sebastienlagarde
|
4a2a867b
|
HDRenderPipeline: Don't add keyword _BLENDMODE_PRESERVE_SPECULAR_LIGHTING if material is not transparent
|
7 年前 |
Julien Ignace
|
78d80237
|
Fixed HDLoop test scene "Four Shapes" heightmap (was sRGB and wrong format)
|
7 年前 |
GitHub
|
4a2f5d61
|
Merge pull request #741 from Unity-Technologies/change-SSS-selcetion-to-be-static
Change selection of SSS method from dynamic to static
|
7 年前 |
GitHub
|
d920500c
|
Update ShaderConfig.cs
|
7 年前 |
Tim Cooper
|
e673249d
|
Fix incorrect namespace.
|
7 年前 |
GitHub
|
af675f6c
|
Update SubsurfaceScatteringManager.cs
|
7 年前 |
Tim Cooper
|
2532f7a6
|
new package version.
|
7 年前 |
sebastienlagarde
|
87474f24
|
Change selection of SSS method from dynamic to static
|
7 年前 |
Tim Cooper
|
ff543fc6
|
Export proper shader paths for HD / LW
|
7 年前 |
GitHub
|
2da87a12
|
Merge pull request #740 from Unity-Technologies/Fix-shadow-mask-enabling-in-frame-settings
HDRenderPipeline: Fix shadow mask enabling in frame settings
|
7 年前 |
sebastienlagarde
|
9719be6b
|
HDRenderPipeline: Fix shadow mask enabling in frame settings
|
7 年前 |
GitHub
|
c58c9930
|
Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support
Change ShaderLibrary to use REAL instead of float/half
|
7 年前 |
Felipe Lira
|
bc1c94ba
|
Upgraded Particles to SRP shader library.
|
7 年前 |
Remy
|
9aa10739
|
Dtart debug view tests (motion vectors)
|
7 年前 |
Felipe Lira
|
0571f34d
|
Fixed truncation warnings in LW shaders.
|
7 年前 |
Remy
|
1d9471e6
|
Add Shadow Mask test scene. Always return false because of script error for the moment.
|
7 年前 |
Felipe Lira
|
1f07c2da
|
Updated scenes and templates to account for new shadow bias algorithm.
|
7 年前 |
Remy
|
02d89c04
|
Try to correct the unlit test scene : removed blend multiply materials
|
7 年前 |
GitHub
|
4dbc4ee4
|
Fix bug 978693
https://fogbugz.unity3d.com/f/cases/978693/
|
7 年前 |
GitHub
|
a204c630
|
Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2
Shadow Refactor v2
|
7 年前 |
GitHub
|
e236a1a5
|
Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering
Updated lightweight to upload correct color when in gamma colorspace.
|
7 年前 |
Felipe Lira
|
9ab6af9c
|
Fixed scene for test 010. Updated template of scene 039 to account for the new spotlight falloff.
|
7 年前 |
Felipe Lira
|
c6543428
|
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
|
7 年前 |
Matt Dean
|
bbd475d5
|
Add Branch node
- Fix compatible types
- Fix default property name
|
7 年前 |
Matt Dean
|
2ed31ce4
|
Add Comparison node
- Add boolean field for property list
- Fix missing ConcreteValueTypeToString entry
|
7 年前 |
Matt Dean
|
e24aafae
|
Boolean node and type (part 2)
|
7 年前 |
Matt Dean
|
8f22e3a7
|
Boolean node and type (part 1)
|
7 年前 |
Tim Cooper
|
6c0a8015
|
Disable HDUnlit for now as there are missing remaps.
|
7 年前 |
Matt Dean
|
dee739b5
|
Restore LinearLightAddSub blend mode
|
7 年前 |
GitHub
|
455b4075
|
Merge pull request #145 from Unity-Technologies/FixingSubGraphs
Fixing sub graphs (+ fix 2D/3D preview bug)
|
7 年前 |
Tim Cooper
|
2888f1c2
|
-When we validate a subgraph node we also need to validate the subgraph (generates the concrete values).
-Allow promotion of vector types. v2->v3/v4 v3->v4. Rule is alpha channel gets 1, other channels get 0.
|
7 年前 |
Matt Dean
|
d057e6de
|
Fix Ambient node
|
7 年前 |
Tim Cooper
|
8342aa12
|
Finish refactoring subgraphs.
|
7 年前 |
Matt Dean
|
4f8a273e
|
Fix UV bindings for preview shader and Unlit master
|
7 年前 |
Tim Cooper
|
9ee28856
|
Bump version 0.1.11
|
7 年前 |
Tim Cooper
|
259c7ce1
|
Changing sub graphs to use functions instead of inlining.
|
7 年前 |
Matt Dean
|
1ea14a06
|
Rename Sign output on Camera node
|
7 年前 |
GitHub
|
c3ae833e
|
Merge pull request #144 (Upgrade to use new shader library)
Also includes WIP HD Unlit Master Node
|
7 年前 |
Tim Cooper
|
f71d562a
|
Working HD / LW unlit from same shader file.
|
7 年前 |
Matt Dean
|
4503a2ce
|
Change Flip node to flip 1 > -1 and added Invert Colors node
|
7 年前 |
Tim Cooper
|
d920687b
|
Fix up LWUnlit to work with shader library.
|
7 年前 |
Jens Holm
|
9b1d3da9
|
Make maste node preview a separate window
|
7 年前 |
Matt Dean
|
29e04332
|
Channel Mask node to Mask Field (prt 2)
|
7 年前 |
Tim Cooper
|
c3284443
|
Add ref to resources file.
|
7 年前 |
Jens Holm
|
682af7b6
|
Fix uss class for resize top-let hadle in resize handle
|
7 年前 |
Matt Dean
|
3e4f3590
|
Channel Mask node to Mask Field (prt 1)
|
7 年前 |
Tim Cooper
|
5c4cbe12
|
For LW use the proper shader paths that get exported from the LW package..
|
7 年前 |
Jens Holm
|
55869a0b
|
Make class for adding resize handles along the border of a visual element
|
7 年前 |
Matt Dean
|
125d4bb5
|
Switch Linear Light blend methods
|
7 年前 |
Tim Cooper
|
a13c3ee9
|
Use helper function to figure out if we have warnings or errors.
|
7 年前 |