Felipe Lira
c06d5c5d
Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint.
7 年前
Felipe Lira
6a45fea2
Changed shadowmap to use D16_UNORM format.
7 年前
Felipe Lira
37c1e211
Minor improvement.
7 年前
Felipe Lira
a97abc0c
Fixed subtractive mode
7 年前
Felipe Lira
aa4af411
Added Cascade Split UI
7 年前
sebastienlagarde
f2a343f7
Remove redundant binding of _PyramidDepthTexture
We used to bind it in HDRenderPipeline.RenderPyramidDepth and BufferPyramid.RenderDepthPyramid. BufferPyramid seems to own the binding, so remove the HDRP binding.
7 年前
sebastienlagarde
244de075
[ReflectionProbe] Fixed multiselection with mixed values
7 年前
sebastienlagarde
65a8d1e3
[ReflectionProbe] Fixed multiselection with mixed values for shape and type
7 年前
GitHub
f2d0e0d2
Merge pull request #1048 from Unity-Technologies/More-warning-fix
Fix shader warning, shadow warning and hide physical camera parameter
7 年前
sebastienlagarde
dc7c8312
Fix shader warning, shadow warning and hide physical camera parameter
7 年前
GitHub
2c6fa5a3
Merge pull request #1047 from Unity-Technologies/Branch_MemoryUsageImprovement
Memory usage improvement and leak fix
7 年前
sebastienlagarde
4d96af3e
Fix issue with multiple selection of light in HDLightEditor
7 年前
GitHub
5a41f38e
Merge pull request #1046 from Unity-Technologies/hide-internal-menu-item
Hide internal menu item for template
7 年前
sebastienlagarde
eb79ca12
Hide internal menu item for template
7 年前
sebastienlagarde
bad4c507
Fix min limit of fade distance in light editor
7 年前
GitHub
baa96d1a
Merge pull request #1045 from Unity-Technologies/Fix-bake-area-creation
Fix bake area creation
7 年前
sebastienlagarde
58064ff2
Fix bake area creation
7 年前
Julien Ignace
1d0cc9c2
- Removed useless shadow atlases from HDRP
- Added debug texture name to all our caches
- Fixed a few leaks (rendertexture, materials, ...)
7 年前
GitHub
b0109a5e
Merge pull request #1044 from Unity-Technologies/Branch_DebugWindowFixes
Various Debug Window fixes
7 年前
Julien Ignace
b9c8a7d9
Post merge fix
7 年前
Julien Ignace
2c03d5de
Merge branch '2018.1' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugWindowFixes
7 年前
sebastienlagarde
e80872f1
Rename 'Default Camera' => 'Scene View" in debug windows, less confusing for user
7 年前
GitHub
754fc5b7
Merge pull request #1042 from Unity-Technologies/Decals-api-change
Backport: Decals/api change - Fix issue with decal never removed - PR 1008
7 年前
sebastienlagarde
a0400775
Backport: Decals/api change - Fix issue with decal never removed
7 年前
sebastienlagarde
9c6a5b99
Update tooltip for users for ligths
7 年前
GitHub
5a07166a
Merge pull request #1041 from Unity-Technologies/Fix-shadowmask-warning
Fix shadowmask warning + lightmap warning
7 年前
GitHub
0598d413
Merge pull request #1040 from Unity-Technologies/debug-window-tweak
Disallowed using the editor debug window at the same time as the runtime one
7 年前
Thomas
82ec2403
Disallowed using the editor debug window at the same time as the runtime one
7 年前
sebastienlagarde
882e62b7
Fix shadowmask warning + lightmap warning
- Fix warning about shadowmask index not being bing
- Fix warning about decode instruction in lightmap already bind
7 年前
Julien Ignace
5007f081
Fixed various issues with debug window
- Fixed Shadow Atlas index.
- Fixed DebugManager.instance.displayRuntimeUI breaking after domain reload
- Removed wrong "Last" entries in material debug.
- Fixed Frame Settings debug not being removed correctly on camera disable.
- Frame Settings debug layout is now the same as the regular UI.
7 年前
sebastienlagarde
d3ff8b47
Fix postprocess enabled when debug mode are enabled (now they are disabled)
7 年前
GitHub
40de874d
Merge pull request #1039 from Unity-Technologies/temp-fix-fo-cluster-decal
temp fix fo cluster decal
7 年前
sebastienlagarde
3911f562
temp fix fo cluster decal
Disable mips on cluster decal to avoid warning
7 年前
sebastienlagarde
98f416b7
Fix warning issue with ProceduralSky
7 年前
GitHub
bd44f303
Merge pull request #1038 from Unity-Technologies/Revert-modification-of-lightdefinition-for-envlight
Revert modification of lightdefinition for envlight
7 年前
sebastienlagarde
115e53ee
Revert modification of lightdefinition for envlight
This isn't necessary and need to be change before users start to do
modification
7 年前
GitHub
65f445a4
Merge pull request #1036 from Unity-Technologies/Branch_FixMaxShadowDistanceFade
Fixed shadow fade out of punctual lights with max shadow distance.
7 年前
GitHub
dc6ad122
Merge pull request #1035 from Unity-Technologies/Fix-Sky-shader-resources
Fix sky shader resources
7 年前
Tim Cooper
df2b3c10
Meta Fix, using world2clip instead of pbject2clip
7 年前
Tim Cooper
4918659e
Update shadergraph module
7 年前
sebastienlagarde
f8faff6d
Miss one file
7 年前
Tim Cooper
a6e72ad1
Merge branch '2018.1' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into 2018.1
7 年前
sebastienlagarde
81d84be4
Fix issue with shader resource of sky
- Move all Sky shader to RenderPipeline resources to avoid error when
creating template
- Fix naming inconsistency with sky: skyHDRI => hdriSky SkyProcedural =>
ProceduralSky
7 年前
Tim Cooper
9e436e17
Merge branch 'Backport-2018.1-PR1032' into 2018.1
7 年前
Tim Cooper
e6824f80
Make sure we get the correct lightmap decode parameters when in gamma mode
7 年前
Thomas
6463cc0f
Fix for packman
7 年前
Julien Ignace
b1d1aa2f
Fixed shadow fade out of punctual lights with max shadow distance.
7 年前
GitHub
ad9a4ea6
Merge pull request #1030 from Unity-Technologies/update-shadergraph-2018.1
Update ShaderGraph submodule for 2018.1
7 年前
Peter Bay Bastian
5955e836
Update ShaderGraph submodule
7 年前
sebastienlagarde
fc7ceeb5
Fixed comment and typo about line light function/calculation
7 年前