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Fix include path for FTPL and OnTileDeferred

/sample_game
Peter Bay Bastian 7 年前
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985a7558
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      Assets/ScriptableRenderPipeline/Core/ShadowIncludes.inl

4
Assets/ScriptableRenderPipeline/Core/ShadowIncludes.inl


# ifdef SHADOW_TILEPASS
# include "HDRenderPipeline/Lighting/TilePass/ShadowContext.hlsl"
# elif defined( SHADOW_FPTL )
# include "fptl/ShadowContext.hlsl"
# include "../../TestbedPipelines/fptl/ShadowContext.hlsl"
# else
# error "No valid path to the shadow context has been given."
# endif

# ifdef SHADOW_TILEPASS
# include "HDRenderPipeline/Lighting/TilePass/ShadowDispatch.hlsl"
# elif defined( SHADOW_FPTL )
# include "fptl/ShadowDispatch.hlsl"
# include "../../TestbedPipelines/fptl/ShadowDispatch.hlsl"
# else
// It's ok not to have a dispatcher include as it only acts as an override
# endif
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