Felipe Lira
63f633bd
Merge branch 'LightweightPipeline'
7 年前
sebastienlagarde
0a28696e
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Remy
c6a3aa71
Update fbx metadatas
7 年前
GitHub
757b8673
Fix deferred anisotropy
7 年前
Remy
87be6944
Update camera prefab (removed variables)
7 年前
Remy
45899e23
Remove multiply blend mode materials from tests
7 年前
sebastienlagarde
a0d8e8b4
Add support of debug font for debugging
7 年前
sebastienlagarde
d1c884e4
Add Lux meter debug mode
7 年前
Arnaud Carre
d5ff0590
LWRP: SRP batcher compatibility
7 年前
Robert Srinivasiah
fecb6084
Extra comment re: ConfigureMSAADependentSettings
7 年前
Robert Srinivasiah
3b9c6146
Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor
Properly manage UAV + MSAA from the code that calls CreateCmdTemporaryRT
Plus some extra cleanups
7 年前
Robert Srinivasiah
9e90b376
Further cleanups for partial-functionality PR
Getting this branch ready to merge, even though we aren't at full functionality yet
7 年前
Robert Srinivasiah
3ad8312c
Proper QualitySettings interface
InitializeFrameSettings properly enables/disables MSAA path depending on the QualitySettings.antiAliasing value
We should probably display this in the AdditionalCameraData in the future.
7 年前
Robert Srinivasiah
42711992
Editor UI + QualitySettings adjusting MSAA HDRP paths
7 年前
Robert Srinivasiah
4a125ead
MSAA works with clustered light list generation
Changed clustered kernel string generation
LightLoop settings disables FPTL with MSAA
Disable SSS HTILE allocation if SSS is diabled (fails with MSAA)
I want to make the config more dynamic, then...I can start re-adding passes!
7 年前
Robert Srinivasiah
d3425de4
Temp updates to enable MSAA rendering w/o errors
Temp MSAA RTs cannot have UAVs generated (enableRandomWrite)
The depth textures need bindMS = true, otherwise, CopyTexture and related ops fail
Now, the light list gen needs to be fixed, and then we can start making progress!
7 年前
GitHub
a4f6c1fd
Merge pull request #194 from Unity-Technologies/master-preview-rendertexture-rescale
Make rendertexture on master adapt resolution on rescale
7 年前
Peter Bay Bastian
038d4d90
Remove property node from search results
7 年前
GitHub
d2f86285
Merge pull request #192 from Unity-Technologies/node-bugfixes
Property type refactor and Blackboard extension
7 年前
Matt Dean
bd973f81
Rename Vector1ShaderProperty.cs
7 年前
Matt Dean
3dae07c8
Add FormerName tag to Vector1ShaderProperty
7 年前
GitHub
f59e7806
Merge pull request #195 from Unity-Technologies/fix-ondisposed-empty-shadergraph
[FIX] Fixed an issue where openening up an empty shadergraph without …
7 年前
Jens Holm
de57de9e
Add function in master preview to update rendertexture size after next layout change
7 年前
Matt Dean
9c0b93c1
Merge branch 'master' into node-bugfixes
7 年前
Martin Thorzen
058f5c05
[FIX] Fixed an issue where openening up an empty shadergraph without any nodes caused an error.
7 年前
Jens Holm
ae1852e9
Merge remote-tracking branch 'origin/master' into master-preview-rendertexture-rescale
7 年前
Matt Dean
78f31c8e
Fix adding Slider and Int properties from inline node conversion
7 年前
GitHub
395c3ec5
Merge pull request #193 from Unity-Technologies/properties-in-search
Improvements to node search
7 年前
Jens Holm
d54f7422
Fix typo in ResizeHandle
7 年前
Matt Dean
4ad43705
Vector1 property refactor and types
7 年前
Tim Cooper
c1fe04ad
Add Vector1 shader graph for matt
7 年前
Jens Holm
b49f21d7
Tidy up resize handle
7 年前
Matt Dean
78db5ef1
Refactor float based shader properties
7 年前
Tim Cooper
7ab634f3
Apply remapping to all serialzied types
7 年前
Jens Holm
af26c91a
Add flag in resize handle to maintain aspect ratio
7 年前
Matt Dean
0292ae36
Color control refactor
- Add mode enum to ControlView
- Remove HDR Color node
- Switch Color node value to struct
- Update USS
7 年前
Peter Bay Bastian
484b4f58
* Add individual properties to node search
* Remove dropdown from property node
* Add all compatible slots to node search when dragging into empty space
*
7 年前
GitHub
4df636c0
Merge pull request #188 from Unity-Technologies/window-layout-docking
Change window position serialization to track closest corner
7 年前
Jens Holm
6b956d8e
Add dimension check when master preview is resized
When themaster review is resized, the new size is checked, and if it has not changed, the rendertexture is not changed.
7 年前
Matt Dean
affdcadf
Add HDR color support to Blackboard
7 年前
Peter Bay Bastian
8a1f3fbd
Remove substance material due to support being removed in Unity
7 年前
Jens Holm
12be2cf3
Update master preview rendertexture size when layout has finished changeing
7 年前
Matt Dean
5d0155ff
Add Blackboard support for Boolean
7 年前
GitHub
86e92a04
Merge pull request #191 from Unity-Technologies/fixes-for-blackboard
Fixes for blackboard
7 年前
Jens Holm
358c118c
Change floating window serialization to track offset to closest corner rather than just position
7 年前
GitHub
758a90e4
Merge pull request #170 from Unity-Technologies/node-input
Various nodes
7 年前
Jens Holm
e3f843c0
Make WindowDraggable use WindowDockingLayout internally to track closest corner
7 年前
GitHub
e9df888c
Merge pull request #189 from Unity-Technologies/blackboard
Blackboard improvements
7 年前
Jens Holm
a4c6f50d
Add functions in WindowDockingLayout to compute relative corner offset and get back layout relative to parent layout
7 年前
GitHub
df1a52fd
Merge pull request #187 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前