416 次代码提交 (b3bacd83-9f92-4e88-9588-85c86b543f38)

作者 SHA1 备注 提交日期
Chman 7ab09c53 Updated HDRenderLoopTest scene to use latest postfx 7 年前
Chman 6bfc60cc Updated post-processing submodule to latest 7 年前
Chman 78108891 Added Post-processing submodule back 7 年前
GitHub b3bacd83 Merge pull request #255 from Unity-Technologies/ux 7 年前
Chman 0b8ea40d Revert "Make room for the PostProcess submodule" 7 年前
GitHub c7298a02 Merge pull request #254 from Unity-Technologies/Ad-thin-material-flags 7 年前
sebastienlagarde 46417646 HDRednerPipeline: Update transmission test + clean code 7 年前
Chman a1b79178 Make room for the PostProcess submodule 7 年前
sebastienlagarde 8aa908b7 HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow 7 年前
Chman c8d7c205 Removed PostProcess submodule 7 年前
sebastienlagarde 175e0c89 HDRenderPipeline: Minor Update a comment 7 年前
Evgenii Golubev 0d763678 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
GitHub 13ca3e1b Merge pull request #252 from EvgeniiG/material_id_update 7 年前
GitHub 89f5d5b8 Merge pull request #251 from EvgeniiG/material_id_update 7 年前
GitHub 78d7833b Merge pull request #250 from EvgeniiG/material_id_update 7 年前
mmikk e8b6a5dd Missed an instance of a buffer (unity only supports structured) 7 年前
sebastienlagarde 74ed44ec HDRenderPipeline: Fix PI issue in disney Diffuse integration for diffuse 7 年前
Torbjorn Laedre 8c0a8a60 Added GI modes test scene. 7 年前
Torbjorn Laedre 2d224a5c Re-enable builtin deferred render path. 7 年前
Evgenii Golubev 5965cca4 Remove broken/unused materials from the HD test scene 7 年前
Evgenii Golubev a5ca086b Remove broken/unused materials from the HD test scene 7 年前
Sebastien Lagarde c40fa543 Adding back postprocess submodule 7 年前
Evgenii Golubev 0c574d10 Update material IDs of the HD test scene 7 年前
Evgenii Golubev 273792fc Update material IDs of the HD test scene 7 年前
Torbjorn Laedre 5c1b2a97 Fixed bug in light transport uv->position 'unwrap'. 7 年前
Evgenii Golubev 235b3f5e Use the same stencil value for all non-SSS materials 7 年前
GitHub 712ff1d3 Merge pull request #228 from Unity-Technologies/shadows 7 年前
Evgenii Golubev 898504c3 Switch to node-centered sampling 7 年前
GitHub fefcc6bb Fix the conversion from centimeters to meters 7 年前
Evgenii Golubev 3dde4852 Increase the contribution of SSS samples 7 年前
Evgenii Golubev 0695d654 Simplify the SSS stencil test 7 年前
Tim Cooper ce612eac [ux]Update API usage 7 年前
Evgenii Golubev 9c734442 Add an SSS_DISTANCE_SCALE to allow for a wider range of standard deviations 7 年前
Evgenii Golubev 9d446463 Remove 'MaterialIDType' 7 年前
Tim Cooper aa808e8d [UX]Add simple defaults to the LowEndPipe, migrate RenderPipeline.cs -> core unity branch. 7 年前
sebastienlagarde ef19678b HDRenderPipeline: Submit missing meta and mat file. 7 年前
Evgenii Golubev 73b5742b Do not use Material.SetColor() API as it doesn't supply the shader with the values you expect 7 年前
Evgenii Golubev 849f1732 Create a material ID swap utility 7 年前
Felipe Lira 7b6bea1a (LDPipe) Fixed issue where objects where not being rendered in metal when there was not light shadow caster. 7 年前
Evgenii Golubev e42b32e9 Implement a more accurate heuristic to avoid the cost of SSS filtering 7 年前
Evgenii Golubev 96d3becf Update the generated header file 7 年前
Felipe Lira 3a74033e Merge branch 'test-framework' 7 年前
Evgenii Golubev c0b4b9e8 Optimize SSS with an early-out based on the distance and the radius 7 年前
Evgenii Golubev 2da00de6 Set the ID of the SSS material to 0 and of the standard material to 1 7 年前
GitHub 6d901bc9 Merge pull request #249 from EvgeniiG/small_sky_improvements 7 年前
Evgenii Golubev 6c724f17 Add a comment 7 年前
GitHub 6c4b8ea7 Merge pull request #248 from EvgeniiG/small_sky_improvements 7 年前
Evgenii Golubev ba07b13e Remove a bad numerical fit for DiffuseSphereLightIrradiance() 7 年前
mmikk 816ec401 turned out HasShaderDefine() landed in 2017_1 afterall 7 年前
Evgenii Golubev 0ebd995a Add a note regarding the requirement for (NdotL > 0) 7 年前