102 次代码提交 (c059e4d2-cd06-4d93-a723-4de1b865b5c3)

作者 SHA1 备注 提交日期
Antti Tapaninen 890606b0 HLSLcc: workaround NaN issue on iOS 8 年前
Antti Tapaninen 0df1b41e Merge branch 'master' into metal-ios 8 年前
Evgenii Golubev c059e4d2 Use GBUFFER macros for the SSS pass 8 年前
GitHub 8cc48cd7 Merge pull request #204 from Unity-Technologies/metal-ios 8 年前
Evgenii Golubev c05830f9 Remove the default SSS profile 8 年前
Felipe Lira 9f125a27 Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now. 8 年前
Antti Tapaninen 9f45311a fix out of bounds issue 8 年前
GitHub baac8e54 Merge pull request #189 from Unity-Technologies/lowendmobile 8 年前
Antti Tapaninen 5f4bb2bf unify with bigTileIdx code from lightlistbuild-clustered 8 年前
GitHub 92cf9ffa Merge pull request #203 from Unity-Technologies/Branch_FixLayeredLitScene 8 年前
Antti Tapaninen 20f37605 update git submodule tag 8 年前
Julien Ignace dc4b3493 Fixed sRGB flag on detail map for layered lit test scene. 8 年前
GitHub a8f17526 Merge pull request #202 from Unity-Technologies/Branch_FixMaxDistanceCullBug 8 年前
Antti Tapaninen 5d1327b6 HLSLcc: change out of bounds fix to use iNrCoarseLights-1 instead 8 年前
Julien Ignace 6b10b013 Fixed an issue where light would be culled when further than max shadow distance. 8 年前
Antti Tapaninen ac01ea01 HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders 8 年前
GitHub d8e0fbf6 Merge pull request #200 from Unity-Technologies/Branch_FixSkyUpdate 8 年前
Antti Tapaninen 764e5269 Merge branch 'master' into metal-ios 8 年前
GitHub 6f4d4474 Merge pull request #198 from EvgeniiG/master 8 年前
Evgenii Golubev e5611f42 Fix the view-dependent depth offset issue 8 年前
runes c39b8a1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 1255a80d Merge pull request #194 from Unity-Technologies/MaterialUpgrader 8 年前
sebastienlagarde 18f8c46b HDRenderPipeline: Move remove tessellation option to a debug submenu 8 年前
sebastienlagarde 0bb0aa64 HDRenderPipeline: Add a debug option to remove tessellation on materials (Lit and LayeredLit only) 8 年前
runes f120a09b added feature branches to lightloop 8 年前
Julien Ignace 6e09fedc Fixed a problem where the sky reflection probe would be garbage after a domain reload. 8 年前
sebastienlagarde 0628ecc1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes e8f45e5f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub f7b462a1 Merge pull request #197 from Unity-Technologies/Branch_FixCascadedScene 8 年前
sebastienlagarde 9ecfcedf HDRenderPipeline: fix compilation issue 8 年前
sebastienlagarde 7ae52cc4 HDRednerPipeline: Update tessellation test 8 年前
sebastienlagarde 9a196aa2 HDRenderPipeline: Add material definition for research scientist 8 年前
sebastienlagarde 6f9ae514 HDRenderPipeline: Change area light data to public so they can be access by external class 8 年前
runes 12d98082 fixed tile debugging dropdown 8 年前
GitHub e547a0db Merge pull request #196 from Unity-Technologies/Branch_FreeCamInScenes 8 年前
Julien Ignace f13c2c98 Fixed material bindings on Cascaded test scene. 8 年前
GitHub ea39b5ac Merge pull request #195 from Unity-Technologies/Branch_ComputeBufferSmallRefacto 8 年前
Julien Ignace 7a3ff433 Put a free camera in all the test scenes. 8 年前
Rune Stubbe e210fc3a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Torbjorn Laedre 99f55b34 Bugfix: Don't try to use editor API when compiling for standalone target. 8 年前
sebastienlagarde 10132594 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Torbjorn Laedre 18149668 MaterialUpdater: Updated to work with current state of affairs. Added options for converting keywords to properties, configurable input/output shaders on standard type upgraders, finalizer delegate option for material post-processing (like setting keywords etc). 8 年前
sebastienlagarde 59346f03 HDRenderPipeline: Fix one missing modification for relative path 8 年前
Torbjorn Laedre 3f2bccf6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 83d580f4 Merge pull request #193 from Unity-Technologies/Update-abstraction-of-cubemap-array 8 年前
sebastienlagarde f4696e8d HDRenderPipeline: Update abstraction of cubemap array for mobile 8 年前
Torbjorn Laedre 90252d1d Moved common classes into UnityEngine.Experimental.Rendering namespace. 8 年前
GitHub 86dbe5d8 Merge pull request #192 from Unity-Technologies/Update-To-relative-path 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
sebastienlagarde 54e58bd8 HDRenderPipeline: Missing fix in common.hlsl for LOD cross fade 8 年前