Evgenii Golubev
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fabf3afc
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Pass Z-buffer parameters to LinearEyeDepth()
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8 年前 |
GitHub
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06953530
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Merge pull request #23 from EvgeniiG/master
Add the initial impl. of the sky model from the Blacksmith demo
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8 年前 |
Evgenii Golubev
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47fff118
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Fix the copy-paste error
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8 年前 |
Evgenii Golubev
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84ef01ec
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Remove GATHER_TEXTURE3D (does not exist)
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8 年前 |
Evgenii Golubev
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320e891e
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Correct the blending behavior of atmospheric scattering
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8 年前 |
Evgenii Golubev
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60fc261c
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Merge branch 'SkySystem'
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8 年前 |
Evgenii Golubev
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92576fff
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Do not perform blending with the environment map if the sky is occluded
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8 年前 |
Evgenii Golubev
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b9e77551
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Add a README file with parameter descriptions
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8 年前 |
Evgenii Golubev
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cd304047
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Set dynamic uniforms in OnEnable()
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8 年前 |
Evgenii Golubev
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649710c9
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Compile several permutations of the shader in order to be able to switch them at runtime
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8 年前 |
Evgenii Golubev
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4fb1e8bc
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Fix the direction of the sun
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8 年前 |
Evgenii Golubev
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b4576ede
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Implement the color blending
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8 年前 |
Evgenii Golubev
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f2c548d4
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Use alpha of 0 - the sky is transparent.
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8 年前 |
Evgenii Golubev
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9d5e5ac9
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Fix shader parameter passing
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8 年前 |
Evgenii Golubev
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0e0ec260
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Use a more reasonable depth value
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8 年前 |
Evgenii Golubev
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1b282239
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Fix the cause of the warning
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8 年前 |
Evgenii Golubev
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a7733afe
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Port the scattering code
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8 年前 |
Evgenii Golubev
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6d44fd19
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Remove the per-vertex atmospherics support
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8 年前 |
Evgenii Golubev
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5bec13fc
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Merge branch 'master' into SkySystem
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8 年前 |
runes
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1ff2ff4b
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Moved debug rendering of tile lists to separate shader pass
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8 年前 |
Evgenii Golubev
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864cf908
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Include "AtmosphericScattering.hlsl" correctly
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8 年前 |
Sebastien Lagarde
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ab8c4846
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HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster
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8 年前 |
Evgenii Golubev
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dba78a68
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Fix compile errors
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8 年前 |
Evgenii Golubev
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0b91e7aa
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Fix the incorrect texture API usage
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8 年前 |
Sebastien Lagarde
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41117464
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HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap
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8 年前 |
Evgenii Golubev
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3e4e0ca6
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Use the SRL texture API
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8 年前 |
Evgenii Golubev
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22b19840
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Add missing macro parameters
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8 年前 |
Sebastien Lagarde
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557e77d1
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HDRenderLoop: First almost working version of tile from FPTL
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8 年前 |
Evgenii Golubev
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54cf6a15
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Merge branch 'master' into SkySystem
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8 年前 |
Evgenii Golubev
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845ca501
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Fix gather macros
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8 年前 |
Sebastien Lagarde
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6088f80d
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HDRenderLoop: Fix few warning
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8 年前 |
Julien Ignace
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7e712073
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Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
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8 年前 |
Evgenii Golubev
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4e63bc81
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Merge branch 'master' into SkySystem
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8 年前 |
Evgenii Golubev
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a22137fb
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Add gather support
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8 年前 |
sebastienlagarde
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814ebce6
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HDRenderLoop: Fix some warning in compute shaders
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8 年前 |
Julien Ignace
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49d22f53
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Fixed Texcoord debug rendering.
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8 年前 |
Evgenii Golubev
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2c2a918f
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Add the initial (broken!) version of the atmospheric shader
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8 年前 |
Evgenii Golubev
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1b21bc2e
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Remove dangerous texture coordinate casts
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8 年前 |
Julien Ignace
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3e457cb8
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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0eb1758a
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Merge branch 'master' into SkySystem
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8 年前 |
GitHub
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5c32602e
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Merge pull request #22 from EvgeniiG/master
Implement additional LTC line light optimizations
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8 年前 |
Evgenii Golubev
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b2ff5346
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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ace22e14
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HDRenderLoop: Submit optimization from Rune on area lights
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8 年前 |
Julien Ignace
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c4eb0aa1
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Fixed vertex color mask for LayeredLit shader.
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8 年前 |
Julien Ignace
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5e462c50
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Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc.
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8 年前 |
Julien Ignace
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cf70d586
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Fixed the number of sample for GGX convolution.
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8 年前 |
Julien Ignace
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72b53eb8
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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c75df233
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HDRenderLoop: LayeredLit Remove BlendMaskMap variant
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8 年前 |
GitHub
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85b19946
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Merge pull request #21 from Unity-Technologies/LayeredLitShader
Refactor LayeredLit.Shader
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8 年前 |
Sebastien Lagarde
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cb8aa00b
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HDRenderLoop: Finish cleaning LayeredLit (some bug left)
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8 年前 |