5075 次代码提交 (b3c966b0-7506-4dc9-907d-f27e4996b40d)

作者 SHA1 备注 提交日期
sebastienlagarde 04c59bb1 Fix script to update all materials 7 年前
Sebastien Lagarde eabec798 Add full fresnel dieletric 7 年前
sebastienlagarde 2522428b Better default test 7 年前
Christophe Riccio 312c6ba6 Fixed fog with OpenGL/ES APIs 7 年前
Sebastien Lagarde ec9e36c7 Fix typo 7 年前
Robert Srinivasiah f603164d Add stereo support to the light loop resolution-dependent buffers 7 年前
sebastienlagarde 176338dd Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass 7 年前
GitHub f31e3dc9 Merge pull request #945 from Unity-Technologies/fix/RemoveAnimatedFadeGroups 7 年前
Sebastien Lagarde dae7599d Remove modification on convertSurfaceDataToBSDFData and EncodeToGBuffer 7 年前
Robert Srinivasiah 64e65354 Fix post-merge issues with new Frustum struct 7 年前
sebastienlagarde 94301889 Move EnableMotionVectorForVertexAnimation to baseUnlit + remove motion vector from unlit.shader 7 年前
Frédéric Vauchelles 3367a6e0 Removed animated fade groups 7 年前
Sebastien Lagarde a60a0d5a Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Robert Srinivasiah 7427bb14 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Remy fa829be3 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
sebastienlagarde e7850ca7 Update UI 7 年前
GitHub c0ac82ff Merge pull request #942 from Unity-Technologies/Update-image-template-graphic-test 7 年前
Remy ab4675c0 Unified all variants of standard shader in one converter. 7 年前
sebastienlagarde 8a1d7457 Forward pass now control its depth test. Optimization with clip and depth prepass is only for Lit/layeredLit shader 7 年前
Sebastien Lagarde 3def69c5 HDRenderPipeline: Update image template graphic test (doublesided mode and BakeMixed) 7 年前
Remy 73141567 Merge remote-tracking branch 'origin/master' into MaterialUpgrader_Upgrade 7 年前
sebastienlagarde 2bc6907f Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass 7 年前
GitHub dc676759 Merge pull request #940 from EvgeniiG/fix_sss_radius_bug 7 年前
Paul Melamed a9485cff more PR cleanup 7 年前
GitHub 0b78e56a Update Menu location of Homogeneous Density Volume 7 年前
Paul Melamed 67ffc876 PR cleanup 7 年前
GitHub 884cfab3 Add comment and check for SHADER_TARGET_AVAILABLE 7 年前
uygar 1c570293 Added macro to control usage of clip space depth biasing. 7 年前
Paul Melamed 8f62c9e6 shader ID refactoring and changed from List<> to [] for some decal data structures to speed up performance 7 年前
Evgenii Golubev 1f7761a4 Use ShouldOutputSplitLighting() for material abstraction 7 年前
GitHub ee1e6968 Merge pull request #941 from Unity-Technologies/LW-ScreenSpaceShadows 7 年前
uygar 17e2992e Inserted pragma to reduce register pressure. 7 年前
Paul Melamed 382f92e6 Some refactoring and cleanup of how decal draw data gets prepared 7 年前
Evgenii Golubev 2bf107d2 Rename to follow convention 7 年前
Julien Ignace 959a4078 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
uygar f35513eb Removed cascade clamping in shader again. Internally there's a hardcoded 10 texel guardband around a cascade which seems to be good enough for now. 7 年前
Paul Melamed ab906785 intemediate commit 7 年前
Evgenii Golubev d5cf2b48 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into fix_sss_radius_bug 7 年前
GitHub fd6b2f42 Merge pull request #939 from Unity-Technologies/feature/MergeSSRefractionAndSSReflection 7 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
uygar b3808fd1 Rewrote sample bias computation to reduce register pressure. 7 年前
Paul Melamed db42063a clustered decal refactor 7 年前
Evgenii Golubev 070349c8 Merge branch 'master' 7 年前
Frédéric Vauchelles 3c9e76d4 Merging SSRefraction and SSReflection functions 7 年前
sebastienlagarde faa305c5 HDRenderPipeline: Move code 7 年前
uygar c9b42ea6 Added cam relative offset to inverse of shadow matrix. 7 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 7 年前
GitHub 2d1ee48c Merge pull request #938 from Unity-Technologies/Enable-correct-globalIllumination 7 年前
uygar 775d3f32 Optimized cascade selection code to reduce register usage. 7 年前
sebastienlagarde c218e424 HDRenderPipeline: Fix issue with global illumination (now it match mitsuba) 7 年前