Frédéric Vauchelles
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b1d90f15
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Renamed opacity mask to transmittance mask
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7 年前 |
GitHub
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1d75f4f8
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Merge pull request #518 from Unity-Technologies/feature/refractionMask
Refactored refraction mask as opacity mask
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7 年前 |
Frédéric Vauchelles
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4ba8f6b9
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Removed useless UI text
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7 年前 |
Frédéric Vauchelles
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6a14200c
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Revert "(wip) refraction box model"
This reverts commit e375685ce235e1bf2ae15920e635204e12f15cd5.
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7 年前 |
Frédéric Vauchelles
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2a67426d
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Updated refraction test scene and materials
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7 年前 |
Frédéric Vauchelles
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3342b048
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(wip) refraction box model
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7 年前 |
Frédéric Vauchelles
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30bcae4e
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Refactored refraction mask as opacity mask
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7 年前 |
GitHub
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630c8f26
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Merge pull request #519 from Unity-Technologies/Branch_FixBlacksmithSky
Fixed blacksmith sky renderer to use the right shader.
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7 年前 |
Frédéric Vauchelles
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394392cf
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Revert "Refactored refraction mask as opacity mask"
This reverts commit 78deaec5a6fd2db8b2467afc80ca9b65a48093e2.
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7 年前 |
Felipe Lira
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dd386fd1
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Removed UnityStandardInput and BRDF/Lighting dependencies.
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7 年前 |
Julien Ignace
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9bee52dc
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Fixed blacksmith sky renderer to use the right shader.
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7 年前 |
Frédéric Vauchelles
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977bf6d0
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Refactored refraction mask as opacity mask
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7 年前 |
Felipe Lira
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328573bc
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Fix shader include dependency to properly work with ShaderGraph.
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7 年前 |
GitHub
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5aab5b90
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Merge pull request #516 from Unity-Technologies/fix/distortionTestScene
Fixed distortion test scene
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7 年前 |
Felipe Lira
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6ddf3f73
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Merge branch 'Unity-2017.3' into LightweightPipeline
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7 年前 |
Felipe Lira
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a7ea582f
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Addresssed UI issues.
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7 年前 |
Felipe Lira
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98bc9a10
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Optimized spotlight attenuation to be done with a DP3 and MAD instrucitons.
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7 年前 |
Felipe Lira
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0c481f08
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StandardInput cannot be inside LightweightLighting or it may cause errors with other standard shaders.
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7 年前 |
Felipe Lira
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e878f02d
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Ambient SH done perpixel until we find a proper solution on how to handle it for ShanderGraph
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7 年前 |
Felipe Lira
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792168b1
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Reduced number of shader variations.
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7 年前 |
Felipe Lira
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a01c178c
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Enabled back support to vertex lighting
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7 年前 |
Felipe Lira
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7b969636
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Prepared lightmapUV to add support to dynamic lightmap.
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7 年前 |
Felipe Lira
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fb2ea3ef
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Further refactors to support ShaderGraph
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7 年前 |
Felipe Lira
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6c874f37
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More refactor changes to support ShaderGraph
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7 年前 |
Felipe Lira
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e82227ea
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More changes to support ShaderGraph + make it easier to support additional lit shaders.
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7 年前 |
Felipe Lira
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bb4866a1
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Update SurfaceData to match ShaderGraph layout
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7 年前 |
Felipe Lira
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f6959393
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Fixed light setting to test scene 21 to not use shadows and prevent a warning.
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7 年前 |
Felipe Lira
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8f772a0a
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Fixed crash when trying to access lights created in the light particle module.
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7 年前 |
Felipe Lira
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cdc50657
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Merge branch 'Unity-2017.3' into LightweightPipeline
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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7 年前 |
Felipe Lira
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06348311
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Added support to 9 lights to lightweight. 1 main light + 8 per-object.
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7 年前 |
Felipe Lira
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252443ec
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Light sorting added based on lightType, shadowType, cookie support, intensity if directional, distance to camera otherwise.
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7 年前 |
Felipe Lira
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263a503c
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Added terrain shaders test
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7 年前 |
Felipe Lira
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ead2f8b7
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Renamed RenderingConfiguration to FrameRenderingConfiguration to avoid confusion with RendererConfiguration.
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7 年前 |
Felipe Lira
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e24302fd
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Added support to CopyDepth. It used copytexture if platform supports at least basic copy, if not it uses a blit with a depthcopy shader.
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7 年前 |
Felipe Lira
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5f970d63
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Merge branch 'Unity-2017.3' into LightweightPipeline
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7 年前 |
sebastienlagarde
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577e2bef
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HDRenderPipeline: Remove useless code as RenderQueue system already handle it
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7 年前 |
sebastienlagarde
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77e60645
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HDRenderPipeline: Draft with temporary code for testing performance
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7 年前 |
sebastienlagarde
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cdd59e19
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HDRenderPipeline: Split opaque and opaque alpha tested prepass
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7 年前 |
sebastienlagarde
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771c8d04
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
sebastienlagarde
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938357d4
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HDRenderPipeline: Avoid divide by zero in shader + fix typo
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7 年前 |
sebastienlagarde
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55a34e3a
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HDRenderPipeline: Fix Copy/paste failure.... with fix on tessellation
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7 年前 |
sebastienlagarde
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86cbf617
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HDRenderPipeline: Prevent a divide by 0 with Influence mode on LayeredLit.shader
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7 年前 |
sebastienlagarde
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cd77b9ac
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HDRenderPipeline: Fix an issue with tessellation when in heightmap min > max
- min can be > max when baking a high poly mesh on a bigger low poly
mesh, in this case the culling must not fail
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7 年前 |
Andre McGrail
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c6969950
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Added Custom post to have both before transparent and before stack. Created reference image for Postprocessing test
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7 年前 |
GitHub
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cbc1a1ee
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Merge pull request #425 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
HDRenderPipeline: Details map tiling depends on base tiling
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7 年前 |
Felipe Lira
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413c2583
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Added support to SoftParticles
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7 年前 |
sebastienlagarde
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400829f5
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HDRenderPipeline: Details map tiling depends on base tiling
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7 年前 |
Felipe Lira
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cafbee5d
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Fixed crash in particles scene.
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7 年前 |
Felipe Lira
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8b79450a
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Merge branch 'LightweightPipeline' into Unity-2017.3
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7 年前 |
GitHub
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3ed4dfec
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Merge pull request #422 from Unity-Technologies/Branch_ShaderCompileFix
Fixed compilation error (Disable wind for Velocity because of the kno…
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7 年前 |