Sebastien Lagarde
bce39f68
HDRenderLoop: Make cubemap work (without parallax) and add ref mode
- comparison with ref GGX is not too bad, but still require improvement.
- wait for trilinear issue with cubemap to be solve before investigating
8 年前
Sebastien Lagarde
357d999e
HDRenderLoop: Add code to init texture one time at the launch of the loop
- Still need to confirm is this code is robust
- Also remove many common.hlsl include
8 年前
Sebastien Lagarde
ba76c316
HDRenderLoop: Move a lot of files for better classification
8 年前
Sebastien Lagarde
698d1646
HDRenderLoop: Move GBuffer description to Lit.cs
- So a material can define easily what kind of GBuffer it use without
having to dig into HDRenderLoop code
8 年前
Sebastien Lagarde
52eb3436
HDRenderLoop: Make cubemap code compile
- miss preDFG texture
- do not work currently
- Add bunch of sphere metal/dieletric from smoothness 0..1
8 年前
sebastienlagarde
510e127a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
c081640f
Update readme
8 年前
sebastienlagarde
524694c1
HDRenderloop: very Minor update
8 年前
Aras Pranckevicius
f1c43935
Always do HDR in FPTL test, switch albedo buffers to LDR
8 年前
Aras Pranckevicius
f3056d0a
Update git ignores
8 年前
Aras Pranckevicius
370ba5f9
Cleanup unnecessary files
8 年前
GitHub
5c1656e1
Added license
8 年前
GitHub
ebad79a0
Added readme
8 年前
Aras Pranckevicius
3333b3d3
FPTL: fix decoding of emission buffer
8 年前
Aras Pranckevicius
1a967df9
API changes update: renamed RendererConfiguration members
8 年前
Sebastien Lagarde
a71d48c9
HDRenderLoop: Fix a warning
8 年前
Sebastien Lagarde
a703417e
HDRenderLoop: Continue to work on implementing parallax cubemap
- Finish shader side, need to fix C++ side + generate specularDFG
texture
8 年前
mmikk
aca1be24
prepare for available emission
prepare for available emission and remove emission buffer as source
8 年前
runestubbe
b8491dc1
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
dc88f7bf
HDRenderLoop: Continue to add misc function (intersection, aniso support)
8 年前
runestubbe
dea646ba
Lightlistbuild optimizations
Calculate linear depths as part of depth min/max calculation to avoid
fetching depth twice.
Store camera dimensions in uniforms instead of using GetDimensions
8 年前
sebastienlagarde
02b23d6e
HDRenderloop: fix issue after merging
8 年前
sebastienlagarde
feca166f
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Debug/DebugViewMaterialGBuffer.shader
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Lighting/LightingForward.hlsl
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit.hlsl
# Assets/ScriptableRenderLoop/ShaderLibrary/Common.hlsl
8 年前
mmikk
56b1c9d5
separating out some utility functions which make sense for conventional fwd as well as tiled.
separating out some utility functions which make sense for conventional
fwd as well as tiled.
8 年前
mmikk
cde3f5db
minor crap
minor crap
8 年前
mmikk
08e41ba8
include quick sphere test in fptl as well
include quick sphere test in fptl as well
8 年前
mmikk
c297bec3
ensure sorted volume shapes within each model type
ensure sorted volume shapes within each model type. Ie. all direct
lights are together sorted by volume shape, then all reflection lights
are together sorted by their volume shape etc.
8 年前
vlad-andreev
bf6e54c5
tabs -> spaces
8 年前
sebastienlagarde
fe99ce30
HDRenderLoop: Add PreLightData concept (optimization)
- Add PrelightData concept: variable that you can precompute ahead of
calling the lighting loop
- Various stuff related to that: BRDF recomputed LambdaV version etc...
8 年前
Tim Cooper
51f6cf0b
[Material graph] Fix control id issues when there are two nodes of the same type
8 年前
Julien Ignace
0ca194bd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
a6b1e348
[MaterialGraph]Add mapping between data base type and draw data type.
8 年前
Julien Ignace
c9694590
HDRenderLoop : Moved Layered Shader tex2D* to unified macros.
8 年前
Tim Cooper
36e3583e
[MaterialGraph]Allow connection code back in + delete edges
8 年前
sebastienlagarde
134d81bc
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
719fdb9a
HDRenderLoop: Added a LayeredLit material test to JulienTest scene.
8 年前
Tim Cooper
8dc43619
[mat graph]Readd the delete operator.
8 年前
Julien Ignace
0c37e8d3
HDRenderLoop LayeredLit: Merge layers sync button to only one "Sync-all" button.
8 年前
Tim Cooper
66cea910
allow adding nodes again.
8 年前
sebastienlagarde
e6e4de0a
HDRenderLoop: Update convention
8 年前
Julien Ignace
d097419c
HDRenderLoop LayeredLit : Added the possibility to choose the number of layers.
8 年前
Tim Cooper
d55cb3d6
[material graph]Fixing position + serializing positions
8 年前
Sebastien Lagarde
b08cad3f
HDRenderLoop: Add missing subsurfaceProfile handling
8 年前
Tim Cooper
8736b714
color node now updates dependent nodes when the color is modified.
8 年前
Julien Ignace
e235debb
HDRenderLoop: Fixed Lit shader GUI when switching various input options.
8 年前
Tim Cooper
3d3740f2
Merge in new ui from canada
8 年前
Julien Ignace
ef4c9761
HDRenderLoop LayeredLit: Added a Layer Mask texture and fixed a few compiling errors.
8 年前
Tim Cooper
a9948aa0
Fix drawers.
8 年前
Julien Ignace
d7662a20
HDRenderLoop LayeredLit: Check consistency between layers correctly (input options and maps) and updated keywords accordingly
8 年前
Tim Cooper
c565a8d4
fix formatting
8 年前