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Use multi_compile for the SKY_LIGHTING keyword

/fptl_cleanup
Evgenii Golubev 8 年前
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2f4eb762
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/Resources/Deferred.shader

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/Resources/Deferred.shader


#pragma shader_feature _ SSS_PRE_SCATTER_TEXTURING SSS_POST_SCATTER_TEXTURING
// #endif
#pragma shader_feature SKY_LIGHTING
#pragma multi_compile _ SKY_LIGHTING
#pragma multi_compile _ LIGHTING_DEBUG

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