7873 次代码提交 (bc6282b0-45bd-4c62-8834-0f2f758784ed)

作者 SHA1 备注 提交日期
Antoine Lelievre 779c6cd9 Added indirect light control for stacklit 6 年前
GitHub f1d3b9dd Merge pull request #1771 from Unity-Technologies/HDRP/refactor-reflectionProbe/clean-proxy-volume 6 年前
sebastienlagarde 10164527 Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/clean-proxy-volume 6 年前
sebastienlagarde b55f5754 Fix issue with shader graph - wasn't compiling 6 年前
Antoine Lelievre 2ef3d462 Cleanup Indirect lighting control 6 年前
GitHub 50098f9d Merge pull request #1782 from Unity-Technologies/WarningForCookieWithoutMipmap 6 年前
sebastienlagarde 8c0a4f00 Merge branch 'HDRP/staging' into Improve-bakeDiffuseLighting-code 6 年前
Antoine Lelievre b2cf9b0e Added a volume to control the indirect light intensity 6 年前
sebastienlagarde d405c5eb HDRP: Attemp to fix 2201_ReflectionProbes_Priority Test 6 年前
sebastienlagarde fc996ba1 Merge branch 'HDRP/staging' into Improve-bakeDiffuseLighting-code 6 年前
sebastienlagarde 38c99573 Revert "HDRP: Missing a file for the awake of reflection probe" 6 年前
sebastienlagarde a9c23607 Merge branch 'HDRP/staging' into Improve-bakeDiffuseLighting-code 6 年前
sebastienlagarde 4c23a388 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/staging 6 年前
Sebastien Lagarde 7a26248c Update stacklit test 6 年前
GitHub c4a34c26 Merge pull request #1781 from Unity-Technologies/DisableLightTypeDebugMenu 6 年前
Antoine Lelievre 8012ce85 Added a warning for 128x128 cookie texture without mipmaps 6 年前
sebastienlagarde 583344b9 HDRP: Missing a file for the awake of reflection probe 6 年前
Antoine Lelievre 89fdc601 Merge HDRP/staging 6 年前
Sebastien Lagarde 56790568 Refactor GetBakedDiffuseLighting 6 年前
sebastienlagarde a747dde7 HDRP: Better fix for late init of reflection probe 6 年前
Sebastien Lagarde 93ff11d4 Correctly split AO to not affect emissive in forward 6 年前
sebastienlagarde a400b51d Revert "Merge pull request #1778 from Unity-Technologies/Emergency-fix-for-reflection-probe" 6 年前
Sebastien Lagarde f0619d1d Handle emissiveColor separate of bakeDiffuseLighting in forward 6 年前
Sebastien Lagarde a15bafc8 Remove warning in gradient sky shader 6 年前
GitHub c3c43d6d Merge pull request #1778 from Unity-Technologies/Emergency-fix-for-reflection-probe 6 年前
Sebastien Lagarde ce612c2a Do a late update to avoid crash for InfluenceVolume in Probe 6 年前
Sebastien Lagarde 458155fb HDRP: Update comment of integrate HDRI and clean a little code 6 年前
sebastienlagarde 98fec96f HDRP: Update path of OpaqueAtmosphericScattering.shader 6 年前
RSlysz dab31605 change default mapping for infinite of ProxyShape 6 年前
Antoine Lelievre c86710c9 Updated changelog 6 年前
sebastienlagarde 85b19b9b fix HDAdditionnalReflectionData migration 6 年前
RSlysz 3843183e Rename ProxyShape and InfluenceShape 6 年前
Antoine Lelievre c278bbee Simplified Show light type debug settings 6 年前
sebastienlagarde 2ea1dd98 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/staging 6 年前
RSlysz 9122c08e Fix migration issue with ReflectionProbe box size 6 年前
Antoine Lelievre 03c9b17a Add option to disable light by type in the debug menu 6 年前
GitHub 6a81a760 Merge pull request #1777 from Unity-Technologies/GradientSky 6 年前
sebastienlagarde b3ddd5b8 HDRP update changelog 6 年前
Antoine Lelievre 41ff485b Gradient value 3 6 年前
RSlysz c4b4def3 Add small in-code documentation 6 年前
GitHub 8b3692f4 Merge pull request #1776 from Unity-Technologies/LuxIntensityForHDRISky 6 年前
Antoine Lelievre 3f870344 Cleanup shader 6 年前
Antoine Lelievre 3d11380a Added SkyType gradient 6 年前
RSlysz eda72143 Clean ProxyVolume class and editor 6 年前
GitHub f0a8da64 Merge pull request #1775 from Unity-Technologies/HDRP/staging 6 年前
Antoine Lelievre 0f1f60cb Add Gradient Sky from Laurent 6 年前
RSlysz c545b24c fix HDAdditionnalReflectionData migration 6 年前
GitHub d5300b0b Merge pull request #1774 from Unity-Technologies/master 6 年前
Yao Xiaoling a740bb25 Use the Lit shader variant stripper for terrain shaders. 6 年前
Yao Xiaoling 0e0c5530 Update terrain utility passes names. Outlining doesn't work. Will fix later. 6 年前