549 次代码提交 (bc3f5b1a-62c7-406b-a59e-aa9da3b9b604)

作者 SHA1 备注 提交日期
Evgenii Golubev 0d19f596 Make the comment less ambiguous 7 年前
Evgenii Golubev 4fd124e4 Clamp in a more intuitive manner 7 年前
Evgenii Golubev 5eba7930 Use the radius of the central sample in the shader 7 年前
Evgenii Golubev 98c12207 Add sampling helpers 7 年前
Julien Ignace 602c3afe Fixed various over uniforms in Constant Buffers 7 年前
Evgenii Golubev 3d0666f6 Use cell-centered samples for the Z (or R) coordinates 7 年前
Julien Ignace 512668d7 Removed all uniforms from global namespace in shaders to ensure coherent constant buffer layout in compute shaders across kernels. 7 年前
Evgenii Golubev 5140b73c Add a view-space normal visualization mode for the Disney SSS 7 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 7 年前
Julien Ignace 12a51499 Removed texture declaration from CBuffer in Lit.shader (fixes broken parameter bindings on PS4 caused by shader reflection code problem on PS4 in this case). 7 年前
GitHub 2238da85 Merge pull request #307 from EvgeniiG/upstream 7 年前
GitHub bbf10ec8 Merge pull request #306 from Unity-Technologies/Branch_LayeredPhoto-FixUV2 7 年前
Julien Ignace 5f570c47 Fixed missing method 7 年前
GitHub 667081d8 Merge pull request #305 from Unity-Technologies/Branch_LayeredPhoto-FixUV2 7 年前
Julien Ignace 7beb4d48 Fixed UV2 for legacy layered shader. 7 年前
Evgenii Golubev 0207e772 Enable more color bleeding by default for the Disney SSS 7 年前
GitHub 36881128 Merge pull request #303 from Unity-Technologies/movecs 7 年前
Thomas Hourdel 511c92a2 Comment 7 年前
Evgenii Golubev 2cac41ab Optimize tangent plane SSS 7 年前
Thomas Hourdel 48dd52b8 Updated post-processing to the latest revision 7 年前
Evgenii Golubev 02f3c36a Rename preprocessor definitions 7 年前
Thomas Hourdel d6d79ab8 Added a few comments 7 年前
Evgenii Golubev 288c9b13 Add an SSS_CLAMP_BLEED option 7 年前
Thomas Hourdel ee023447 Updated HDPipeline resources 7 年前
Evgenii Golubev 2ecf7c3d Implement world-space tangent plane integration 7 年前
Thomas Hourdel 4acdd75e Merge branch 'master' into movecs 7 年前
GitHub 6be507c7 Merge pull request #302 from EvgeniiG/upstream 7 年前
Evgenii Golubev c092103a Merge branch 'master' 7 年前
sebastienlagarde f79e6c68 HDRenderPipeline: Add comment to SSS and introduce min fp16 value 7 年前
sebastienlagarde 9b276ecd HDRenderPipeline: Update SSS comment 7 年前
Tim Cooper 696ae193 Fixing memory allocations 7 年前
Evgenii Golubev 659a047c Remove unnecessary preprocessor tests 7 年前
GitHub e6913aed Support transmission for the Basic SSS 7 年前
Tim Cooper 8b0f6d4c use pooling 7 年前
Evgenii Golubev d752b30a Fix the bug with the radius scale in SSS 7 年前
sebastienlagarde 5f0ef8c2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev bb3e5805 Support transmission for the Basic SSS 7 年前
uygar e08c2202 Fixed biasing in the wrong direction for MSMs. 7 年前
sebastienlagarde f7883ba7 HDRenderPipeline: Minor update in the UI to not display mettallic when using SSS material 7 年前
Evgenii Golubev 6df17974 Implement a more accurate and efficient version of GetLocalFrame() 7 年前
Felipe Lira fb82cb32 Added helper sampler function and conversion between colorspaces. 7 年前
Evgenii Golubev 9a651afa Add the bilateral toggle support for the basic SSS model 7 年前
Thomas Hourdel 05d8abb9 Removed debug symbols 7 年前
sebastienlagarde 968380ab Fix the issue with selection of the SSS model at runtime 7 年前
Evgenii Golubev 627000c2 Merge branch 'master' 7 年前
Thomas Hourdel dcedff6e Added motion vectors support; Refactored HDCamera 7 年前
sebastienlagarde fbf0ebbe - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
uygar f166177b Disabled depth clipping for shadowmap passes. 7 年前
sebastienlagarde 9f8e113e Fix the vertical SSS pass 7 年前
sebastienlagarde 9fd195b4 Set world scales for the basic SSS 7 年前