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Move non-shipping pipelines to TestbedPipelines/

/sample_game
Peter Bay Bastian 7 年前
当前提交
8e2b60cd
共有 78 个文件被更改,包括 288 次插入51 次删除
  1. 3
      Assets/TestbedPipelines/BasicRenderPipeline/BasicRenderPipelineShader.shader.meta
  2. 14
      Assets/TestbedPipelines/OnTileDeferredPipeline/Shaders/LightingTemplate.hlsl
  3. 12
      Assets/TestbedPipelines/OnTileDeferredPipeline/Shaders.meta
  4. 14
      Assets/TestbedPipelines/Fptl/LightingTemplate.hlsl
  5. 10
      Assets/TestbedPipelines.meta
  6. 3
      Assets/TestbedPipelines/BasicRenderPipeline.meta
  7. 3
      Assets/TestbedPipelines/Fptl.meta
  8. 10
      Assets/TestbedPipelines/Fptl/FinalPass.shader.meta
  9. 10
      Assets/TestbedPipelines/Fptl/Internal-DeferredComputeShading.compute.meta
  10. 10
      Assets/TestbedPipelines/Fptl/Internal-DeferredReflections.shader.meta
  11. 10
      Assets/TestbedPipelines/Fptl/Internal-DeferredShading.shader.meta
  12. 10
      Assets/TestbedPipelines/Fptl/LightBoundsDebug.shader.meta
  13. 10
      Assets/TestbedPipelines/Fptl/LightDefinitions.cs.hlsl.meta
  14. 10
      Assets/TestbedPipelines/Fptl/LightingConvexHullUtils.hlsl.meta
  15. 10
      Assets/TestbedPipelines/Fptl/LightingTemplate.hlsl.meta
  16. 10
      Assets/TestbedPipelines/Fptl/LightingUtils.hlsl.meta
  17. 10
      Assets/TestbedPipelines/Fptl/ReflectionTemplate.hlsl.meta
  18. 10
      Assets/TestbedPipelines/Fptl/RegularForwardLightingTemplate.hlsl.meta
  19. 10
      Assets/TestbedPipelines/Fptl/RegularForwardLightingUtils.hlsl.meta
  20. 10
      Assets/TestbedPipelines/Fptl/RegularForwardReflectionTemplate.hlsl.meta
  21. 10
      Assets/TestbedPipelines/Fptl/ShadowContext.hlsl.meta
  22. 10
      Assets/TestbedPipelines/Fptl/ShadowDispatch.hlsl.meta
  23. 10
      Assets/TestbedPipelines/Fptl/SortingComputeUtils.hlsl.meta
  24. 10
      Assets/TestbedPipelines/Fptl/StandardTest.shader.meta
  25. 10
      Assets/TestbedPipelines/Fptl/TiledLightingTemplate.hlsl.meta
  26. 10
      Assets/TestbedPipelines/Fptl/TiledLightingUtils.hlsl.meta
  27. 10
      Assets/TestbedPipelines/Fptl/TiledReflectionTemplate.hlsl.meta
  28. 10
      Assets/TestbedPipelines/Fptl/UnityStandardForwardNew.cginc.meta
  29. 10
      Assets/TestbedPipelines/Fptl/lightlistbuild-bigtile.compute.meta
  30. 10
      Assets/TestbedPipelines/Fptl/lightlistbuild-clustered.compute.meta
  31. 10
      Assets/TestbedPipelines/Fptl/lightlistbuild.compute.meta
  32. 10
      Assets/TestbedPipelines/Fptl/scrbound.compute.meta
  33. 3
      Assets/TestbedPipelines/OnTileDeferredPipeline.meta
  34. 9
      Assets/ScriptableRenderPipeline/BasicRenderPipeline.meta
  35. 9
      Assets/ScriptableRenderPipeline/Fptl.meta
  36. 9
      Assets/ScriptableRenderPipeline/OnTileDeferredPipeline.meta
  37. 0
      /Assets/TestbedPipelines/BasicRenderPipeline
  38. 0
      /Assets/TestbedPipelines/OnTileDeferredPipeline
  39. 0
      /Assets/TestbedPipelines/Fptl/SkyboxHelper.cs.meta
  40. 0
      /Assets/TestbedPipelines/Fptl/ShaderBase.h.meta
  41. 0
      /Assets/TestbedPipelines/Fptl/ShaderBase.h
  42. 0
      /Assets/TestbedPipelines/Fptl/scrbound.compute
  43. 0
      /Assets/TestbedPipelines/Fptl/lightlistbuild.compute
  44. 0
      /Assets/TestbedPipelines/Fptl/lightlistbuild-clustered.compute
  45. 0
      /Assets/TestbedPipelines/Fptl/lightlistbuild-bigtile.compute
  46. 0
      /Assets/TestbedPipelines/Fptl/UnityStandardForwardNew.cginc
  47. 0
      /Assets/TestbedPipelines/Fptl/TiledReflectionTemplate.hlsl
  48. 0
      /Assets/TestbedPipelines/Fptl/TiledLightingUtils.hlsl
  49. 0
      /Assets/TestbedPipelines/Fptl/TiledLightingTemplate.hlsl
  50. 0
      /Assets/TestbedPipelines/Fptl/StandardTest.shader
  51. 0
      /Assets/TestbedPipelines/Fptl/SortingComputeUtils.hlsl
  52. 0
      /Assets/TestbedPipelines/Fptl/ShadowContext.hlsl
  53. 0
      /Assets/TestbedPipelines/Fptl/RegularForwardReflectionTemplate.hlsl
  54. 0
      /Assets/TestbedPipelines/Fptl/RegularForwardLightingUtils.hlsl
  55. 0
      /Assets/TestbedPipelines/Fptl/RegularForwardLightingTemplate.hlsl
  56. 0
      /Assets/TestbedPipelines/Fptl/ReflectionTemplate.hlsl
  57. 0
      /Assets/TestbedPipelines/Fptl/LightingUtils.hlsl
  58. 0
      /Assets/TestbedPipelines/Fptl/LightingConvexHullUtils.hlsl
  59. 0
      /Assets/TestbedPipelines/Fptl/LightDefinitions.cs.meta
  60. 0
      /Assets/TestbedPipelines/Fptl/LightDefinitions.cs
  61. 0
      /Assets/TestbedPipelines/Fptl/LightBoundsDebug.shader
  62. 0
      /Assets/TestbedPipelines/Fptl/Internal-DeferredShading.shader
  63. 0
      /Assets/TestbedPipelines/Fptl/Internal-DeferredReflections.shader
  64. 0
      /Assets/TestbedPipelines/Fptl/Internal-DeferredComputeShading.compute
  65. 0
      /Assets/TestbedPipelines/Fptl/FptlLighting.cs.meta
  66. 0
      /Assets/TestbedPipelines/Fptl/FinalPass.shader
  67. 0
      /Assets/TestbedPipelines/Fptl/FPTLRenderPipeline.asset.meta
  68. 0
      /Assets/TestbedPipelines/Fptl/FPTLRenderPipeline.asset
  69. 0
      /Assets/TestbedPipelines/Fptl/ClusteredUtils.h.meta
  70. 0
      /Assets/TestbedPipelines/Fptl/FptlLighting.cs
  71. 0
      /Assets/TestbedPipelines/Fptl/LightDefinitions.cs.hlsl
  72. 0
      /Assets/TestbedPipelines/Fptl/SkyboxHelper.cs
  73. 0
      /Assets/TestbedPipelines/Fptl/ShadowDispatch.hlsl
  74. 0
      /Assets/TestbedPipelines/Fptl/ClusteredUtils.h
  75. 0
      /Assets/TestbedPipelines/Fptl/LightingTemplate.hlsl

3
Assets/TestbedPipelines/BasicRenderPipeline/BasicRenderPipelineShader.shader.meta


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14
Assets/TestbedPipelines/OnTileDeferredPipeline/Shaders/LightingTemplate.hlsl


#define SHADOW_FPTL
# if defined(SHADER_API_D3D11)
# include "../../Core/ShaderLibrary/API/D3D11.hlsl"
# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/D3D11.hlsl"
# include "../../Core/ShaderLibrary/API/PSSL.hlsl"
# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/PSSL.hlsl"
# include "../../Core/ShaderLibrary/API/D3D11.hlsl"
# include "../../Core/ShaderLibrary/API/D3D11_1.hlsl"
# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/D3D11.hlsl"
# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/D3D11_1.hlsl"
# include "../../Core/ShaderLibrary/API/Metal.hlsl"
# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/Metal.hlsl"
# include "../../Core/ShaderLibrary/API/Validate.hlsl"
# include "../../Core/ShaderLibrary/Shadow/Shadow.hlsl"
# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/Validate.hlsl"
# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/Shadow/Shadow.hlsl"
#undef SHADOW_FPTL
UNITY_DECLARE_DEPTH_TEXTURE(_CameraGBufferZ);

12
Assets/TestbedPipelines/OnTileDeferredPipeline/Shaders.meta


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14
Assets/TestbedPipelines/Fptl/LightingTemplate.hlsl


#define SHADOW_FPTL
# if defined(SHADER_API_D3D11)
# include "../Core/ShaderLibrary/API/D3D11.hlsl"
# include "../../ScriptableRenderPipeline/Core/ShaderLibrary/API/D3D11.hlsl"
# include "../Core/ShaderLibrary/API/PSSL.hlsl"
# include "../../ScriptableRenderPipeline/Core/ShaderLibrary/API/PSSL.hlsl"
# include "../Core/ShaderLibrary/API/D3D11.hlsl"
# include "../Core/ShaderLibrary/API/D3D11_1.hlsl"
# include "../../ScriptableRenderPipeline/Core/ShaderLibrary/API/D3D11.hlsl"
# include "../../ScriptableRenderPipeline/Core/ShaderLibrary/API/D3D11_1.hlsl"
# include "../Core/ShaderLibrary/API/Metal.hlsl"
# include "../../ScriptableRenderPipeline/Core/ShaderLibrary/API/Metal.hlsl"
# include "../Core/ShaderLibrary/API/Validate.hlsl"
# include "../Core/ShaderLibrary/Shadow/Shadow.hlsl"
# include "../../ScriptableRenderPipeline/Core/ShaderLibrary/API/Validate.hlsl"
# include "../../ScriptableRenderPipeline/Core/ShaderLibrary/Shadow/Shadow.hlsl"
#undef SHADOW_FPTL
CBUFFER_START(ShadowLightData)

10
Assets/TestbedPipelines.meta


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Assets/TestbedPipelines/BasicRenderPipeline.meta


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Assets/TestbedPipelines/Fptl/Internal-DeferredComputeShading.compute.meta


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Assets/TestbedPipelines/Fptl/LightBoundsDebug.shader.meta


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Assets/TestbedPipelines/Fptl/LightDefinitions.cs.hlsl.meta


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9
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/Assets/ScriptableRenderPipeline/BasicRenderPipeline → /Assets/TestbedPipelines/BasicRenderPipeline

/Assets/ScriptableRenderPipeline/OnTileDeferredPipeline → /Assets/TestbedPipelines/OnTileDeferredPipeline

/Assets/ScriptableRenderPipeline/Fptl/SkyboxHelper.cs.meta → /Assets/TestbedPipelines/Fptl/SkyboxHelper.cs.meta

/Assets/ScriptableRenderPipeline/Fptl/ShaderBase.h.meta → /Assets/TestbedPipelines/Fptl/ShaderBase.h.meta

/Assets/ScriptableRenderPipeline/Fptl/ShaderBase.h → /Assets/TestbedPipelines/Fptl/ShaderBase.h

/Assets/ScriptableRenderPipeline/Fptl/scrbound.compute → /Assets/TestbedPipelines/Fptl/scrbound.compute

/Assets/ScriptableRenderPipeline/Fptl/lightlistbuild.compute → /Assets/TestbedPipelines/Fptl/lightlistbuild.compute

/Assets/ScriptableRenderPipeline/Fptl/lightlistbuild-clustered.compute → /Assets/TestbedPipelines/Fptl/lightlistbuild-clustered.compute

/Assets/ScriptableRenderPipeline/Fptl/lightlistbuild-bigtile.compute → /Assets/TestbedPipelines/Fptl/lightlistbuild-bigtile.compute

/Assets/ScriptableRenderPipeline/Fptl/UnityStandardForwardNew.cginc → /Assets/TestbedPipelines/Fptl/UnityStandardForwardNew.cginc

/Assets/ScriptableRenderPipeline/Fptl/TiledReflectionTemplate.hlsl → /Assets/TestbedPipelines/Fptl/TiledReflectionTemplate.hlsl

/Assets/ScriptableRenderPipeline/Fptl/TiledLightingUtils.hlsl → /Assets/TestbedPipelines/Fptl/TiledLightingUtils.hlsl

/Assets/ScriptableRenderPipeline/Fptl/TiledLightingTemplate.hlsl → /Assets/TestbedPipelines/Fptl/TiledLightingTemplate.hlsl

/Assets/ScriptableRenderPipeline/Fptl/StandardTest.shader → /Assets/TestbedPipelines/Fptl/StandardTest.shader

/Assets/ScriptableRenderPipeline/Fptl/SortingComputeUtils.hlsl → /Assets/TestbedPipelines/Fptl/SortingComputeUtils.hlsl

/Assets/ScriptableRenderPipeline/Fptl/ShadowContext.hlsl → /Assets/TestbedPipelines/Fptl/ShadowContext.hlsl

/Assets/ScriptableRenderPipeline/Fptl/RegularForwardReflectionTemplate.hlsl → /Assets/TestbedPipelines/Fptl/RegularForwardReflectionTemplate.hlsl

/Assets/ScriptableRenderPipeline/Fptl/RegularForwardLightingUtils.hlsl → /Assets/TestbedPipelines/Fptl/RegularForwardLightingUtils.hlsl

/Assets/ScriptableRenderPipeline/Fptl/RegularForwardLightingTemplate.hlsl → /Assets/TestbedPipelines/Fptl/RegularForwardLightingTemplate.hlsl

/Assets/ScriptableRenderPipeline/Fptl/ReflectionTemplate.hlsl → /Assets/TestbedPipelines/Fptl/ReflectionTemplate.hlsl

/Assets/ScriptableRenderPipeline/Fptl/LightingUtils.hlsl → /Assets/TestbedPipelines/Fptl/LightingUtils.hlsl

/Assets/ScriptableRenderPipeline/Fptl/LightingConvexHullUtils.hlsl → /Assets/TestbedPipelines/Fptl/LightingConvexHullUtils.hlsl

/Assets/ScriptableRenderPipeline/Fptl/LightDefinitions.cs.meta → /Assets/TestbedPipelines/Fptl/LightDefinitions.cs.meta

/Assets/ScriptableRenderPipeline/Fptl/LightDefinitions.cs → /Assets/TestbedPipelines/Fptl/LightDefinitions.cs

/Assets/ScriptableRenderPipeline/Fptl/LightBoundsDebug.shader → /Assets/TestbedPipelines/Fptl/LightBoundsDebug.shader

/Assets/ScriptableRenderPipeline/Fptl/Internal-DeferredShading.shader → /Assets/TestbedPipelines/Fptl/Internal-DeferredShading.shader

/Assets/ScriptableRenderPipeline/Fptl/Internal-DeferredReflections.shader → /Assets/TestbedPipelines/Fptl/Internal-DeferredReflections.shader

/Assets/ScriptableRenderPipeline/Fptl/Internal-DeferredComputeShading.compute → /Assets/TestbedPipelines/Fptl/Internal-DeferredComputeShading.compute

/Assets/ScriptableRenderPipeline/Fptl/FptlLighting.cs.meta → /Assets/TestbedPipelines/Fptl/FptlLighting.cs.meta

/Assets/ScriptableRenderPipeline/Fptl/FinalPass.shader → /Assets/TestbedPipelines/Fptl/FinalPass.shader

/Assets/ScriptableRenderPipeline/Fptl/FPTLRenderPipeline.asset.meta → /Assets/TestbedPipelines/Fptl/FPTLRenderPipeline.asset.meta

/Assets/ScriptableRenderPipeline/Fptl/FPTLRenderPipeline.asset → /Assets/TestbedPipelines/Fptl/FPTLRenderPipeline.asset

/Assets/ScriptableRenderPipeline/Fptl/ClusteredUtils.h.meta → /Assets/TestbedPipelines/Fptl/ClusteredUtils.h.meta

/Assets/ScriptableRenderPipeline/Fptl/FptlLighting.cs → /Assets/TestbedPipelines/Fptl/FptlLighting.cs

/Assets/ScriptableRenderPipeline/Fptl/LightDefinitions.cs.hlsl → /Assets/TestbedPipelines/Fptl/LightDefinitions.cs.hlsl

/Assets/ScriptableRenderPipeline/Fptl/SkyboxHelper.cs → /Assets/TestbedPipelines/Fptl/SkyboxHelper.cs

/Assets/ScriptableRenderPipeline/Fptl/ShadowDispatch.hlsl → /Assets/TestbedPipelines/Fptl/ShadowDispatch.hlsl

/Assets/ScriptableRenderPipeline/Fptl/ClusteredUtils.h → /Assets/TestbedPipelines/Fptl/ClusteredUtils.h

/Assets/ScriptableRenderPipeline/Fptl/LightingTemplate.hlsl → /Assets/TestbedPipelines/Fptl/LightingTemplate.hlsl

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