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Rename 'Default Camera' => 'Scene View" in debug windows, less confusing for user

/2018.1
sebastienlagarde 6 年前
当前提交
e80872f1
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs

4
ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs


m_DebugDisplaySettings.RegisterDebug();
#if UNITY_EDITOR
// We don't need the debug of Default camera at runtime (each camera have its own debug settings)
FrameSettings.RegisterDebug("Default Camera", m_Asset.GetFrameSettings());
// We don't need the debug of Scene View at runtime (each camera have its own debug settings)
FrameSettings.RegisterDebug("Scene View", m_Asset.GetFrameSettings());
#endif
InitializeRenderTextures();

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