More PR fixes
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7 年前 |
Matt Dean
|
9772a011
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More PR fixes
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7 年前 |
Matt Dean
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b4599393
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Fix merge conflicts for PR
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7 年前 |
Matt Dean
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3ca3abee
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Maths Part 2
- Maths/Interpolation
- Maths/Round
- Fix merge conflict for PR
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7 年前 |
Matt Dean
|
4ec6fe3b
|
Maths Part 1
- Maths/Basic
- Maths/Advanced
- Maths/Range
- Add HLSL safe conversion for node name
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7 年前 |
GitHub
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bd071d2c
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Merge pull request #515 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Tim Cooper
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cfc92bad
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update package def.
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7 年前 |
Tim Cooper
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e9f10553
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Fix dependency
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7 年前 |
Tim Cooper
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b16686d0
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strip hd pipe for now when in package.
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7 年前 |
Tim Cooper
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1094a25f
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move HD using class data from core.
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7 年前 |
GitHub
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59c35fd3
|
Merge pull request #484 from Unity-Technologies/Recreate-light-list-PR
Recreate light list pr
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7 年前 |
Sebastien Lagarde
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2b49d121
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Re add sample scene
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7 年前 |
Sebastien Lagarde
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d36f89ad
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add files
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7 年前 |
GitHub
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9d30417f
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Merge pull request #482 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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39471547
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Merge pull request #480 from Unity-Technologies/revert-477-revert-475-lightlists
Revert "Revert "light/probe lists reference implementation""
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7 年前 |
GitHub
|
aca7c5b3
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Revert "Revert "light/probe lists reference implementation""
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7 年前 |
GitHub
|
be80c8a3
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Merge pull request #477 from Unity-Technologies/revert-475-lightlists
Revert "light/probe lists reference implementation"
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7 年前 |
GitHub
|
377ca98b
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Revert "light/probe lists reference implementation"
|
7 年前 |
GitHub
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bd6266f8
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Merge pull request #475 from Unity-Technologies/lightlists
light/probe lists reference implementation
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7 年前 |
GitHub
|
17bdc932
|
Merge pull request #476 from Unity-Technologies/Unity-2017.3
Merge 2017.3
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7 年前 |
vlad-andreev
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738479fe
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cleanup
|
7 年前 |
vlad-andreev
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8f499afb
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light/probe lists reference implementation
|
7 年前 |
GitHub
|
6213cc0b
|
Merge pull request #470 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
|
468b9b08
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Merge pull request #457 from Unity-Technologies/revert-455-feature/transparency
Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
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7 年前 |
GitHub
|
d522b968
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Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
|
7 年前 |
GitHub
|
bd30b9be
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Merge pull request #455 from Unity-Technologies/feature/transparency
Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…
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7 年前 |
GitHub
|
f49bc2d1
|
Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
ae958d8a
|
Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
1137cfb3
|
Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
5a04d527
|
Merge pull request #438 from Unity-Technologies/Unity-2017.3
Merge pull request #437 from Unity-Technologies/Branch_FixDepthBuffer…
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7 年前 |
GitHub
|
5493daa7
|
Merge pull request #436 from Unity-Technologies/Branch_FixDepthBufferCopy
Branch fix depth buffer copy
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7 年前 |
GitHub
|
8814cf02
|
Merge pull request #435 from Unity-Technologies/Unity-2017.3
Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension a…
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7 年前 |
GitHub
|
c540af87
|
Merge pull request #434 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
|
d5b454e5
|
Merge pull request #429 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Julien Ignace
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bc57fd4a
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Small fixes based on PR feedback
|
7 年前 |
Julien Ignace
|
61fc8ab8
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
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7 年前 |
GitHub
|
35fa0617
|
Merge pull request #426 from Unity-Technologies/Unity-2017.3
Merge pull request #425 from Unity-Technologies/Detail-map-tiling-dep…
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7 年前 |
Julien Ignace
|
ce27bfcb
|
- Added possibility to add "Runtime Only" debug items to the debug window.
- Exposed HDRP parameters for GPU Lighting and prepass to the runtime debug window.
|
7 年前 |
GitHub
|
5710175b
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Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
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7 年前 |
Julien Ignace
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9314e011
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Added the possibility to do alpha test only depth prepass in deferred.
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7 年前 |
Julien Ignace
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825bfd84
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
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7 年前 |
GitHub
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3151b43b
|
Merge pull request #423 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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a82f6ffc
|
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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63209502
|
Merge pull request #419 from Invertex/2017.3-Invertex
SSS: Added thickness map and adjusted settings for Perry head example
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7 年前 |
Julien Ignace
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60566108
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Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware)
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7 年前 |
Julien Ignace
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c024c281
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Fixed compilation error (Disable wind for Velocity because of the known Normal Attribute issue)
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7 年前 |
GitHub
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3a89f231
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Merge pull request #420 from EvgeniiG/Unity-2017.3
Properly disable sky lighting when sky settings are disabled
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7 年前 |
uygar
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6f7557f5
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Added new define to control register usage in the shadow library.
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7 年前 |