7084 次代码提交 (b5e581fe-86e7-4cab-b221-9a0ecb56428a)

作者 SHA1 备注 提交日期
Antoine Lelievre 70db7a25 Updated Changelog 6 年前
RSlysz 148e717f Remove ProjectionVolumeSettings 6 年前
Antoine Lelievre 7aa394fc Finished simple compression algorithm 6 年前
Felipe Lira 0d778bae Fixed some cascade issues 6 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 6 年前
Felipe Lira 7ec954ba Updated changelog 6 年前
Felipe Lira 31f42512 Added unrelease tag on release notes 6 年前
Felipe Lira 1d3ab553 Added 2.0.x release notes and updated changelog to [keep a changelog] format 6 年前
Felipe Lira ec95c96d Exposed render scale and shadow distance to be set by script. 6 年前
Felipe Lira ec6f0e8f Fixed GLES 2.0 shader compiler error in Integration Test suite. 6 年前
Felipe Lira 7a610fcd Fixed issue that was causing a copyDepth pass to be called even when a depth from prepass is available. 6 年前
Thomas 9e16cad9 Generate all reference images using WARP (because Katana...) 6 年前
Thomas f03145c5 Updated SSAO/MSVO scenes 6 年前
Thomas 092ba32c NPOT scale fix on reference images 6 年前
Tim Cooper 9aa25fa1 remove project version 6 年前
Tim Cooper 07d64497 Update build.py to inclide gfx test package as it's needed to be built until it's in a separate repository. 6 年前
Tim Cooper a5f33a0c Remove Project Version 6 年前
Nerites 59b89be9 Draft 1.0 of XRSettings.eyeTextureResolutionScale hookup 6 年前
Alex Lindman a0fb31b5 fixing spacing 6 年前
Yao Xiaoling afba3908 Fix LWRP terrain instancing. 6 年前
Yao Xiaoling 6e1f5e6c Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped). 6 年前
GitHub 1f72f875 Merge pull request #1508 from Unity-Technologies/decals/color_swatch 6 年前
Paul Melamed a2438b0e updated changelog 6 年前
Paul Melamed 8b873a1e added color swatch to decal material 6 年前
Nerites dcbdc53b Naive hookup for cameraData.renderScale <-> 6 年前
Stephane Laroche 7842bbf8 Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
sebastienlagarde e941419d Update changelog 6 年前
GitHub 84c9e15c Merge pull request #1505 from Unity-Technologies/normal-buffer-support 6 年前
sebastienlagarde 03a88ecd change perceptualSmoothness - perceptualRoughness 6 年前
sebastienlagarde c8546dad Fix preprocessor 6 年前
sebastienlagarde e06338d1 Add some comment 6 年前
sebastienlagarde 0e0c9931 Merge branch 'master' into normal-buffer-support 6 年前
Sebastien Lagarde d40d4830 Fix deferred and clear coat 6 年前
sebastienlagarde 5afa37a8 HDRP: Visualize shadow map minor ident 6 年前
Sebastien Lagarde e5417732 More fix 6 年前
Antoine Lelievre b3d835fa Begin to fix the color picker intensity for luxmeter (not enough precision right now) 6 年前
sebastienlagarde 97c94087 Update HDRP asset + add Cull none on debug shader 6 年前
Sebastien Lagarde 23c3f077 various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor 6 年前
GitHub bf69fe62 Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks 6 年前
Sebastien Lagarde f22b94b1 Fix depth prepass for full deferred 6 年前
GitHub f82aef0c Merge branch 'master' into VisualizeShadowMasks 6 年前
Felipe Lira 82b1711d Added unrelease tag on release notes 6 年前
Sebastien Lagarde 0ec73e5c Merge branch 'master' into normal-buffer-support 6 年前
Felipe Lira 4e500109 Added 2.0.x release notes and updated changelog to [keep a changelog] format 6 年前
Sebastien Lagarde 4d25d4a1 Add normal buffer to directional shadow and forwar 6 年前
GitHub 07f42589 Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask 6 年前
Paul Melamed 80bb1b28 updated changelog 6 年前
Sebastien Lagarde c7c66abc Add normalBufferManagement 6 年前
Paul Melamed 29ce571e Merge branch 'master' into decals/ss3_channel_mask 6 年前
Sebastien Lagarde c95b7c47 Merge branch 'master' into normal-buffer-support 6 年前