sebastienlagarde
|
bca8be27
|
HDRenderPipeline: NaN correction - missing file
|
7 年前 |
Evgenii Golubev
|
cf3f599b
|
Use Peter-Pike's shader code
|
7 年前 |
Remy
|
e305488e
|
Add Load Scene button in the test result window
|
7 年前 |
sebastienlagarde
|
4a7e93dd
|
HDRenderPipeline: Small NaN correction (naming and test)
|
7 年前 |
Evgenii Golubev
|
7783b967
|
Remove "unsafe"
|
7 年前 |
Remy
|
9ca1f654
|
Update 9001 decals template. Bug was corrected.
|
7 年前 |
sebastienlagarde
|
ae7b43f7
|
HDRenderPipeline: Re-add #ifeditor to compile standalone player
|
7 年前 |
Julien Ignace
|
55ae07e1
|
Fixed DBuffer HTile binding when ShadowMask or enabled.
|
7 年前 |
Evgenii Golubev
|
a2f434d5
|
Reduce the number of slices by 2x
|
7 年前 |
Remy
|
ed433ef9
|
Prevent trying to destroy base black texture from test result window
|
7 年前 |
Sebastien Lagarde
|
2b305b91
|
HDRenderPipeline: Remove unused code
|
7 年前 |
Julien Ignace
|
c1097c06
|
Fixed clear color parameter in some SetRenderTarget overloads
|
7 年前 |
Evgenii Golubev
|
79e2a564
|
Fix formatting
|
7 年前 |
Remy
|
1210c14d
|
Update 3001 with zbuffer debug view
|
7 年前 |
GitHub
|
e3f10134
|
Merge pull request #891 from Unity-Technologies/Fix-issue-with-depth-offset-and-velocity-pass
Fix issue with depth offset and velocity pass
|
7 年前 |
Julien Ignace
|
15e143c1
|
Temporary Fix for Post Processes
|
7 年前 |
Evgenii Golubev
|
78ee066f
|
Precompute the phase constant
|
7 年前 |
sebastienlagarde
|
52efe7dd
|
Fix issue with depth offset and velocity pass
|
7 年前 |
Remy
|
22d1cf5d
|
Update 2201 template, priority seems corrected
|
7 年前 |
sebastienlagarde
|
83b753ad
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
Julien Ignace
|
fa58b33b
|
Fixed some of the remaining problematic full screen passes (shadow and debug)
|
7 年前 |
Evgenii Golubev
|
5cde6c51
|
Further optimize the SH code
|
7 年前 |
GitHub
|
4c36ac1b
|
Merge pull request #890 from Unity-Technologies/Disable-Unused-camera-draw-mode
HDRenderPipeline: Disable Unused camera draw mode
|
7 年前 |
Julien Ignace
|
d57bd221
|
Fixed viewport for post HDRP rendering in the editor.
|
7 年前 |
Evgenii Golubev
|
f1562a13
|
Optimize the SH code
|
7 年前 |
sebastienlagarde
|
0a639940
|
Split files
|
7 年前 |
Alex Lian
|
e9016313
|
Add function for preparing a project for editor tests
|
7 年前 |
Julien Ignace
|
bac44977
|
Post merge fixes
|
7 年前 |
Evgenii Golubev
|
58c2d521
|
Mark functions as static
|
7 年前 |
sebastienlagarde
|
6b5a7931
|
Apply on array
|
7 年前 |
Paul Melamed
|
8989d3ef
|
decal culling by distance with fade scale
|
7 年前 |
Alex Lian
|
fd8cb61d
|
Build automation with automation-tools
Extracted some basics from subpackage.py to build.py for utilization by more common automation-tools
|
7 年前 |
Julien Ignace
|
950b560d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
|
7 年前 |
Evgenii Golubev
|
df7239df
|
Add a comment
|
7 年前 |
sebastienlagarde
|
e9d63252
|
HDRenderPipeline: Disable Unused camera draw mode
|
7 年前 |
Paul Melamed
|
afca789b
|
intermediate commit, decal global properties and draw/fade distance
|
7 年前 |
GitHub
|
1728fbeb
|
Merge pull request #889 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Remy
|
3d76f69e
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Evgenii Golubev
|
bdb7b999
|
Evaluate the ambient probe outside of the loop
|
7 年前 |
GitHub
|
cf19b804
|
Merge pull request #887 from Unity-Technologies/Add-global-override-of-properties-for-debug
Add global override of properties for debug
|
7 年前 |
Evgenii Golubev
|
3d08aa2e
|
Use the Cornette-Shanks phase function for the ambient lighting
|
7 年前 |
Sebastien Lagarde
|
2e3d9603
|
update comment
|
7 年前 |
Felipe Lira
|
824548ef
|
Fixed spot light shadows.
|
7 年前 |
Evgenii Golubev
|
d60971bd
|
Add another version of ComputeCubemapTexelSolidAngle()
|
7 年前 |
Sebastien Lagarde
|
c24ba107
|
Few adjustement
|
7 年前 |
Tim Cooper
|
903590af
|
fix submodule version
|
7 年前 |
Evgenii Golubev
|
f551dea4
|
Fix issues with viewID
|
7 年前 |
sebastienlagarde
|
8d855c64
|
try to compile
|
7 年前 |
GitHub
|
f565d43a
|
Merge pull request #888 from Unity-Technologies/LW-ScreenSpaceShadows-WPositionReconstruction
Lw screen space shadows w position reconstruction
|
7 年前 |
Evgenii Golubev
|
4ab61ec7
|
Add basic light probe support to volumetric lighting
|
7 年前 |