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#define SHADOW_FPTL |
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# if defined(SHADER_API_D3D11) |
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# include "../../Core/ShaderLibrary/API/D3D11.hlsl" |
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# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/D3D11.hlsl" |
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# include "../../Core/ShaderLibrary/API/PSSL.hlsl" |
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# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/PSSL.hlsl" |
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# include "../../Core/ShaderLibrary/API/D3D11.hlsl" |
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# include "../../Core/ShaderLibrary/API/D3D11_1.hlsl" |
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# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/D3D11.hlsl" |
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# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/D3D11_1.hlsl" |
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# include "../../Core/ShaderLibrary/API/Metal.hlsl" |
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# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/Metal.hlsl" |
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# include "../../Core/ShaderLibrary/API/Validate.hlsl" |
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# include "../../Core/ShaderLibrary/Shadow/Shadow.hlsl" |
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# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/API/Validate.hlsl" |
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# include "../../../ScriptableRenderPipeline/Core/ShaderLibrary/Shadow/Shadow.hlsl" |
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#undef SHADOW_FPTL |
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UNITY_DECLARE_DEPTH_TEXTURE(_CameraGBufferZ); |
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