102 次代码提交 (c059e4d2-cd06-4d93-a723-4de1b865b5c3)

作者 SHA1 备注 提交日期
Julien Ignace 0c28f619 - PushGlobalXXX methods in TilePass.cs now use command buffer (all but Int version which does not exist yet) 8 年前
GitHub 464f63e0 Merge pull request #191 from Unity-Technologies/add-LOD-cross-fade 8 年前
Rune Stubbe 6f5f9da4 Fixed UI for Tile Debug Modes 8 年前
sebastienlagarde 046b6d98 Merge remote-tracking branch 'refs/remotes/origin/master' into add-LOD-cross-fade 8 年前
Torbjorn Laedre e84f6bea Fixed compiler warning. 8 年前
Torbjorn Laedre 8ff47ffa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 05d5c60c Merge pull request #190 from EvgeniiG/master 8 年前
Evgenii Golubev 589e1b1d Remove the getter of SubsurfaceScatteringSettings 8 年前
Evgenii Golubev e6b3dce9 Replace the hard-coded constant with SSS_UNIT_CONVERSION 8 年前
Evgenii Golubev 92012aec Fix serialization issues 8 年前
Evgenii Golubev 8add767a Turn SSS profiles into assets (2) 8 年前
sebastienlagarde 4f43da2d HDRenderPipeline: Add LOD cross fade (need C++ update) 8 年前
Evgenii Golubev d8bae2f5 Reduce the maximal SSS radius 8 年前
sebastienlagarde f16a65f7 HDRenderPipeline: revert recent change on structure buffer for shader for PS4 as it was not the problem 8 年前
sebastienlagarde c878c834 HDRenderPipeline: Update ProjectVersion.txt file 8 年前
Antti Tapaninen 93c3dc2b Revert "HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders" 8 年前
Torbjorn Laedre 4a41f355 SRP PostProcess renaming. 8 年前
sebastienlagarde 214a4202 HDRenderPipeline: Update test scene that was broken recently 8 年前
Antti Tapaninen 09c4949e HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders 8 年前
Torbjorn Laedre 851a4dbe Renamed local postprocessing effect files. 8 年前
Evgenii Golubev 1cbcdabc Turn SSS profiles into assets 8 年前
Evgenii Golubev 21c9c877 Restore the previous test of the HDRenderLoopTest scene 8 年前
GitHub 8488f9ad Merge pull request #188 from Unity-Technologies/metal-ios 8 年前
Antti Tapaninen 5764f6b9 remove lightlistbuild compute shader warnings, unify few things between fptl/HD renderloop versions 8 年前
Antti Tapaninen 18f72301 fix shader compiler warning 8 年前
Antti Tapaninen 5c4ab708 remove pow warning 8 年前
Antti Tapaninen 797d6646 Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 2ca551fc remove .orig file 8 年前
Antti Tapaninen bfd69072 Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 9e51e66d restore FPTL (accidentally removed in 2c225f1da61cd431077d013f14435db0d39ce0f5) 8 年前
GitHub 715d1c17 Merge pull request #187 from Unity-Technologies/Branch_UpdateInheritBaseColor 8 年前
Julien Ignace 33f05db9 Updated base color inheritance to avoid getting negative values. 8 年前
runes b5b7fad6 fixed shader compile errors 8 年前
runes d83f9aa3 shader compile fixes 8 年前
runes 67e9e9ba Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 64ff20da Merge pull request #186 from EvgeniiG/master 8 年前
Evgenii Golubev c2338e0f Fix 16-byte alignment issues 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 8 年前
GitHub 9c84d73f Merge pull request #185 from EvgeniiG/master 8 年前
Evgenii Golubev 2f4eb762 Use multi_compile for the SKY_LIGHTING keyword 8 年前
Evgenii Golubev 5a2aa8b3 Fix flickering issues on PS4 for the single pass loop (+ initial fixes for FPTL) 8 年前
Evgenii Golubev f347b262 Fix orthographic camera detection 8 年前
Antti Tapaninen 48d64603 unify lightlistbuild compute kernels a bit + spaces to tabs 8 年前
Sebastien Lagarde 8ebbee62 HDRenderPipeline; Fix issue with tessellation and velocity pass + reformat 8 年前
GitHub c57e4e1a Merge pull request #184 from Unity-Technologies/metal-ios 8 年前
Antti Tapaninen b56fef30 Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen c3b566bd work in progress, avoid using cubemap textures on mobile targets 8 年前
sebastienlagarde d0464b47 HDRenderPipeline: Fix bug with compo mask in layered material 8 年前
Antti Tapaninen 7dfbc222 fix fptl spotCookieSize/pointCookieSize 8 年前
sebastienlagarde cee0e59f HDRenderPipeline: Upgrade code to use new builtin sampler feature 8 年前