Evgenii Golubev
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c4d1ae02
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Optimize the volumetric lighting code
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7 年前 |
Evgenii Golubev
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f52c27f8
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Factor out EvaluateCookie_Directional() and EvaluateCookie_Punctual()
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7 年前 |
Evgenii Golubev
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9e666ace
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Add support for volumetric projector lights and cookies
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7 年前 |
Evgenii Golubev
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6e212a8c
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Add a random offset to the ray marching algorithm
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7 年前 |
Evgenii Golubev
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2cba6a27
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Add support for volumetric shadowing and spot lights
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7 年前 |
Evgenii Golubev
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adcfcfd6
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Implement a very basic ray marcher for homogeneous volumes
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7 年前 |
Evgenii Golubev
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4c563413
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Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics
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7 年前 |
runes
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6a0e0e87
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fixed compilation error in SkyProcedural.shader
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7 年前 |
Peter Bay Bastian
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985a7558
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Fix include path for FTPL and OnTileDeferred
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7 年前 |
Evgenii Golubev
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ad1c0846
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Ray marching WIP
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7 年前 |
Tim Cooper
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e0e3492b
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Merge remote-tracking branch 'origin/master' into sample_game
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7 年前 |
Peter Bay Bastian
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8e2b60cd
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
Evgenii Golubev
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18998e01
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Implement Beer's law fog
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7 年前 |
GitHub
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3dd87bb9
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Update a comment
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7 年前 |
Evgenii Golubev
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824c6f37
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Add a null VolumetricLighting shader
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7 年前 |
Felipe Lira
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aeda1de5
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Merge branch 'LightweightPipeline'
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7 年前 |
Evgenii Golubev
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9ce510e5
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Add additional shader passes + clean-up
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7 年前 |
Evgenii Golubev
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3c4a6c4b
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Start building the framework for volumetrics
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7 年前 |
GitHub
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05ffcc95
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Merge pull request #379 from Unity-Technologies/restructuring
Restructuring
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7 年前 |
Peter Bay Bastian
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f8b46ea3
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Merge remote-tracking branch 'origin/master' into restructuring
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7 年前 |
Peter Bay Bastian
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271fbdce
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Fix path in TestFramework
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7 年前 |
Peter Bay Bastian
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f7422154
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Minor fixes
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7 年前 |
Peter Bay Bastian
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d7359ff8
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Remove Plugins folder
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7 年前 |
Peter Bay Bastian
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aaef5843
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Move PostProcessing submodule into Assets/
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7 年前 |
Peter Bay Bastian
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0fd3be2f
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TestScenes -> SampleScenes
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7 年前 |
Peter Bay Bastian
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262e9a57
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Move tests into common folder
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7 年前 |
Peter Bay Bastian
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a1133cd9
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Update #includes of ShaderLibrary to new path
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7 年前 |
Peter Bay Bastian
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c536225b
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Move non-pipeline folders in Assets/ScriptableRenderPipeline/ into /Assets/ScriptableRenderPipeline/Core/
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7 年前 |
Peter Bay Bastian
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aaa319f4
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Move test scenes from LW pipeline to Assets/TestScenes/
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7 年前 |
Peter Bay Bastian
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67038b7a
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Move Assets/Textures/ to Assets/TestScenes/Common/Textures/
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7 年前 |
GitHub
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0547ff04
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Merge pull request #378 from EvgeniiG/master
Remove the sky mesh which caused a memory leak
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7 年前 |
Peter Bay Bastian
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fbfcc9cf
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Remove Big submodule
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7 年前 |
runes
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dd5838bd
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sample game delta:
-FPS Mode (Render mesh with custom FOV)
-only PCF shadows with game specific limits
-Atmosphere y-offset property
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7 年前 |
mmikk
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ffd99179
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minor clean up for some clustered utility functions
minor clean up for some clustered utility functions
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7 年前 |
GitHub
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726ee1ab
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Merge pull request #377 from Unity-Technologies/Branch_FixShadowAtlasException
Failing to allocate shadow maps no longer throws an exception but just raises an error.
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7 年前 |
Julien Ignace
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024ca3bf
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Failing to allocate shadow maps no longer throws an exception but just raises an error.
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7 年前 |
GitHub
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b72cd5a6
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Merge pull request #376 from Unity-Technologies/Branch_SplitFullScreenDebug
Split FullScreenDebugMode in the debug menu between Lighting and Rendering panels
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7 年前 |
Julien Ignace
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f9fe42af
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Split FullScreenDebugMode in the debug menu between Lighting and Rendering panels
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7 年前 |
Julien Ignace
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2510d3b0
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Update post fx submodule.
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7 年前 |
GitHub
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0dda7798
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Merge pull request #375 from Unity-Technologies/Branch_RenameLayeredShader
LayeredLit refactor
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7 年前 |