7132 次代码提交 (c1827b93-9215-48f7-8776-2d7b309b7d73)

作者 SHA1 备注 提交日期
Nerites 71589903 RenderScale -> TargetScale; added groundwork for ViewportScale 6 年前
Sebastien Lagarde 162b8ee9 Draft of refactoring of SSS and Transmission code, to share more code 6 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Paul Melamed 3c660e30 per channel decals working for all combinations 6 年前
Sebastien Lagarde 1b7fa589 Update changelog 6 年前
Paul Melamed 8e6c1409 per channel decals work for meshes and transparency 6 年前
GitHub 1c6693e5 Merge pull request #1558 from Unity-Technologies/Fix-applyRangeAttenuation 6 年前
Paul Melamed de7b8a99 mesh decals work with some per channel masks 6 年前
Sebastien Lagarde e8e01be4 Fix apply Range Attenuation 6 年前
Paul Melamed 96a4d824 inter commit 6 年前
GitHub 57261f28 Merge pull request #1548 from Unity-Technologies/switch-support 6 年前
Kay Chang 198ff5a8 Added comment in CHANGELOG.md for both HDRP and LWRP. 6 年前
Paul Melamed e000418f Intermediate work 6 年前
Kay Chang 6f8fb9c4 Switch compilation fixes. 6 年前
GitHub bd393bda Merge branch 'master' into switch-support 6 年前
GitHub bf9b149a Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add 6 年前
sebastienlagarde ab0a427d Silent some warning 6 年前
sebastienlagarde 7f925a28 More comment 6 年前
sebastienlagarde da6a9d7c Update comment 6 年前
sebastienlagarde 8b67841a More feedback 6 年前
sebastienlagarde b3199d5d integrate PR feedback 6 年前
sebastienlagarde 1fa4d8c6 Mpore update with feedback 6 年前
sebastienlagarde 86dfa8ec Take into account feedback 6 年前
sebastienlagarde 29c57949 Missing file 6 年前
sebastienlagarde aa5363e0 Refactor tranmission and lightEvaluation code to have more cleaner code 6 年前
sebastienlagarde 2fbe47e2 Remove undesired file 6 年前
Remy 9515d775 Automatic lightmapping at build and test run in editor for labeled scenes. 6 年前
sebastienlagarde 8140058d Merge branch 'master' into ContactShadowWithLightTransmission 6 年前
Tim Cooper fec2db98 Update reference images. 6 年前
Tim Cooper ce3b9547 Add files and non large files. 6 年前
Antoine Lelievre 2bdf7f27 Forgot to offset PCSS shadow sample for block search 6 年前
Tim Cooper cba42a6a Remove large files. 6 年前
Antoine Lelievre b03972ff Fix depth bias in PCSS blocker search 6 年前
sebastienlagarde aa607e4a HDRP: Move contactShadow from shadow context to light context (fix warning) 6 年前
Antoine Lelievre 2bdab402 Fixed PCSS bias for PCSSS block search and depth compare with reversed z 6 年前
Tim Cooper ee88c1d2 Update Windows reference images. 6 年前
Antoine Lelievre f6b0b8f5 Fix shadow algorithm reserve size 6 年前
Tim Cooper 5af2e1ce Fix up large files 6 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 6 年前
Antoine Lelievre 8120bd8f Cleanup code and inconsistencies 6 年前
GitHub 87f274e1 Merge pull request #1553 from Unity-Technologies/metal-fixes 6 年前
Antoine Lelievre 2ac4614c Reverted LightLoop to the original version 6 年前
Antoine Lelievre c8a540d3 Fixed contact shadows on transparent objects 6 年前
Antti Tapaninen a06f1055 update release notes 6 年前
Felipe Lira a712bd10 updated release notes 6 年前
Antoine Lelievre 74cc8ad5 Removed UI hint code 6 年前
Antoine Lelievre 2d02821b Fix for contact shadows with volumetric lighting 6 年前
Antti Tapaninen f26f22f9 workaround metal/amd regression since 2018.1, investigation still in progress 6 年前
Felipe Lira f1650b8c Fixed PS4 compiler error. 6 年前
Antoine Lelievre 9d62831c Removed UI code for PR 6 年前