GitHub
dff8ea78
Merge pull request #787 from Unity-Technologies/debug-scrollview
Boxed debug panel items in a scrollview
7 年前
Thomas
e065274b
Boxed debug panel items in a scrollview
7 年前
Felipe Lira
8f43aa08
Merge branch 'LW-Optimization'
7 年前
Remy
bfbb6604
Remove multiplicative blend mode from tests.
7 年前
GitHub
26be26ee
Add a TODO
7 年前
Felipe Lira
70226c0e
Fixed viewport rendering issue.
7 年前
sebastienlagarde
bd49afda
HDRenderPipeline: Move enableMotionVectorForVertexAnimation at a better location
7 年前
sebastienlagarde
89b5cebe
HDRenderPipeline: Move enableMotionVectorForVertexAnimation at a better location
7 年前
GitHub
3f31b4d7
Merge pull request #786 from Unity-Technologies/Branch_FixSkyMissingClear
Fixed a missing Render Target clear in the sky system that caused NaN…
7 年前
GitHub
1588a9a8
Merge pull request #784 from Unity-Technologies/Test_Assemblies
Create test assembly deffinition files
7 年前
GitHub
607a0c36
Merge pull request #785 from Unity-Technologies/movecs-camera-fix
Fixed flipped camera motion vectors
7 年前
Julien Ignace
bb145a1c
Fixed heightmap update script.
7 年前
Thomas
9b1dd7e6
Fixed flipped camera motion vectors
7 年前
Julien Ignace
6ba9292e
Revered matrerial update after heightmap parametrization change.
7 年前
GitHub
b9d06aca
Merge pull request #783 from Unity-Technologies/movecs-unlit
Added motion vectors support to Unlit
7 年前
Thomas
6e7134b5
Added motion vector support to Unlit
7 年前
Julien Ignace
499dc96e
Fixed a missing Render Target clear in the sky system that caused NaNs on some platform when no sky is specified.
7 年前
GitHub
ab46e660
Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes
Shader library fixes on GLES 2.0.
7 年前
Thomas
4b33a1b6
Merge branch 'master' into lw-gc-optim
7 年前
Remy
c09a6280
Create test assembly deffinition files, to avoid to have to "enable playmode test for all assemblies"
7 年前
Julien Ignace
65d498de
Fixed test scene 2103 baking sky.
7 年前
Thomas
57797a4c
Compararer -> Comparer
7 年前
GitHub
a7ace80f
Merge pull request #782 from Unity-Technologies/Remove-LIGHTMAP_OFF-keyword
Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword
7 年前
Felipe Lira
d2bf88c9
Deleted Pow4 from Lightweight library.
7 年前
Thomas
73aec04c
GC fix (saves 0.6KB/frame)
Note: the cost of adding a stack copy to `SetupShadowReceiverConstants` is minimal compared to the GC pressure gain.
7 年前
sebastienlagarde
c20bc336
Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword
7 年前
GitHub
b8348971
Merge pull request #781 from Unity-Technologies/PlayMode_Tests_and_Build_Fix
Fix Fix for playmode tests (no more build failure)
7 年前
Frédéric Vauchelles
c8c5a6a6
[PlanarReflection] Update capture frustrum calculation
7 年前
Felipe Lira
25aa15b7
Defined functions explicitly as error when we can't provide a good fallback. Adjusted shader feature level for texture gather and texcube array.
7 年前
Thomas
d798451c
GC fix (saves 188B/frame)
Ultimately `SetShaderKeywords` should be done differently.
7 年前
GitHub
544aba56
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
Updated Heightmap parametrization and converted all HDRP materials.
7 年前
Frédéric Vauchelles
3f5a5830
[PlanarReflection] (wip) added capture camera gizmos
7 年前
Felipe Lira
405ce570
Moved Pow4 to srp library.
7 年前
Thomas
1a8f983d
GC fix (saves 360B/frame)
7 年前
GitHub
2c4f9537
Merge pull request #780 from Unity-Technologies/Branch_BakingSkySceneSettings
Added Baking Sky to scene setting creation menu item.
7 年前
Frédéric Vauchelles
8b418188
[PlanarReflection] Updated UI
7 年前
Felipe Lira
8e852764
IntegrateLD_MIS not supported on GLES2
7 年前
Thomas
77910e79
GC fix (saves 4.9KB/frame)
7 年前
Julien Ignace
e4117440
Added Baking Sky to scene setting creation menu item.
7 年前
Remy
468b92e2
Move back play mode testrunner script out of Editor Folder, and add compilation directives to avoir build failures.
Fix script GUID in LT and HD test scenes.
7 年前
Frédéric Vauchelles
9967a514
[PlanarReflection] (wip) Updated bake API
7 年前
Julien Ignace
43f6d6eb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Planar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Triplanar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Green_CheckerAlphaCutout.mat
7 年前
Felipe Lira
81845faa
defining texture gather to error on unsuported hardware.
7 年前
GitHub
1017d3de
Merge pull request #776 from Unity-Technologies/fix-paths-from-pr775
Move script files to Editor folders if needed
7 年前
Frédéric Vauchelles
79d8e824
[PlanarReflection] (wip) render execution for planar reflection
7 年前
Evgenii Golubev
f96d9802
Optimize metallic and fix clear coat
7 年前
Felipe Lira
54aa83bf
Fixed more shader compiler errors due to changes in shader library.
7 年前
Robert Srinivasiah
a9de3b79
Move script files to Editor folders if needed
Some namespaces (e.g. NUnit) can't be used unless the script is inside an Editor folder.
This moves the minimum set of files to Editor folders, relative to the original file location.
There may be more files that should be re-arranged.
7 年前
Frédéric Vauchelles
1d4bba47
[PlanarReflection]Update UI
7 年前
Evgenii Golubev
2ceb2598
Simplify DecodeFromGBuffer()
7 年前